a6db0877de
Remove stray imports
2022-12-16 15:21:14 -08:00
afab37c2d2
Remove stray digest_config references
2022-12-16 11:00:59 -08:00
10c0f4b694
Don't pass kwargs to Animation from LaggedStart
2022-12-15 11:33:41 -08:00
97a5861ccf
Remove stray "kwargs"
2022-12-15 09:18:53 -08:00
a0a17be6ea
Remove digest_config
2022-12-14 16:27:33 -08:00
4e8b80fe86
Ensure shift continues to be second arg of FadeOut
2022-12-14 16:27:25 -08:00
ca1ba67a85
Kill config in update.py
2022-12-14 16:02:15 -08:00
4aa7d439f1
Kill CONFIG in transform_matching_parts animations
2022-12-14 15:55:02 -08:00
0aa451396d
Kill CONFIG in specialized.py
2022-12-14 15:13:30 -08:00
a6744a19d3
Kill CONFIG in rotation.py
2022-12-14 15:08:20 -08:00
02c3243f98
Kill CONFIG in numbers.py
2022-12-14 15:02:25 -08:00
81615d9f4b
Kill CONFIG in movement.py
2022-12-14 14:58:25 -08:00
7dcf5eff8e
Kill CONFIG in indication.py
2022-12-14 14:40:05 -08:00
7474a98752
Kill config in growing.py
2022-12-14 12:08:18 -08:00
5571c7d576
Kill config in transform.py
2022-12-14 12:05:33 -08:00
adf886dced
Add 'Callable' import
2022-12-14 11:27:13 -08:00
f6858778c4
Kill config in fading
2022-12-14 11:27:00 -08:00
187de0163f
Kill config in creation.py
2022-12-14 10:58:35 -08:00
958002152e
Define ManimColor type in constants
2022-12-14 10:55:32 -08:00
a7bf10c570
Kill composition CONFIGs
2022-12-13 16:52:32 -08:00
6f470679f7
Kill Animation CONFIG
2022-12-13 15:45:57 -08:00
d8e4c1d698
Account for updated rate_func usage in Rotate
2022-11-18 09:07:33 -08:00
4e7f06dea8
Change rate_func to be used in submobject update
...
This allows for rate functions like overshoot and running start who have outputs outside of [0, 1] to still be used effectively.
2022-11-18 09:07:18 -08:00
b94e9f3a24
Fix Restore
2022-11-04 12:27:50 -07:00
d2e570eb19
Merge pull request #1862 from widcardw/dev
...
Add `set_anim_args` to `.animate` method
2022-09-13 12:42:36 -07:00
a613099b1d
feat: add set_anim_args
to .animate
method
2022-09-11 10:22:08 +08:00
3c0abb0b40
fix: add missed imports
2022-08-23 11:40:19 +08:00
f0447d7739
Small refactors on StringMobject and relevant classes
2022-05-28 21:43:37 +08:00
cbffbfa019
Add back mismatched indices ( #1820 )
...
* Fix a logistic bug
* Add back mismatched indices
2022-05-25 14:12:54 +08:00
cece830349
Merge branch 'master' of github.com:3b1b/manim into video-work
2022-05-17 09:19:47 -07:00
25de729bb3
Only lock data for mobjects without updaters
2022-05-14 17:28:31 -07:00
cdadaf8a8c
Rename LabelledString to StringMobject
2022-05-06 22:09:58 +08:00
511a3aab3d
[WIP] Remove comments
2022-05-04 22:18:19 +08:00
1cb7401141
[WIP] Refactor LabelledString and relevant classes
2022-05-04 21:56:13 +08:00
ab8f78f40f
[WIP] Refactor LabelledString and relevant classes
2022-05-03 23:39:37 +08:00
a6fcfa3b40
Add time_span option to Animation
2022-05-02 11:40:42 -07:00
03cb42ba15
[WIP] Refactor LabelledString and relevant classes
2022-05-02 22:40:06 +08:00
97edc2d6cf
Merge branch 'master' into refactor
2022-04-24 08:26:22 +08:00
e085c2e214
Refactor LabelledString and relevant classes
2022-04-23 17:17:43 +08:00
bf5cec7dba
Revert some files
2022-04-22 15:41:57 +08:00
f8c8a399c9
Revert some files
2022-04-22 15:31:13 +08:00
d24b8ff48f
Merge branch 'master' into master
2022-04-20 22:40:11 -07:00
485a4ca33a
Merge pull request #1794 from 3b1b/video-work
...
InteractiveScene, etc.
2022-04-20 22:22:09 -07:00
cc563bf5e2
Merge pull request #1787 from lakscastro/patch-1
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Remove unused import
2022-04-20 22:19:17 -07:00
fdeab8ca95
Make sure AnimationGroup plays nicely with setting mobject animation status
2022-04-20 21:47:47 -07:00
0e0244128c
Refactor LabelledString and relevant classes
2022-04-17 13:57:03 +08:00
654da85cf6
Adjust typings
2022-04-16 14:09:59 +08:00
ac4620483c
Support flexible selector types
2022-04-16 12:53:43 +08:00
0a810bb4f1
Refactor LabelledString
2022-04-15 22:54:06 +08:00
50565fcd7a
Change the way changing-vs-static mobjects are tracked
...
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.
This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00