158 Commits

Author SHA1 Message Date
97643d788d Default to showing animation progress in embedded runs 2022-05-11 12:47:21 -07:00
41b811a5e7 Update frame on all play calls when skipping animations, so as to provide a rapid preview during scene loading 2022-05-04 21:22:48 -07:00
93fc81ac9d Add show_progress option to checkpoint_paste 2022-05-04 21:22:22 -07:00
a9a151d4ef Have presenter mode hold before first play call 2022-05-03 12:45:16 -07:00
22c5e79f5f Some cleanups to the way scenes end 2022-05-03 12:41:44 -07:00
a6fcfa3b40 Add time_span option to Animation 2022-05-02 11:40:42 -07:00
fddb0b29e1 Remove unnecessary import 2022-05-02 11:38:58 -07:00
75e1cff579 Reorganize how scene state is managed 2022-05-02 11:11:18 -07:00
feab79c260 Get rid of overly complicated anims_from_play_args (which means old style method building is no longer supported) 2022-05-02 11:10:57 -07:00
4a8e8e5447 Clear later checkpoints 2022-05-01 15:31:42 -04:00
a791a82111 Bug fix 2022-04-28 19:15:26 -04:00
7f94a401a8 Wait on start for presenter mode 2022-04-28 12:15:00 -06:00
e83ad785ca Handle quitting during scene more gracefully 2022-04-27 11:19:44 -07:00
52259af5df Don't show animation progress bar by default 2022-04-27 11:19:20 -07:00
d75439a60e Hacky fix to lambda namespace issues with IPython embeds 2022-04-27 09:54:29 -07:00
1b589e336f Add checkpoints to Scene 2022-04-27 09:53:56 -07:00
d6bf9f00a1 Slight tweaks 2022-04-25 10:25:35 -07:00
42d1f48c60 Only leave wait notes in presenter mode 2022-04-25 09:55:49 -07:00
01f0dd30d0 Have Scene.remove look at extended ancestry 2022-04-25 09:55:00 -07:00
cc8922155d Make sure Scene.remove clears internal mobject list of family members of args 2022-04-24 13:23:02 -07:00
6310e2fb64 Clean up Scene.remove function, delete restructure_list_to_exclude_certain_family_members 2022-04-24 10:29:31 -07:00
bd2dce0830 When scene saves state, have it only copy mobjects which have changed 2022-04-23 18:52:26 -07:00
0fd8491c51 Move Command + z and Command + shift + z behavior to Scene 2022-04-23 09:20:44 -07:00
2ba9243067 Merge branch 'master' of github.com:3b1b/manim into video-work 2022-04-23 09:03:53 -07:00
04bca6cafb Refresh static mobjects on undo's and redo's 2022-04-22 23:14:00 -07:00
b2e0aee93e Get rid of ctrl + shift + e embed option 2022-04-22 11:46:18 -07:00
cf466006fa Add undo and redo stacks for scene, together with Command + Z functionality 2022-04-22 11:44:28 -07:00
e0f5686d66 Fix bug with trying to close window during embed 2022-04-22 10:16:43 -07:00
581228b08f Have scene keep track of a map from mobject ids to mobjects for all it's ever seen 2022-04-22 08:33:57 -07:00
c96bdc243e Update Scene.embed to play nicely with gui interactions 2022-04-22 08:16:17 -07:00
37075590b5 Sort imports 2022-04-22 16:42:45 +08:00
78a7078772 Move saved mobject directory logic to scene_file_writer.py 2022-04-21 15:02:11 -07:00
d24b8ff48f Merge branch 'master' into master 2022-04-20 22:40:11 -07:00
68e2909af1 Mild cleanup to Scene interactivity 2022-04-20 21:50:37 -07:00
777b6d3778 Allow for saving and loading mobjects from file at the Scene level 2022-04-20 21:49:57 -07:00
97400a5cf2 Update Scene.save_state and Scene.restore 2022-04-20 21:49:38 -07:00
cb768c26a0 Add functionality for recovering mobjects from their ids (to enable copying and pasting) 2022-04-20 21:48:58 -07:00
50565fcd7a Change the way changing-vs-static mobjects are tracked
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.

This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00
6a01e36b36 Minor cleanup 2022-04-14 14:36:17 -07:00
9ef9961d0e Sort imports 2022-04-12 19:19:59 +08:00
e74cb85182 Remove unnecessary close of ProgressDisplay 2022-03-30 13:14:29 -07:00
a9349057ad Merge branch 'master' of github.com:3b1b/manim into video-work 2022-03-22 11:30:25 -07:00
9d0cc810c5 Make panning more sensitive to mouse movements 2022-03-22 10:36:48 -07:00
4fbe948b63 style: insert an empty line after import 2022-02-16 21:08:25 +08:00
9f3b404df6 resolve conflict and add type hints for it 2022-02-16 11:46:55 +08:00
46e356e791 Change keyboard shortcut to drop into an embedding to be ctrl+shift+e 2022-02-15 10:10:57 -08:00
133724d29a Allow for using right arrow in presenter mode 2022-02-14 07:56:26 -08:00
559b96e7ce Small bug fix for presenter mode 2022-02-14 07:52:06 -08:00
be5de32d70 chore: add type hints to manimlib.scene 2022-02-14 21:22:18 +08:00
602809758e Video work (#1739)
* Enable setting points to a null list, and adding one point at a time.

* Add refresh_locked_data

* Add presenter mode to scenes with -p option

* Allow for an embed by hitting e during interaction

* Add set_min_height, etc.

* Make sure null parametric curve has at least one point

* Account for edge case where \{ is used in Tex

* Allow for logging notes in wait calls, useful for presenter mode

* Simplify choose, and add gen_choose for fractional amounts

* Default to no top on axes

* Allow match_x, match_y, etc. to take in a point

* Allow wait calls to ignore presenter mode

* Just use math.combo, no caching with choose(n, r)

* Use generator instead of list in bezier

* Bubble init_colors should override

* Account for "px" values read in from an svg

* Stop displaying when writing is happening

* Update the way Bubble override SVG colors
2022-02-13 15:16:16 -08:00