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6e523ed960
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Clearer defaults
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2020-04-12 09:54:13 -07:00 |
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94c121bcf7
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Default arrange_in_grid should have it draw rows first
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2020-04-07 12:36:17 -07:00 |
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8384b8b46b
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Fix bug with clock
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2020-03-27 12:04:30 -07:00 |
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7c0bf2c015
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Add args to VMobject.flip
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2020-03-27 12:04:16 -07:00 |
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f7ad9e71e0
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Separate time_based_updaters and non_time_updaters
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2020-03-19 10:46:50 -07:00 |
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23440d020f
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Add pfp as abreviation for point_from_proportion
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2020-03-14 16:53:02 -07:00 |
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627f122b3f
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Remove VMobject.set_fill defaulting
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2020-03-13 14:05:34 -07:00 |
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0ad64329f6
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Fix to NumberPlane
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2020-03-06 06:17:12 -08:00 |
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ace2b7fea4
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Don't deepcopy parents
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2020-03-06 06:16:52 -08:00 |
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f83cfc42b1
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Fix set_fill
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2020-03-06 06:16:28 -08:00 |
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06123f956a
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Don't deepcopy Arrow by default
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2020-02-27 17:19:50 +00:00 |
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ed1cbe32ff
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Don't copy a mobject's parents
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2020-02-27 17:19:15 +00:00 |
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6593eab9a0
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Change default stroke width of number line
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2020-02-27 17:18:10 +00:00 |
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6e0ae83685
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Small fixes
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2020-02-27 17:17:53 +00:00 |
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40b651d661
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Reformat
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2020-02-27 17:17:33 +00:00 |
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3cc9bf7052
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Bug fix to refresh_triangulation
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2020-02-27 17:17:10 +00:00 |
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8485ff8c76
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Have vmob.set_opacity default to opacity 1 if it's not specified
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2020-02-23 22:59:11 +00:00 |
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8159f701f4
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Typo fix
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2020-02-23 22:58:47 +00:00 |
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d794ff8bc9
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Revert last change
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2020-02-23 22:58:34 +00:00 |
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26dccfe9a7
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Make input_to_graph_point always use a binary search, since graph's have uneven density now
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2020-02-23 22:56:50 +00:00 |
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ed6085d07c
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Add replace_submobject
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2020-02-22 13:19:51 -08:00 |
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11a4d7696e
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Change implementation of pointwise_become_partial not to change the number of points
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2020-02-22 13:19:26 -08:00 |
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2ca0726cd7
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Add self.shader_data_is_locked condition to get_shader_info_list
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2020-02-21 12:01:17 -08:00 |
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68ac16e5fb
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Move rendering back to camera
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2020-02-21 12:00:34 -08:00 |
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ea59950b2c
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Have mobjects track family and parents more directly
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2020-02-21 10:56:40 -08:00 |
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bafc8c88d5
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subdivide_sharp_curves -> should_subdivide_sharp_curves
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2020-02-20 16:49:56 -08:00 |
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8d3ec1afd0
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Don't worry about aligning points of vmobjects with same number of points
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2020-02-20 16:49:36 -08:00 |
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306344e9c1
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Add possibility for add_line to add more points...makes for better svg alignment
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2020-02-20 15:52:57 -08:00 |
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eb121c922b
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Small edits
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2020-02-20 15:52:23 -08:00 |
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16ea2a0104
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Fix bug with pi creature
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2020-02-20 15:51:04 -08:00 |
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c88bcc1a3c
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Get rid of get_point_mobject
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2020-02-20 10:03:47 -08:00 |
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57b1523d96
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Various bits of cleanup and micro speedups
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2020-02-20 10:03:36 -08:00 |
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c794039b9d
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Replacing apply_along_axis
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2020-02-19 23:43:33 -08:00 |
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0176bda584
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Replace np.apply_along_axis with arr.min
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2020-02-19 23:32:35 -08:00 |
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b373b7936a
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Move rendering to Mobject, and be smarter about caching data and vbo
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2020-02-19 23:13:29 -08:00 |
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b504899714
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Replace np.clip with clip
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2020-02-18 22:32:57 -08:00 |
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065979e2e1
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A few small formatting changes
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2020-02-18 22:32:43 -08:00 |
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8f8119509d
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Replace np.clip with clip
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2020-02-18 22:32:15 -08:00 |
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6b69ed2174
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Add a small todo
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2020-02-18 22:32:02 -08:00 |
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01cda8a130
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Fix a few problems with PlayingCard
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2020-02-18 22:31:49 -08:00 |
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8ad1c58f9e
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Fix bug with recursive paths
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2020-02-18 22:31:29 -08:00 |
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e9504b7010
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A few small cleanups
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2020-02-18 22:31:18 -08:00 |
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6e932a24d2
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Change defaults on when triangulation is locked...again
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2020-02-17 14:01:46 -08:00 |
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47daf8e7f7
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Have mobject.get_shader_info_list handle all of its submobjects
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2020-02-17 12:15:53 -08:00 |
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9d4b16d03f
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Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
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2020-02-17 12:14:40 -08:00 |
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6fe68dbc7a
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Record locked traingulation even on vmobs without points
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2020-02-14 17:00:17 -08:00 |
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3982303fcc
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Default to locked triangulation for texmobjects, not all svgs
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2020-02-14 16:59:12 -08:00 |
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aa06a3c111
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Make it so that changing stroke, when there is background stroke, won't default it back to foreground
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2020-02-14 16:27:23 -08:00 |
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9186fa5551
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Have vectorized point inherit from point
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2020-02-14 15:30:04 -08:00 |
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d061bafaa2
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Add Point mobject
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2020-02-14 15:29:52 -08:00 |
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