63 Commits

Author SHA1 Message Date
6158ba6dcc Minor changes everywhere, incremental progress on WindingNumber 2018-02-06 12:44:38 -08:00
4038fdacbb Added BackgroundColoredVMobject 2018-02-01 21:56:09 -08:00
bc23fbc342 Merge branch 'master' into master 2018-01-29 16:59:00 -08:00
32b46e078c Small adjustments to VMobject.insert_n_anchor_points 2018-01-28 16:27:07 -08:00
1f26ce44f4 Feature: fine-tuned VGroup: allowing (nested) tuples or lists in constructor
VGroup([a,b,c]) = VGroup(a,b,c)
VGroup([a,b], c) = VGroup(VGroup(a,b), c)
...
2018-01-28 15:28:39 +01:00
b709127339 Bugfix: VMobject.pointwise_become_partial did not worked properly when 0<a, b<1 and
they are on the same curve.
2018-01-28 15:07:29 +01:00
ad4ceb3f1a A few bits of cleanup 2018-01-24 16:09:37 -08:00
c7fa8c59ad Made slicing into mobjects return a Group or VGroup instead of a list 2018-01-24 11:25:55 -08:00
bf5480c33b Improved VMobject.match_style method to handle submobjects in a smarter way 2018-01-23 13:41:43 -08:00
9ded033c7c Slightly improved match_style in vmobject, but it's styll suboptimal 2018-01-23 12:04:31 -08:00
5b0b754cae Added match_style_data method 2018-01-21 16:44:07 -08:00
f64c076e7e Changed how functions are applied to vectorized mobjects to handle smoothness issues more cleanly 2018-01-17 16:04:07 -08:00
0f50eee179 typo changes 2018-01-15 18:27:52 -08:00
ae31ee55e7 Bug fix to VMobject.fade 2018-01-11 18:12:15 -08:00
4ea7a29628 Finished WalkThroughTwoExample in nn/part3 2017-10-25 14:21:12 -07:00
12dcb7a3ea Smattering of Bell and Wave work 2017-09-06 20:18:19 -07:00
b88c669627 Further Bell fixes 2017-09-05 10:21:36 -07:00
e0646605be Change default behave for VMobject.apply_function 2017-08-02 11:58:33 -07:00
a21c96991f Posterior update animations in eop/bayes 2017-06-07 14:34:39 -07:00
e27e7f539f Merge pull request #20 from mirefek/master
3 little fixes + SVG matrix transform support
2017-04-14 23:32:46 -07:00
0e09120092 About halfway through eoc1 remake 2017-04-04 16:57:53 -07:00
ce93d88944 First few scens of eoc1 remake 2017-03-31 16:58:18 -07:00
7fca1dac6b Beginning L'Hopital's example of eoc7 2017-03-27 13:37:19 -07:00
6ab2d5f3b2 Some bug fixes associated with new copy method 2017-03-25 12:18:33 -07:00
41b4483fd1 Made Mobject.copy somewhat lighter-weight 2017-03-24 17:27:09 -07:00
0f458594c6 fix get_subpath_mobjects() when a submobject has no attribute 'is_subpath' 2017-03-17 19:56:17 +01:00
4c7e04f02f Renaming MED_BUFF constant 2017-01-25 16:40:59 -08:00
694297d4ad First scene of eoc/chapter3 2017-01-25 13:00:01 -08:00
209264e90c Beginning fractal dimension project 2017-01-16 11:43:59 -08:00
982ddb4c14 Beginning EoC Chapter 2 2016-12-26 07:10:38 -08:00
21f75ae195 Beginning zeta project 2016-12-01 15:15:54 -08:00
ac54067b73 Beginnings of CircleScene infrastructure for eoc chapter 1 2016-11-07 14:22:27 -08:00
f3ca337ee4 Beginning chapter 11 animations 2016-09-16 14:06:44 -07:00
2ec1db94d0 Preliminarily done with Chapter 10 animations 2016-09-14 13:53:23 -07:00
337991e8d1 Bug fixes after last scene update + some renaming 2016-09-07 13:38:05 -07:00
f0bd594428 Halfway through dot products 2016-08-19 15:54:16 -07:00
6fe057c0f9 First page of chapter 5 2016-08-02 12:26:15 -07:00
983f895f11 Preliminary end to chapter 3 animations 2016-07-26 12:32:51 -07:00
fe218ec593 EoLA Chapter 3 before Monday rewrite 2016-07-25 16:04:54 -07:00
17505d4d9e Up to formal definition of linearity in EoLA chapter 3 2016-07-22 18:45:34 -07:00
46e5dbfa14 Introduced update_submobject to Animation. I'd be surprised if this didn't break something. 2016-07-22 15:50:52 -07:00
627f16b057 Farther along EoLA chapter 3 2016-07-22 11:22:31 -07:00
93acd48fe9 Finished with preliminary chapter 2 animations 2016-07-21 11:00:45 -07:00
b4eac6d6a9 Refactored ShowCreation submobject management to Mobject class 2016-07-19 11:08:31 -07:00
889c31f590 Scene no longer cares about pointless mobjects 2016-07-18 14:03:25 -07:00
573cc73b49 Up to vector addition in chapter 1 2016-07-16 13:34:21 -07:00
4e3f7292af Through coordinates section in chapter 1 2016-07-15 18:16:06 -07:00
7905c111c3 Finished triangle of power project 2016-05-03 23:14:40 -07:00
e5dc0db8ef Additive/multiplicative rules 2016-04-30 15:08:53 -07:00
dbb31980da Initial few triangle scenes of TOP project 2016-04-27 17:35:04 -07:00