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77a3b47a09
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Changed how pi creatures follow what happens
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2019-04-21 08:14:35 -07:00 |
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fbbfa1ce9c
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Change patron name scroll
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2019-04-21 08:13:45 -07:00 |
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aa5ac95557
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Add PiCreature.get_look_at_spot
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2019-04-21 08:13:30 -07:00 |
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76f61c504b
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Remove unnecessary import
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2019-04-21 08:13:05 -07:00 |
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4fa782b8b5
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Remove extract_scene use of an All_SCENES list
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2019-04-21 08:12:44 -07:00 |
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d9fcbea823
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Remove Transform.__str__
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2019-04-21 08:12:05 -07:00 |
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14a9316643
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Make sure skipped wait calls use a longer dt
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2019-04-16 12:50:56 -07:00 |
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cc7c2cfb73
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Remove Transform(...).update(1) call from GraphScene
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2019-04-11 09:55:56 -07:00 |
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fd0030085b
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Added Mobject.match_updaters
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2019-04-10 14:57:15 -07:00 |
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c1e2ee7843
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Changed arrow default max_stroke_width_to_length_ratio
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2019-04-09 18:51:44 -07:00 |
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644ac5c94a
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Added abbreviated names for number_to_point and point_to_number
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2019-04-09 18:51:18 -07:00 |
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d5eecb8137
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Tiny changes to Clock
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2019-04-06 14:01:17 -07:00 |
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81d91da752
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Moved increment_value method to DecimalNumber
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2019-04-06 14:01:04 -07:00 |
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0ff7331dbe
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Move axis_label method higher to general CoordinateSystems
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2019-04-06 14:00:52 -07:00 |
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5e7cbbdf24
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Tiny formatting changes to drawings.py
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2019-04-06 11:52:44 -07:00 |
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5dc6018df5
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Added default args for Line and Vector
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2019-04-06 11:52:23 -07:00 |
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982d437267
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Use get_family_updaters to test if a mobject should be drawn during every frame of an animation
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2019-04-04 14:29:52 -07:00 |
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26c7faabdd
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Hacky fix to Arrow scaling issue. There must be a better way to do this...
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2019-04-04 14:29:10 -07:00 |
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8be321d104
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Merge pull request #487 from 3b1b/ode
Ode
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2019-04-04 08:55:38 -07:00 |
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b0bbb1d078
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Merge pull request #475 from niyiyu2316/master
Fix bug for creating Matrix
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2019-04-04 08:54:22 -07:00 |
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3393bf616b
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Fix --preview on cygwin
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2019-04-03 21:10:20 -07:00 |
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db6958462f
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Better behavior for turn_animation_into_updater and cycle_animations
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2019-04-02 17:43:18 -07:00 |
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043e3986f6
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Changes to AnimatedBoundary
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2019-04-02 17:42:50 -07:00 |
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5121248c25
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Add supporter exception
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2019-04-02 13:55:58 -07:00 |
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b9c73fb1a7
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Temporary patch to a PiCreatureScene problem
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2019-03-30 13:23:44 -07:00 |
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86a8cefc0f
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Fixed ClockPassesTime animation
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2019-03-30 13:23:11 -07:00 |
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6b59cdcd37
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Fixed issue with numberline last tick vs. arrow conflict
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2019-03-30 13:22:53 -07:00 |
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a03de9dde9
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Fixed tyop
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2019-03-30 13:22:24 -07:00 |
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46711a7e3a
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Fixed typo
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2019-03-30 13:22:06 -07:00 |
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e8fe67650a
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Fixed problem with LaggedStartMap
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2019-03-29 15:12:31 -07:00 |
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5337dc5ee4
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Fixed name conflict for AnimatedBoundary
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2019-03-28 16:19:25 -07:00 |
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7ae67fad09
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Quick fix for LaggedStart kwargs confusion, but this needs a better long-term solution
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2019-03-28 16:18:35 -07:00 |
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9c381d15b6
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ThreeDScene was still using continual animation constructs
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2019-03-25 16:43:40 -07:00 |
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ec1436ef5a
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Changed default for Interval numbering
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2019-03-25 16:43:16 -07:00 |
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876f2c3419
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Make BackgroundRectangle stroke_opacity 0
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2019-03-24 11:34:07 -07:00 |
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ee04922400
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Add options for bracket spacing in Matrix
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2019-03-24 11:33:23 -07:00 |
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22f8e24d41
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Vector.scale was broken for vectors with length 0
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2019-03-24 11:33:04 -07:00 |
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fbcc3b85d3
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Fix DrawBorderThenFill
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2019-03-24 11:32:12 -07:00 |
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73cbb9134a
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Ah, it turns out rate_func placement in Animation is nuanced...
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2019-03-23 10:54:59 -07:00 |
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97c8ea2738
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Small bug fix to NumberLine
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2019-03-23 10:52:25 -07:00 |
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43f2145508
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Change default max_stroke_width_to_length_ratio
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2019-03-23 10:52:02 -07:00 |
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d8896e299e
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Small bug fixes to NumberPlane
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2019-03-23 10:51:47 -07:00 |
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0b56d6f311
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Tex strings ending with 'dot' have a '{\quad}' added
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2019-03-22 15:54:16 -07:00 |
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5ffa41f675
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Extend AnimatedBoundary to work on families
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2019-03-22 15:12:21 -07:00 |
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282dfeedde
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I don't like this fix, but TexMobjects were breaking if the 'dot' part was left isolated
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2019-03-22 11:50:58 -07:00 |
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677f67cb9d
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VFadeInThenOut
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2019-03-22 11:50:16 -07:00 |
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54cd60bef7
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AnimatedBoundary. Perhaps a better name is in order, but this is meant to add a little visual interest to things like a framing rectangle.
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2019-03-22 11:50:02 -07:00 |
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f4c2c4642a
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Fix bug with applying function to VectorizedPoint
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2019-03-21 17:50:04 -07:00 |
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e567fff855
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Experimenting with applying rate_func at the submobject level. Admittedly, I haven't thought it through that much, but I suspect this will make things work better
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2019-03-21 17:49:05 -07:00 |
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84a950425c
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DashedVMobject should handle case when num_dashes=0
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2019-03-21 09:42:06 -07:00 |
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