345 Commits

Author SHA1 Message Date
77a3b47a09 Changed how pi creatures follow what happens 2019-04-21 08:14:35 -07:00
fbbfa1ce9c Change patron name scroll 2019-04-21 08:13:45 -07:00
aa5ac95557 Add PiCreature.get_look_at_spot 2019-04-21 08:13:30 -07:00
76f61c504b Remove unnecessary import 2019-04-21 08:13:05 -07:00
4fa782b8b5 Remove extract_scene use of an All_SCENES list 2019-04-21 08:12:44 -07:00
d9fcbea823 Remove Transform.__str__ 2019-04-21 08:12:05 -07:00
14a9316643 Make sure skipped wait calls use a longer dt 2019-04-16 12:50:56 -07:00
cc7c2cfb73 Remove Transform(...).update(1) call from GraphScene 2019-04-11 09:55:56 -07:00
fd0030085b Added Mobject.match_updaters 2019-04-10 14:57:15 -07:00
c1e2ee7843 Changed arrow default max_stroke_width_to_length_ratio 2019-04-09 18:51:44 -07:00
644ac5c94a Added abbreviated names for number_to_point and point_to_number 2019-04-09 18:51:18 -07:00
d5eecb8137 Tiny changes to Clock 2019-04-06 14:01:17 -07:00
81d91da752 Moved increment_value method to DecimalNumber 2019-04-06 14:01:04 -07:00
0ff7331dbe Move axis_label method higher to general CoordinateSystems 2019-04-06 14:00:52 -07:00
5e7cbbdf24 Tiny formatting changes to drawings.py 2019-04-06 11:52:44 -07:00
5dc6018df5 Added default args for Line and Vector 2019-04-06 11:52:23 -07:00
982d437267 Use get_family_updaters to test if a mobject should be drawn during every frame of an animation 2019-04-04 14:29:52 -07:00
26c7faabdd Hacky fix to Arrow scaling issue. There must be a better way to do this... 2019-04-04 14:29:10 -07:00
8be321d104 Merge pull request #487 from 3b1b/ode
Ode
2019-04-04 08:55:38 -07:00
b0bbb1d078 Merge pull request #475 from niyiyu2316/master
Fix bug for creating Matrix
2019-04-04 08:54:22 -07:00
3393bf616b Fix --preview on cygwin 2019-04-03 21:10:20 -07:00
db6958462f Better behavior for turn_animation_into_updater and cycle_animations 2019-04-02 17:43:18 -07:00
043e3986f6 Changes to AnimatedBoundary 2019-04-02 17:42:50 -07:00
5121248c25 Add supporter exception 2019-04-02 13:55:58 -07:00
b9c73fb1a7 Temporary patch to a PiCreatureScene problem 2019-03-30 13:23:44 -07:00
86a8cefc0f Fixed ClockPassesTime animation 2019-03-30 13:23:11 -07:00
6b59cdcd37 Fixed issue with numberline last tick vs. arrow conflict 2019-03-30 13:22:53 -07:00
a03de9dde9 Fixed tyop 2019-03-30 13:22:24 -07:00
46711a7e3a Fixed typo 2019-03-30 13:22:06 -07:00
e8fe67650a Fixed problem with LaggedStartMap 2019-03-29 15:12:31 -07:00
5337dc5ee4 Fixed name conflict for AnimatedBoundary 2019-03-28 16:19:25 -07:00
7ae67fad09 Quick fix for LaggedStart kwargs confusion, but this needs a better long-term solution 2019-03-28 16:18:35 -07:00
9c381d15b6 ThreeDScene was still using continual animation constructs 2019-03-25 16:43:40 -07:00
ec1436ef5a Changed default for Interval numbering 2019-03-25 16:43:16 -07:00
876f2c3419 Make BackgroundRectangle stroke_opacity 0 2019-03-24 11:34:07 -07:00
ee04922400 Add options for bracket spacing in Matrix 2019-03-24 11:33:23 -07:00
22f8e24d41 Vector.scale was broken for vectors with length 0 2019-03-24 11:33:04 -07:00
fbcc3b85d3 Fix DrawBorderThenFill 2019-03-24 11:32:12 -07:00
73cbb9134a Ah, it turns out rate_func placement in Animation is nuanced... 2019-03-23 10:54:59 -07:00
97c8ea2738 Small bug fix to NumberLine 2019-03-23 10:52:25 -07:00
43f2145508 Change default max_stroke_width_to_length_ratio 2019-03-23 10:52:02 -07:00
d8896e299e Small bug fixes to NumberPlane 2019-03-23 10:51:47 -07:00
0b56d6f311 Tex strings ending with 'dot' have a '{\quad}' added 2019-03-22 15:54:16 -07:00
5ffa41f675 Extend AnimatedBoundary to work on families 2019-03-22 15:12:21 -07:00
282dfeedde I don't like this fix, but TexMobjects were breaking if the 'dot' part was left isolated 2019-03-22 11:50:58 -07:00
677f67cb9d VFadeInThenOut 2019-03-22 11:50:16 -07:00
54cd60bef7 AnimatedBoundary. Perhaps a better name is in order, but this is meant to add a little visual interest to things like a framing rectangle. 2019-03-22 11:50:02 -07:00
f4c2c4642a Fix bug with applying function to VectorizedPoint 2019-03-21 17:50:04 -07:00
e567fff855 Experimenting with applying rate_func at the submobject level. Admittedly, I haven't thought it through that much, but I suspect this will make things work better 2019-03-21 17:49:05 -07:00
84a950425c DashedVMobject should handle case when num_dashes=0 2019-03-21 09:42:06 -07:00