4774d2bc3b
First pass at a winding-based fill approach
2023-01-24 13:29:34 -08:00
1dda706335
Small cleanup
2023-01-24 12:04:43 -08:00
8a6deb4068
Enable recording during a Scene embed
2023-01-23 17:10:18 -08:00
e2421a650c
Don't disable clip plane
2023-01-23 17:06:49 -08:00
b0cca9e4b6
Camera pixel_shape should reflect the drawn fbo
2023-01-23 17:04:44 -08:00
c13495deeb
Blit based on window's viewport, when in preview mode
2023-01-23 17:03:46 -08:00
8d729eef5a
Rename perspective to view_matrix
2023-01-23 14:41:17 -08:00
e8b75941e0
Get rid of pixel_width and pixel_height attrs on Camera
2023-01-23 14:02:06 -08:00
1d4fcf020b
Refer directly to fbo viewports in get_raw_fbo_data
2023-01-23 11:54:01 -08:00
8b786311af
Rename set_ctx_clip_distance -> set_ctx_clip_plane
2023-01-22 09:45:41 -08:00
39cda62b66
Remove texture_id == 15 hack
2023-01-22 09:07:26 -08:00
d08a16a5fb
Make Camera.fbo the entity rendered to, with a separate fbo for emitted frames
2023-01-20 16:31:09 -08:00
8e2cf04b71
Simplify true_dot shaders
2023-01-18 15:36:00 -08:00
cd3c5031fa
Fix get_perspective_transform to shift before rotation
2023-01-18 13:59:50 -08:00
6c2544098b
Store pixel_size instead of pixel_shape
2023-01-18 13:50:09 -08:00
b667d89e9b
Simplify get_gl_Position
2023-01-18 13:44:41 -08:00
1f613953d6
Don't pre-rotate light source
2023-01-16 19:34:20 -08:00
77a3984683
Fix index buffer bug
2023-01-15 21:06:55 -08:00
5b8fb1828f
Use ibo for single use render groups
2023-01-14 16:03:16 -08:00
c9ba32b568
No need to call tobytes
2023-01-14 08:31:53 -08:00
dae51abc17
Allow for a clip plane with Surface
2023-01-13 21:42:34 -08:00
9464f83d18
Track indices for fill shader, but prevent ibo usage at the Camera level
2023-01-12 15:56:44 -08:00
8e3378f798
Orient Camera.get_pixel_array correctly
2022-12-29 20:17:54 -08:00
8fc243e398
Make anti_alias_width a Mobject uniform, rather than a camera attribute
2022-12-28 18:52:05 -08:00
33a92d3ab3
Small cleanup in camera.py
2022-12-27 14:53:55 -08:00
934a73ddb8
Remove stray import
2022-12-27 14:29:13 -08:00
97f28b34f3
Distinguish Vect3 from Vect3Array types
2022-12-17 13:16:48 -08:00
dec11a4b17
Rename np_vector type to Vect3 or Vect4 to make context clearer
2022-12-16 20:35:26 -08:00
43fd5e1aea
Move custom type to manimlib.typing
2022-12-16 20:19:18 -08:00
afab37c2d2
Remove stray digest_config references
2022-12-16 11:00:59 -08:00
2f8fe689d9
Kill CONFIG in camera.py
2022-12-14 16:41:19 -08:00
1b1ba606ed
Remove unnecessary blend_func definition (which just sets it to the default value)
2022-05-29 16:36:46 -07:00
6decb0c32a
Rename frame_rate -> fps
2022-05-14 17:47:31 -07:00
d24b8ff48f
Merge branch 'master' into master
2022-04-20 22:40:11 -07:00
50565fcd7a
Change the way changing-vs-static mobjects are tracked
...
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.
This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00
9ef9961d0e
Sort imports
2022-04-12 19:19:59 +08:00
df2d465140
Add specific euler angle getters
2022-03-30 13:14:09 -07:00
0610f331a4
Add get/set field_of_view for camera frame
2022-03-29 20:20:41 -07:00
a0ba9c8b30
Fix CameraFrame.get_euler_angles to match conventions with set_euler_angles
2022-03-29 19:21:12 -07:00
b7a3201fb3
Reorder imports
2022-03-22 11:31:52 -07:00
a9349057ad
Merge branch 'master' of github.com:3b1b/manim into video-work
2022-03-22 11:30:25 -07:00
1872b0516b
Normalize rotation axis
2022-03-18 17:10:16 -07:00
625460467f
Refactor CameraFrame to use scipy.spatial.transform.Rotation
2022-03-18 16:06:15 -07:00
fa38b56fd8
Bug fix in cases where empty array is passed to shader
2022-03-16 12:23:11 -07:00
4fbe948b63
style: insert an empty line after import
2022-02-16 21:08:25 +08:00
66caf0c1ad
chore: only import some classes when type checking
2022-02-14 21:34:56 +08:00
be5de32d70
chore: add type hints to manimlib.scene
2022-02-14 21:22:18 +08:00
1064e2bb30
chore: add type hints to manimlib.camera
2022-02-13 19:32:53 +08:00
25045143a1
Have mobject uniforms supercede camera uniforms
2021-11-17 12:49:08 -08:00
e899604a2d
Add getter methods for specific euler angles
2021-11-17 12:48:17 -08:00