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mirror of https://github.com/3b1b/manim.git synced 2025-07-27 20:12:24 +08:00
Code Issues Packages Projects Releases Wiki Activity
3,327 Commits 4 Branches 21 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
Grant Sanderson
10c6bfe3ad Add refresh_shader_info_id insetead of having create_shader_info_id called all the time 2020-06-27 00:01:45 -07:00
Grant Sanderson
60e1c88eb4 Slight tweaks to how shader_info id is found and stored 2020-06-26 23:05:25 -07:00
Grant Sanderson
212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 2020-06-26 19:29:34 -07:00
Grant Sanderson
5ce8d08e0f Go back to recomputing shader id 2020-06-17 17:10:35 -07:00
Grant Sanderson
1e6eef89ec Have shader_info remember its own id 2020-06-15 11:59:24 -07:00
Grant Sanderson
9d772496dd Removes the need to be able to recover shader_info from shader_id 2020-06-14 19:01:04 -07:00
Grant Sanderson
222b6d1220 Push depth test decision to the mobject level, as opposed to the camera 2020-06-14 17:41:47 -07:00
Grant Sanderson
bab809b9a6 Allow for passing shader uniforms from mobjects 2020-06-08 15:57:12 -07:00
Grant Sanderson
39230a805c Better handling of textures, now letting multiple get passed in to a textured surface 2020-06-08 15:06:22 -07:00
Grant Sanderson
9d4b16d03f Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions 2020-02-17 12:14:40 -08:00
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