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a5a73cb2da
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Fix typos in GLSL comments and add constants PURE_RED , PURE_GREEN , PURE_BLUE (#2340)
* Fix typos in GLSL comments
* Fix typos in GLSL comments
* add constants PURE_RED, PURE_GREEN, PURE_BLUE
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2025-06-10 08:12:11 -07:00 |
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3f2d15986a
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Make TrueDot shading in 3d work
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2023-02-16 16:47:59 -08:00 |
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8e2cf04b71
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Simplify true_dot shaders
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2023-01-18 15:36:00 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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de5198196b
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Fix anti-alias width bug on DotCloud
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2023-01-12 19:44:10 -08:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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442e7fc14d
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Use focal_distance as camera_distance in shaders.
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2021-06-05 17:43:32 +08:00 |
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e98ebfe9e1
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Rename add_light -> finalize_color and leave room for other color manipulations
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2021-01-09 22:11:38 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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