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aaa28a2712
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Discard transparent parts of textured surfaces
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2024-10-17 12:31:53 -05:00 |
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9a7bfdd1c9
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For Surface, calculate normals with neighboring points
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2024-08-22 15:21:40 -05:00 |
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874906bedf
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Replace 'light_source_position' with 'light_position'
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2023-01-18 10:04:51 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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442e7fc14d
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Use focal_distance as camera_distance in shaders.
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2021-06-05 17:43:32 +08:00 |
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e98ebfe9e1
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Rename add_light -> finalize_color and leave room for other color manipulations
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2021-01-09 22:11:38 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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