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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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ccefbc0dea
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
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5d34cee014
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Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1
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2020-06-08 17:55:41 -07:00 |
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725a7e3121
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Enable 3d rotations
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2020-06-01 16:21:18 -07:00 |
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e5d8f83dbf
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Implemented ImageMobject with shaders
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2020-02-13 10:39:26 -08:00 |
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