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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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277c471c90
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Refactor so that view matrix incorporates frame scaling
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2023-01-30 14:15:39 -08:00 |
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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8b454fbe93
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Slight tweaks to how saturation_factor works on newton-fractal
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2021-10-18 07:12:05 -07:00 |
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14fbed76da
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Consolidate and rename newton_fractal shader
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2021-10-15 12:00:29 -07:00 |
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