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Beginning highD project
This commit is contained in:
@ -267,7 +267,6 @@ class MaintainPositionRelativeTo(Animation):
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self.diff
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self.diff
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)
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)
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### Animation modifiers ###
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### Animation modifiers ###
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class ApplyToCenters(Animation):
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class ApplyToCenters(Animation):
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@ -186,8 +186,8 @@ def main():
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try:
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try:
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handle_scene(SceneClass(**scene_kwargs), **config)
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handle_scene(SceneClass(**scene_kwargs), **config)
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play_finish_sound()
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play_finish_sound()
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# except RuntimeError as e:
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except RuntimeError as e:
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# play_finish_sound()
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play_finish_sound()
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except:
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except:
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print "\n\n"
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print "\n\n"
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traceback.print_exc()
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traceback.print_exc()
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237
highD.py
Normal file
237
highD.py
Normal file
@ -0,0 +1,237 @@
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from helpers import *
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from mobject.tex_mobject import TexMobject
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from mobject import Mobject
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from mobject.image_mobject import ImageMobject
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from mobject.vectorized_mobject import *
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from animation.animation import Animation
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from animation.transform import *
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from animation.simple_animations import *
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from animation.playground import *
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from topics.geometry import *
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from topics.characters import *
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from topics.functions import *
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from topics.fractals import *
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from topics.number_line import *
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from topics.combinatorics import *
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from topics.numerals import *
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from topics.three_dimensions import *
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from topics.objects import *
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from topics.probability import *
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from topics.complex_numbers import *
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from topics.common_scenes import *
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from scene import Scene
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from scene.reconfigurable_scene import ReconfigurableScene
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from scene.zoomed_scene import *
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from camera import Camera
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from mobject.svg_mobject import *
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from mobject.tex_mobject import *
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##########
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#revert_to_original_skipping_status
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class MathIsATease(Scene):
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def construct(self):
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randy = Randolph()
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lashes = VGroup()
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for eye in randy.eyes:
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for angle in np.linspace(-np.pi/3, np.pi/3, 12):
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lash = Line(ORIGIN, RIGHT)
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lash.set_stroke(DARK_GREY, 2)
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lash.scale_to_fit_width(0.27)
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lash.next_to(ORIGIN, RIGHT, buff = 0)
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lash.rotate(angle + np.pi/2)
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lash.shift(eye.get_center())
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lashes.add(lash)
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lashes.do_in_place(lashes.stretch, 0.8, 1)
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lashes.shift(0.04*DOWN)
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fan = SVGMobject(
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file_name = "fan",
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fill_opacity = 1,
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fill_color = YELLOW,
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stroke_width = 2,
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stroke_color = YELLOW,
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height = 0.7,
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)
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VGroup(*fan[-12:]).set_fill(YELLOW_E)
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fan.rotate(-np.pi/4)
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fan.move_to(randy)
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fan.shift(0.85*UP+0.25*LEFT)
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self.add(randy)
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self.play(
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ShowCreation(lashes, submobject_mode = "all_at_once"),
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randy.change, "tease",
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randy.look, OUT,
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)
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self.add_foreground_mobjects(fan)
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eye_bottom_y = randy.eyes.get_bottom()[1]
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self.play(
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ApplyMethod(
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lashes.apply_function,
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lambda p : [p[0], eye_bottom_y, p[2]],
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rate_func = Blink.CONFIG["rate_func"],
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),
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Blink(randy),
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DrawBorderThenFill(fan),
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)
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self.play(
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ApplyMethod(
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lashes.apply_function,
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lambda p : [p[0], eye_bottom_y, p[2]],
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rate_func = Blink.CONFIG["rate_func"],
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),
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Blink(randy),
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)
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self.dither()
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class TODODeterminants(TODOStub):
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CONFIG = {
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"message" : "Determinants clip"
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}
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class CircleToPairsOfPoints(Scene):
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def construct(self):
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plane = NumberPlane(written_coordinate_height = 0.3)
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plane.scale(2)
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plane.add_coordinates(y_vals = [-1, 1])
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background_plane = plane.copy()
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background_plane.highlight(GREY)
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background_plane.fade()
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circle = Circle(radius = 2, color = YELLOW)
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dot = Dot(circle.get_right(), color = LIGHT_GREY)
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equation = TexMobject("x", "^2", "+", "y", "^2", "=", "1")
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equation.highlight_by_tex("x", GREEN)
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equation.highlight_by_tex("y", RED)
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equation.to_corner(UP+LEFT)
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equation.add_background_rectangle()
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x, y = 1, 0
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coord_pair = TexMobject("(", "-%.02f"%x, ",", "-%.02f"%y, ")")
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fixed_numbers = coord_pair.get_parts_by_tex(".00")
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fixed_numbers.set_fill(opacity = 0)
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coord_pair.add_background_rectangle()
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coord_pair.next_to(dot, UP+RIGHT, SMALL_BUFF)
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numbers = VGroup(*[
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DecimalNumber(val).replace(num, dim_to_match = 1)
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for val, num in zip([x, y], fixed_numbers)
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])
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numbers[0].highlight(GREEN)
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numbers[1].highlight(RED)
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def get_update_func(i):
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return lambda t : dot.get_center()[i]/2.0
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self.add(background_plane, plane)
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self.play(ShowCreation(circle))
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self.play(Write(equation))
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self.play(
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LaggedStart(FadeIn, coord_pair),
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ShowCreation(dot),
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*[
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ReplacementTransform(
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equation.get_parts_by_tex(tex).copy(),
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number
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)
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for tex, number in zip("xy", numbers)
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]
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)
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self.play(
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Rotating(
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dot, run_time = 7, in_place = False,
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rate_func = smooth,
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),
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MaintainPositionRelativeTo(coord_pair, dot),
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*[
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ChangingDecimal(
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num, get_update_func(i),
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tracked_mobject = fixed_num
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)
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for num, i, fixed_num in zip(
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numbers, (0, 1), fixed_numbers
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)
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]
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)
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self.dither()
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######### Rotation equations ##########
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rot_equation = TexMobject(
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"\\Rightarrow"
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"\\big(\\cos(\\theta)x - \\sin(\\theta)y\\big)^2 + ",
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"\\big(\\sin(\\theta)x + \\cos(\\theta)y\\big)^2 = 1",
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)
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rot_equation.scale(0.9)
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rot_equation.next_to(equation, RIGHT)
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rot_equation.add_background_rectangle()
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words = TextMobject("Rotational \\\\ symmetry")
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words.next_to(ORIGIN, UP)
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words.to_edge(RIGHT)
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words.add_background_rectangle()
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arrow = Arrow(
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words.get_left(), rot_equation.get_bottom(),
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path_arc = -np.pi/6
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)
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randy = Randolph().to_corner(DOWN+LEFT)
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self.play(
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Write(rot_equation, run_time = 2),
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FadeOut(coord_pair),
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FadeOut(numbers),
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FadeOut(dot),
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FadeIn(randy)
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)
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self.play(randy.change, "confused", rot_equation)
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self.play(Blink(randy))
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self.play(
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Write(words, run_time = 1),
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ShowCreation(arrow),
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randy.look_at, words
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)
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plane.remove(*plane.coordinate_labels)
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self.play(
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Rotate(
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plane, np.pi/3,
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run_time = 4,
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rate_func = there_and_back
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),
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Animation(equation),
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Animation(rot_equation),
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Animation(words),
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Animation(arrow),
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Animation(circle),
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randy.change, "hooray"
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)
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self.dither()
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@ -643,7 +643,6 @@ class Mobject(object):
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self.points = np.array([mobject.points[0]])
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self.points = np.array([mobject.points[0]])
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return self
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return self
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def push_self_into_submobjects(self):
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def push_self_into_submobjects(self):
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copy = self.copy()
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copy = self.copy()
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copy.submobjects = []
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copy.submobjects = []
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@ -72,6 +72,7 @@ class PiCreature(SVGMobject):
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self.submobjects[LEFT_EYE_INDEX],
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self.submobjects[LEFT_EYE_INDEX],
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self.submobjects[RIGHT_EYE_INDEX]
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self.submobjects[RIGHT_EYE_INDEX]
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])
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])
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self.eye_parts = VGroup(self.eyes, self.pupils)
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self.parts_named = True
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self.parts_named = True
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def init_colors(self):
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def init_colors(self):
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@ -151,11 +152,11 @@ class PiCreature(SVGMobject):
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self.eyes.submobjects[1].get_center()[0]
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self.eyes.submobjects[1].get_center()[0]
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def blink(self):
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def blink(self):
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eye_bottom_y = self.eyes.get_bottom()[1]
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eye_parts = self.eye_parts
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for mob in self.eyes, self.pupils:
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eye_bottom_y = eye_parts.get_bottom()[1]
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mob.apply_function(
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eye_parts.apply_function(
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lambda p : [p[0], eye_bottom_y, p[2]]
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lambda p : [p[0], eye_bottom_y, p[2]]
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)
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)
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return self
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return self
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def to_corner(self, vect = None, **kwargs):
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def to_corner(self, vect = None, **kwargs):
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@ -150,7 +150,13 @@ class ExternallyAnimatedScene(Scene):
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def construct(self):
|
def construct(self):
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raise Exception("Don't actually run this class.")
|
raise Exception("Don't actually run this class.")
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|
|
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class TODOStub(Scene):
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CONFIG = {
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"message" : ""
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}
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def construct(self):
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|
self.add(TextMobject("TODO: %s"%self.message))
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self.dither()
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|
|
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|
|
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|
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@ -222,10 +222,11 @@ class NumberPlane(VMobject):
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return self.axes.get_height() / (2.0*self.y_radius)
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return self.axes.get_height() / (2.0*self.y_radius)
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||||||
|
|
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def get_coordinate_labels(self, x_vals = None, y_vals = None):
|
def get_coordinate_labels(self, x_vals = None, y_vals = None):
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result = []
|
coordinate_labels = VGroup()
|
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if x_vals == None and y_vals == None:
|
if x_vals == None:
|
||||||
x_vals = range(-int(self.x_radius), int(self.x_radius))
|
x_vals = range(-int(self.x_radius), int(self.x_radius)+1)
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y_vals = range(-int(self.y_radius), int(self.y_radius))
|
if y_vals == None:
|
||||||
|
y_vals = range(-int(self.y_radius), int(self.y_radius)+1)
|
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for index, vals in enumerate([x_vals, y_vals]):
|
for index, vals in enumerate([x_vals, y_vals]):
|
||||||
num_pair = [0, 0]
|
num_pair = [0, 0]
|
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for val in vals:
|
for val in vals:
|
||||||
@ -238,10 +239,10 @@ class NumberPlane(VMobject):
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|||||||
num.scale_to_fit_height(
|
num.scale_to_fit_height(
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self.written_coordinate_height
|
self.written_coordinate_height
|
||||||
)
|
)
|
||||||
vect = DOWN if index == 0 else LEFT
|
num.next_to(point, DOWN+LEFT, buff = SMALL_BUFF)
|
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num.next_to(point, vect, buff = SMALL_BUFF)
|
coordinate_labels.add(num)
|
||||||
result.append(num)
|
self.coordinate_labels = coordinate_labels
|
||||||
return result
|
return coordinate_labels
|
||||||
|
|
||||||
def get_axes(self):
|
def get_axes(self):
|
||||||
return self.axes
|
return self.axes
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
|
|
||||||
|
from mobject.vectorized_mobject import VMobject, VGroup, VectorizedPoint
|
||||||
from mobject.vectorized_mobject import VMobject, VGroup
|
|
||||||
from mobject.tex_mobject import TexMobject
|
from mobject.tex_mobject import TexMobject
|
||||||
from animation import Animation
|
from animation import Animation
|
||||||
from scene import Scene
|
from scene import Scene
|
||||||
@ -44,61 +43,55 @@ class Integer(VGroup):
|
|||||||
|
|
||||||
#Todo, this class is now broken
|
#Todo, this class is now broken
|
||||||
|
|
||||||
class RangingValue(Animation):
|
class ChangingDecimal(Animation):
|
||||||
CONFIG = {
|
CONFIG = {
|
||||||
"num_decimal_points" : 2,
|
"num_decimal_points" : 2,
|
||||||
"rate_func" : None,
|
"spare_parts" : 2,
|
||||||
|
"position_update_func" : None,
|
||||||
"tracked_mobject" : None,
|
"tracked_mobject" : None,
|
||||||
"tracked_mobject_next_to_kwargs" : {},
|
|
||||||
"scale_factor" : None,
|
|
||||||
"color" : WHITE,
|
|
||||||
}
|
}
|
||||||
def __init__(self, value_function, **kwargs):
|
def __init__(self, decimal_number, number_update_func, **kwargs):
|
||||||
"""
|
|
||||||
Value function should return a real value
|
|
||||||
depending on the state of the surrounding scene
|
|
||||||
"""
|
|
||||||
digest_config(self, kwargs, locals())
|
digest_config(self, kwargs, locals())
|
||||||
self.update_mobject()
|
decimal_number.add(*[
|
||||||
Animation.__init__(self, self.mobject, **kwargs)
|
VectorizedPoint(decimal_number.get_corner(DOWN+LEFT))
|
||||||
|
for x in range(self.spare_parts)]
|
||||||
def update_mobject(self, alpha = 0):
|
|
||||||
mobject = DecimalNumber(
|
|
||||||
self.value_function(alpha),
|
|
||||||
num_decimal_points = self.num_decimal_points,
|
|
||||||
color = self.color,
|
|
||||||
)
|
)
|
||||||
if not hasattr(self, "mobject"):
|
Animation.__init__(self, decimal_number, **kwargs)
|
||||||
self.mobject = mobject
|
|
||||||
else:
|
def update_mobject(self, alpha):
|
||||||
self.mobject.points = mobject.points
|
self.update_number(alpha)
|
||||||
self.mobject.submobjects = mobject.submobjects
|
self.update_position()
|
||||||
if self.scale_factor:
|
|
||||||
self.mobject.scale(self.scale_factor)
|
def update_number(self, alpha):
|
||||||
elif self.tracked_mobject:
|
decimal = self.decimal_number
|
||||||
self.mobject.next_to(
|
new_decimal = DecimalNumber(self.number_update_func(alpha))
|
||||||
self.tracked_mobject,
|
new_decimal.replace(decimal, dim_to_match = 1)
|
||||||
**self.tracked_mobject_next_to_kwargs
|
new_decimal.highlight(decimal.get_color())
|
||||||
)
|
decimal.align_data(new_decimal)
|
||||||
return self
|
families = [
|
||||||
|
mob.family_members_with_points()
|
||||||
|
for mob in decimal, new_decimal
|
||||||
|
]
|
||||||
|
for sm1, sm2 in zip(*families):
|
||||||
|
sm1.interpolate(sm1, sm2, 1)
|
||||||
|
|
||||||
|
def update_position(self):
|
||||||
|
if self.position_update_func is not None:
|
||||||
|
self.position_update_func(self.decimal_number)
|
||||||
|
elif self.tracked_mobject is not None:
|
||||||
|
self.decimal_number.move_to(self.tracked_mobject)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class RangingValueScene(Scene):
|
|
||||||
CONFIG = {
|
|
||||||
"ranging_values" : []
|
|
||||||
}
|
|
||||||
|
|
||||||
def add_ranging_value(self, value_function, **kwargs):
|
|
||||||
self.ranging_values.append(
|
|
||||||
RangingValue(value_function, **kwargs)
|
|
||||||
)
|
|
||||||
|
|
||||||
def update_frame(self, *args, **kwargs):
|
|
||||||
for val in self.ranging_values:
|
|
||||||
self.remove(val.mobject)
|
|
||||||
val.update_mobject()
|
|
||||||
self.add(val.mobject)
|
|
||||||
return Scene.update_frame(self, *args, **kwargs)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user