EoLA Chapter 3 before Monday rewrite

This commit is contained in:
Grant Sanderson
2016-07-25 16:04:54 -07:00
parent 98c911d871
commit fe218ec593
9 changed files with 561 additions and 62 deletions

View File

@ -42,14 +42,11 @@ class ShowPartial(Animation):
class ShowCreation(ShowPartial):
def get_bounds(self, alpha):
return (0, alpha)
class ShowCreationPerSubmobject(ShowCreation):
CONFIG = {
"submobject_mode" : "one_at_a_time",
"run_time" : 1
}
def get_bounds(self, alpha):
return (0, alpha)
class Write(ShowCreation):
CONFIG = {

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@ -163,6 +163,9 @@ class ScaleInPlace(ApplyMethod):
ApplyMethod.__init__(self, mobject.scale_in_place, scale_factor, **kwargs)
class ApplyFunction(Transform):
CONFIG = {
"submobject_mode" : "all_at_once",
}
def __init__(self, function, mobject, **kwargs):
Transform.__init__(
self,

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@ -262,6 +262,7 @@ class MoveAroundAllVectors(LinearTransformationScene):
CONFIG = {
"show_basis_vectors" : False,
"focus_on_one_vector" : False,
"include_background_plane" : False,
}
def construct(self):
self.setup()
@ -270,7 +271,7 @@ class MoveAroundAllVectors(LinearTransformationScene):
for x in np.arange(-int(SPACE_WIDTH)+0.5, int(SPACE_WIDTH)+0.5)
for y in np.arange(-int(SPACE_HEIGHT)+0.5, int(SPACE_HEIGHT)+0.5)
])
vectors.submobject_gradient_highlight(PINK, BLUE_E)
vectors.submobject_gradient_highlight(PINK, YELLOW)
dots = self.get_dots(vectors)
self.dither()
@ -305,10 +306,473 @@ class MoveAroundAllVectors(LinearTransformationScene):
for v in vectors.split()
])
class MoveAroundJustOneVector(MoveAroundAllVectors):
# class MoveAroundJustOneVector(MoveAroundAllVectors):
# CONFIG = {
# "focus_on_one_vector" : True,
# }
class ReasonForThinkingAboutArrows(LinearTransformationScene):
CONFIG = {
"focus_on_one_vector" : True,
"show_basis_vectors" : False
}
def construct(self):
self.setup()
self.plane.fade()
v_color = MAROON_C
w_color = BLUE
v = self.add_vector([3, 1], color = v_color)
w = self.add_vector([1, -2], color = w_color)
vectors = VMobject(v, w)
self.to_and_from_dots(vectors)
self.scale_and_add(vectors)
self.apply_transposed_matrix([[1, 1], [-1, 0]])
self.scale_and_add(vectors)
def to_and_from_dots(self, vectors):
vectors_copy = vectors.copy()
dots = VMobject(*[
Dot(v.get_end(), color = v.get_color())
for v in vectors.split()
])
self.dither()
self.play(Transform(vectors, dots))
self.dither()
self.play(Transform(vectors, vectors_copy))
self.dither()
def scale_and_add(self, vectors):
vectors_copy = vectors.copy()
v, w, = vectors.split()
scaled_v = Vector(0.5*v.get_end(), color = v.get_color())
scaled_w = Vector(1.5*w.get_end(), color = w.get_color())
shifted_w = scaled_w.copy().shift(scaled_v.get_end())
sum_vect = Vector(shifted_w.get_end(), color = PINK)
self.play(
ApplyMethod(v.scale, 0.5),
ApplyMethod(w.scale, 1.5),
)
self.play(ApplyMethod(w.shift, v.get_end()))
self.add_vector(sum_vect)
self.dither()
self.play(Transform(
vectors, vectors_copy,
submobject_mode = "all_at_once"
))
self.dither()
class LinearTransformationWithOneVector(LinearTransformationScene):
CONFIG = {
"show_basis_vectors" : False,
}
def construct(self):
self.setup()
v = self.add_vector([3, 1])
self.vector_to_coords(v)
self.apply_transposed_matrix([[-1, 1], [-2, -1]])
self.vector_to_coords(v)
class FollowIHatJHat(LinearTransformationScene):
CONFIG = {
"show_basis_vectors" : False
}
def construct(self):
self.setup()
i_hat = self.add_vector([1, 0], color = X_COLOR)
i_label = self.label_vector(i_hat, "\\hat{\\imath}")
j_hat = self.add_vector([0, 1], color = Y_COLOR)
j_label = self.label_vector(j_hat, "\\hat{\\jmath}")
self.dither()
self.play(*map(FadeOut, [i_label, j_label]))
self.apply_transposed_matrix([[-1, 1], [-2, -1]])
self.dither()
class TrackBasisVectorsExample(LinearTransformationScene):
CONFIG = {
"transposed_matrix" : [[1, -2], [3, 0]],
"v_coords" : [-1, 2],
"v_coord_strings" : ["-1", "2"],
"result_coords_string" : """
=
\\left[ \\begin{array}{c}
-1(1) + 2(3) \\\\
-1(-2) + 2(0)
\\end{arary}\\right]
=
\\left[ \\begin{array}{c}
5 \\\\
2
\\end{arary}\\right]
"""
}
def construct(self):
self.setup()
self.label_bases()
self.introduce_vector()
self.dither()
self.apply_transposed_matrix(self.transposed_matrix)
self.dither()
self.show_linear_combination(clean_up = False)
self.write_linear_map_rule()
self.show_basis_vector_coords()
def label_bases(self):
triplets = [
(self.i_hat, "\\hat{\\imath}", X_COLOR),
(self.j_hat, "\\hat{\\jmath}", Y_COLOR),
]
label_mobs = []
for vect, label, color in triplets:
label_mobs.append(self.add_transformable_label(
vect, label, "\\text{Transformed } " + label,
color = color,
direction = "right",
))
self.i_label, self.j_label = label_mobs
def introduce_vector(self):
v = self.add_vector(self.v_coords)
coords = Matrix(self.v_coords)
coords.scale(VECTOR_LABEL_SCALE_VAL)
coords.next_to(v.get_end(), np.sign(self.v_coords[0])*RIGHT)
self.play(Write(coords, run_time = 1))
v_def = self.get_v_definition()
pre_def = VMobject(
VectorizedPoint(coords.get_center()),
VMobject(*[
mob.copy()
for mob in coords.get_mob_matrix().flatten()
])
)
self.play(Transform(
pre_def, v_def,
run_time = 2,
submobject_mode = "all_at_once"
))
self.remove(pre_def)
self.add_foreground_mobject(v_def)
self.dither()
self.show_linear_combination()
self.remove(coords)
def show_linear_combination(self, clean_up = True):
i_hat_copy, j_hat_copy = [m.copy() for m in self.i_hat, self.j_hat]
self.play(ApplyFunction(
lambda m : m.scale(self.v_coords[0]).fade(0.3),
i_hat_copy
))
self.play(ApplyFunction(
lambda m : m.scale(self.v_coords[1]).fade(0.3),
j_hat_copy
))
self.play(ApplyMethod(j_hat_copy.shift, i_hat_copy.get_end()))
self.dither(2)
if clean_up:
self.play(FadeOut(i_hat_copy), FadeOut(j_hat_copy))
def get_v_definition(self):
v_def = TexMobject([
"\\vec{\\textbf{v}}",
" = %s"%self.v_coord_strings[0],
"\\hat{\\imath}",
"+%s"%self.v_coord_strings[1],
"\\hat{\\jmath}",
])
v, equals_neg_1, i_hat, plus_2, j_hat = v_def.split()
v.highlight(YELLOW)
i_hat.highlight(X_COLOR)
j_hat.highlight(Y_COLOR)
v_def.add_background_rectangle()
v_def.to_corner(UP + LEFT)
self.v_def = v_def
return v_def
def write_linear_map_rule(self):
rule = TexMobject([
"\\text{Transformed } \\vec{\\textbf{v}}",
" = %s"%self.v_coord_strings[0],
"(\\text{Transformed }\\hat{\\imath})",
"+%s"%self.v_coord_strings[1],
"(\\text{Transformed } \\hat{\\jmath})",
])
v, equals_neg_1, i_hat, plus_2, j_hat = rule.split()
v.highlight(YELLOW)
i_hat.highlight(X_COLOR)
j_hat.highlight(Y_COLOR)
rule.scale(0.85)
rule.next_to(self.v_def, DOWN, buff = 0.2)
rule.to_edge(LEFT)
rule.add_background_rectangle()
self.play(Write(rule, run_time = 2))
self.dither()
self.linear_map_rule = rule
def show_basis_vector_coords(self):
i_coords = matrix_to_mobject(self.transposed_matrix[0])
j_coords = matrix_to_mobject(self.transposed_matrix[1])
i_coords.highlight(X_COLOR)
j_coords.highlight(Y_COLOR)
for coords in i_coords, j_coords:
coords.add_background_rectangle()
coords.scale(0.7)
i_coords.next_to(self.i_hat.get_end(), RIGHT)
j_coords.next_to(self.j_hat.get_end(), RIGHT)
calculation = TexMobject([
" = %s"%self.v_coord_strings[0],
matrix_to_tex_string(self.transposed_matrix[0]),
"+%s"%self.v_coord_strings[1],
matrix_to_tex_string(self.transposed_matrix[1]),
])
equals_neg_1, i_hat, plus_2, j_hat = calculation.split()
i_hat.highlight(X_COLOR)
j_hat.highlight(Y_COLOR)
calculation.scale(0.8)
calculation.next_to(self.linear_map_rule, DOWN)
calculation.to_edge(LEFT)
calculation.add_background_rectangle()
result = TexMobject(self.result_coords_string)
result.scale(0.8)
result.add_background_rectangle()
result.next_to(calculation, DOWN)
result.to_edge(LEFT)
self.play(Write(i_coords, run_time = 1))
self.dither()
self.play(Write(j_coords, run_time = 1))
self.dither()
self.play(Write(calculation))
self.dither()
self.play(Write(result))
self.dither()
class TrackBasisVectorsExampleGenerally(TrackBasisVectorsExample):
CONFIG = {
"v_coord_strings" : ["x", "y"],
"result_coords_string" : """
=
\\left[ \\begin{array}{c}
1x + 3y \\\\
-2x + 0y
\\end{arary}\\right]
"""
}
class MatrixVectorMultiplication(LinearTransformationScene):
CONFIG = {
"abstract" : False
}
def construct(self):
self.setup()
matrix = self.build_to_matrix()
self.label_matrix(matrix)
vector, formula = self.multiply_by_vector(matrix)
self.reposition_matrix_and_vector(matrix, vector, formula)
def build_to_matrix(self):
self.dither()
self.apply_transposed_matrix([[3, -2], [2, 1]])
self.dither()
i_coords = vector_coordinate_label(self.i_hat)
j_coords = vector_coordinate_label(self.j_hat)
if self.abstract:
new_i_coords = Matrix(["a", "c"])
new_j_coords = Matrix(["b", "d"])
new_i_coords.scale(0.7).move_to(i_coords)
new_j_coords.scale(0.7).move_to(j_coords)
i_coords = new_i_coords
j_coords = new_j_coords
i_coords.highlight(X_COLOR)
j_coords.highlight(Y_COLOR)
i_brackets = i_coords.get_brackets()
j_brackets = j_coords.get_brackets()
for coords in i_coords, j_coords:
rect = Rectangle(
color = BLACK,
stroke_width = 0,
fill_opacity = 0.75
)
rect.replace(coords, stretch = True)
coords.rect = rect
abstract_matrix = np.append(
i_coords.get_mob_matrix(),
j_coords.get_mob_matrix(),
axis = 1
)
concrete_matrix = Matrix(
copy.deepcopy(abstract_matrix),
add_background_rectangles = True
)
concrete_matrix.to_edge(UP)
matrix_brackets = concrete_matrix.get_brackets()
self.play(FadeIn(i_coords.rect), Write(i_coords))
self.play(FadeIn(j_coords.rect), Write(j_coords))
self.dither()
self.remove(i_coords.rect, j_coords.rect)
self.play(
Transform(
VMobject(*abstract_matrix.flatten()),
VMobject(*concrete_matrix.get_mob_matrix().flatten()),
),
Transform(i_brackets, matrix_brackets),
Transform(j_brackets, matrix_brackets),
run_time = 2,
submobject_mode = "all_at_once"
)
everything = VMobject(*self.get_mobjects())
self.play(
FadeOut(everything),
Animation(concrete_matrix)
)
return concrete_matrix
def label_matrix(self, matrix):
title = TextMobject("``2x2 Matrix''")
title.to_edge(UP+LEFT)
col_circles = []
for i, color in enumerate([X_COLOR, Y_COLOR]):
col = VMobject(*matrix.get_mob_matrix()[:,i])
col_circle = Circle(color = color)
col_circle.stretch_to_fit_width(matrix.get_width()/3)
col_circle.stretch_to_fit_height(matrix.get_height())
col_circle.move_to(col)
col_circles.append(col_circle)
i_circle, j_circle = col_circles
i_message = TextMobject("Where $\\hat{\\imath}$ lands")
j_message = TextMobject("Where $\\hat{\\jmath}$ lands")
i_message.highlight(X_COLOR)
j_message.highlight(Y_COLOR)
i_message.next_to(i_circle, DOWN, buff = 2, aligned_edge = RIGHT)
j_message.next_to(j_circle, DOWN, buff = 2, aligned_edge = LEFT)
i_arrow = Arrow(i_message, i_circle)
j_arrow = Arrow(j_message, j_circle)
self.play(Write(title))
self.dither()
self.play(ShowCreation(i_circle))
self.play(
Write(i_message, run_time = 1.5),
ShowCreation(i_arrow),
)
self.dither()
self.play(ShowCreation(j_circle))
self.play(
Write(j_message, run_time = 1.5),
ShowCreation(j_arrow)
)
self.dither()
self.play(*map(FadeOut, [
i_message, i_circle, i_arrow, j_message, j_circle, j_arrow
]))
def multiply_by_vector(self, matrix):
vector = Matrix(["x", "y"]) if self.abstract else Matrix([5, 7])
vector.scale_to_fit_height(matrix.get_height())
vector.next_to(matrix, buff = 2)
brace = Brace(vector, DOWN)
words = TextMobject("Any ol' vector")
words.next_to(brace, DOWN)
self.play(
Write(vector),
GrowFromCenter(brace),
Write(words),
run_time = 1
)
self.dither()
v1, v2 = vector.get_mob_matrix().flatten()
mob_matrix = matrix.copy().get_mob_matrix()
col1 = Matrix(mob_matrix[:,0])
col2 = Matrix(mob_matrix[:,1])
formula = VMobject(
v1.copy(), col1, TexMobject("+"), v2.copy(), col2
)
formula.arrange_submobjects(RIGHT, buff = 0.1)
formula.center()
formula_start = VMobject(
v1.copy(),
VMobject(*matrix.copy().get_mob_matrix()[:,0]),
VectorizedPoint(),
v2.copy(),
VMobject(*matrix.copy().get_mob_matrix()[:,1]),
)
self.play(
FadeOut(brace),
FadeOut(words),
Transform(
formula_start, formula,
run_time = 2,
submobject_mode = "all_at_once"
)
)
self.dither()
self.show_result(formula)
return vector, formula
def show_result(self, formula):
if self.abstract:
row1 = ["a", "x", "+", "b", "y"]
row2 = ["c", "x", "+", "d", "y"]
else:
row1 = ["3", "(5)", "+", "2", "(7)"]
row2 = ["-2", "(5)", "+", "1", "(7)"]
row1 = VMobject(*map(TexMobject, row1))
row2 = VMobject(*map(TexMobject, row2))
for row in row1, row2:
row.arrange_submobjects(RIGHT, buff = 0.1)
row.scale(0.7)
final_sum = Matrix([row1, row2])
row1, row2 = final_sum.get_mob_matrix().flatten()
row1.split()[0].highlight(X_COLOR)
row2.split()[0].highlight(X_COLOR)
row1.split()[3].highlight(Y_COLOR)
row2.split()[3].highlight(Y_COLOR)
equals = TexMobject("=")
equals.next_to(formula, RIGHT)
final_sum.next_to(equals, RIGHT)
self.play(
Write(equals, run_time = 1),
Write(final_sum)
)
self.dither()
def reposition_matrix_and_vector(self, matrix, vector, formula):
start_state = VMobject(matrix, vector)
end_state = start_state.copy()
end_state.arrange_submobjects(RIGHT, buff = 0.1)
equals = TexMobject("=")
equals.next_to(formula, LEFT)
end_state.next_to(equals, LEFT)
self.play(
Transform(
start_state, end_state,
submobject_mode = "all_at_once"
),
Write(equals, run_time = 1)
)
self.dither()
class MatrixVectorMultiplicationAbstract(MatrixVectorMultiplication):
CONFIG = {
"abstract" : True,
}
class RotateIHat(LinearTransformationScene):
CONFIG = {

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@ -34,10 +34,10 @@ def matrix_to_mobject(matrix):
def vector_coordinate_label(vector_mob, integer_labels = True, n_dim = 2):
vect = np.array(vector_mob.get_end())
if integer_labels:
vect = vect.astype(int)
vect = np.round(vect).astype(int)
vect = vect[:n_dim]
vect = vect.reshape((n_dim, 1))
label = Matrix(vect)
label = Matrix(vect, add_background_rectangles = True)
label.scale(VECTOR_LABEL_SCALE_VAL)
shift_dir = np.array(vector_mob.get_end())
@ -52,6 +52,7 @@ class Matrix(VMobject):
CONFIG = {
"v_buff" : 0.5,
"h_buff" : 1,
"add_background_rectangles" : False
}
def __init__(self, matrix, **kwargs):
"""
@ -70,6 +71,9 @@ class Matrix(VMobject):
self.add_brackets()
self.center()
self.mob_matrix = matrix
if self.add_background_rectangles:
for mob in matrix.flatten():
mob.add_background_rectangle()
def string_matrix_to_mob_matrix(self, matrix):
return np.array([

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@ -4,6 +4,7 @@ from scene import Scene
from mobject import Mobject
from mobject.vectorized_mobject import VMobject
from mobject.tex_mobject import TexMobject, TextMobject
from animation import Animation
from animation.transform import ApplyPointwiseFunction, Transform, \
ApplyMethod, FadeOut, ApplyFunction
from animation.simple_animations import ShowCreation, Write
@ -46,9 +47,9 @@ class VectorScene(Scene):
self.add(axes)
self.freeze_background()
def add_vector(self, vector, color = YELLOW, animate = True):
def add_vector(self, vector, color = YELLOW, animate = True, **kwargs):
if not isinstance(vector, Arrow):
vector = Vector(vector, color = color)
vector = Vector(vector, color = color, **kwargs)
if animate:
self.play(ShowCreation(vector))
self.add(vector)
@ -95,7 +96,10 @@ class VectorScene(Scene):
angle = vector.get_angle()
if not rotate:
label.rotate(-angle)
if direction is "left":
label.shift(-label.get_bottom() + 0.1*UP)
else:
label.shift(-label.get_top() + 0.1*DOWN)
label.rotate(angle)
label.shift((vector.get_end() - vector.get_start())/2)
return label
@ -174,7 +178,7 @@ class VectorScene(Scene):
brackets = array.get_brackets()
if show_creation:
self.play(ShowCreation(arrow, submobject_mode = "one_at_a_time"))
self.play(ShowCreation(arrow))
self.play(
ShowCreation(x_line),
Write(x_coord_start),
@ -187,10 +191,9 @@ class VectorScene(Scene):
)
self.dither()
self.play(
Transform(x_coord_start, x_coord),
Transform(y_coord_start, y_coord),
Write(brackets),
run_time = 1
Transform(x_coord_start, x_coord, submobject_mode = "all_at_once"),
Transform(y_coord_start, y_coord, submobject_mode = "all_at_once"),
Write(brackets, run_time = 1),
)
self.dither()
@ -250,10 +253,12 @@ class LinearTransformationScene(VectorScene):
}
def setup(self):
self.background_mobjects = []
self.foreground_mobjects = []
self.transformable_mobjects = []
self.moving_vectors = []
self.transformable_labels = []
self.background_plane = NumberPlane(
**self.background_plane_kwargs
)
@ -266,20 +271,30 @@ class LinearTransformationScene(VectorScene):
self.plane = NumberPlane(**self.foreground_plane_kwargs)
self.add_transformable_mobject(self.plane)
if self.show_basis_vectors:
self.add_vector((1, 0), self.i_hat_color, animate = False)
self.add_vector((0, 1), self.j_hat_color, animate = False)
self.i_hat, self.j_hat = [
self.add_vector(
coords, color, animate = False, stroke_width = 6
)
for coords, color in [
((1, 0), self.i_hat_color),
((0, 1), self.j_hat_color),
]
]
def add_special_mobjects(self, mob_list, *mobs_to_add):
for mobject in mobs_to_add:
if mobject not in mob_list:
mob_list.append(mobject)
self.add(mobject)
def add_background_mobject(self, *mobjects):
for mobject in mobjects:
if mobject not in self.background_mobjects:
self.background_mobjects.append(mobject)
self.add(mobject)
self.add_special_mobjects(self.background_mobjects, *mobjects)
def add_foreground_mobject(self, *mobjects):
self.add_special_mobjects(self.foreground_mobjects, *mobjects)
def add_transformable_mobject(self, *mobjects):
for mobject in mobjects:
if mobject not in self.transformable_mobjects:
self.transformable_mobjects.append(mobject)
self.add(mobject)
self.add_special_mobjects(self.transformable_mobjects, *mobjects)
def add_vector(self, vector, color = YELLOW, **kwargs):
vector = VectorScene.add_vector(
@ -288,8 +303,11 @@ class LinearTransformationScene(VectorScene):
self.moving_vectors.append(vector)
return vector
def add_transformable_label(self, vector, label, **kwargs):
def add_transformable_label(self, vector, label, new_label = None, **kwargs):
label_mob = self.label_vector(vector, label, **kwargs)
if new_label:
label_mob.target_text = new_label
else:
label_mob.target_text = "L(%s)"%label_mob.expression
label_mob.vector = vector
label_mob.kwargs = kwargs
@ -342,16 +360,13 @@ class LinearTransformationScene(VectorScene):
def apply_function(self, function, added_anims = [], **kwargs):
if "run_time" not in kwargs:
kwargs["run_time"] = 3
self.play(
ApplyPointwiseFunction(
function,
VMobject(*self.transformable_mobjects),
),
self.get_vector_movement(function),
self.get_transformable_label_movement(),
*added_anims,
**kwargs
added_anims.append(self.get_vector_movement(function))
added_anims.append(self.get_transformable_label_movement())
added_anims += map(Animation, self.foreground_mobjects)
function_application = ApplyPointwiseFunction(
function, VMobject(*self.transformable_mobjects)
)
self.play(function_application, *added_anims, **kwargs)

View File

@ -198,8 +198,8 @@ class Mobject(object):
corner in the 2d plane.
"""
target_point = np.sign(direction) * (SPACE_WIDTH, SPACE_HEIGHT, 0)
anchor_point = self.get_critical_point(direction)
shift_val = target_point - anchor_point - buff * np.array(direction)
point_to_align = self.get_critical_point(direction)
shift_val = target_point - point_to_align - buff * np.array(direction)
shift_val = shift_val * abs(np.sign(direction))
self.shift(shift_val)
return self
@ -210,13 +210,17 @@ class Mobject(object):
def to_edge(self, edge = LEFT, buff = DEFAULT_MOBJECT_TO_EDGE_BUFFER):
return self.align_on_border(edge, buff)
def next_to(self, mobject,
def next_to(self, mobject_or_point,
direction = RIGHT,
buff = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER,
aligned_edge = ORIGIN):
anchor_point = self.get_critical_point(aligned_edge-direction)
target_point = mobject.get_critical_point(aligned_edge+direction)
self.shift(target_point - anchor_point + buff*direction)
if isinstance(mobject_or_point, Mobject):
mob = mobject_or_point
target_point = mob.get_critical_point(aligned_edge+direction)
else:
target_point = mobject_or_point
point_to_align = self.get_critical_point(aligned_edge-direction)
self.shift(target_point - point_to_align + buff*direction)
return self
def shift_onto_screen(self):
@ -253,8 +257,8 @@ class Mobject(object):
target = point_or_mobject.get_critical_point(side_to_align)
else:
target = point_or_mobject
anchor_point = self.get_critical_point(side_to_align)
self.shift(target - anchor_point)
point_to_align = self.get_critical_point(side_to_align)
self.shift(target - point_to_align)
return self
def replace(self, mobject, stretch = False):

View File

@ -103,13 +103,21 @@ class TexMobject(SVGMobject):
)
def add_background_rectangle(self, color = BLACK, opacity = 0.75):
rect = Rectangle(
self.rectangle = Rectangle(
color = color,
stroke_width = 0,
fill_color = color,
fill_opacity = opacity
)
rect.replace(self, stretch = True)
self.submobjects = [rect, VMobject(*self.submobjects)]
self.rectangle.replace(self, stretch = True)
letters = VMobject(*self.submobjects)
self.submobjects = [self.rectangle, letters]
##Hacky stuff to fix later ...TODO
def rect_become_partial(mob, a, b):
return self.rectangle.set_fill(opacity = b*opacity)
self.rectangle.pointwise_become_partial = rect_become_partial
def rect_set_style_data(*args, **kwargs):
return self.rectangle #Do nothing
self.rectangle.set_style_data = rect_set_style_data
return self
class TextMobject(TexMobject):

View File

@ -41,16 +41,19 @@ class VMobject(Mobject):
fill_color = None,
fill_opacity = None,
family = True):
mobs = self.submobject_family() if family else [self]
for mob in mobs:
if stroke_color is not None:
mob.stroke_rgb = color_to_rgb(stroke_color)
self.stroke_rgb = color_to_rgb(stroke_color)
if fill_color is not None:
mob.fill_rgb = color_to_rgb(fill_color)
self.fill_rgb = color_to_rgb(fill_color)
if stroke_width is not None:
mob.stroke_width = stroke_width
self.stroke_width = stroke_width
if fill_opacity is not None:
mob.fill_opacity = fill_opacity
self.fill_opacity = fill_opacity
if family:
kwargs = locals()
kwargs.pop("self")
for mob in self.submobjects:
mob.set_style_data(**kwargs)
return self
def set_fill(self, color = None, opacity = None, family = True):

View File

@ -132,9 +132,10 @@ class Scene(object):
return [m.copy() for m in self.mobjects]
def align_run_times(self, *animations, **kwargs):
max_run_time = max([a.run_time for a in animations])
for animation in animations:
animation.update_config(**kwargs)
max_run_time = max([a.run_time for a in animations])
for animation in animations:
if animation.run_time != max_run_time:
new_rate_func = squish_rate_func(
animation.get_rate_func(),