Rename TexMobject -> Tex and TextMobject -> TexText

This commit is contained in:
Grant Sanderson
2021-01-18 08:20:14 -10:00
parent 3bd56bff07
commit f91c81dd6a
16 changed files with 97 additions and 97 deletions

View File

@ -9,8 +9,8 @@ from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import RegularPolygon
from manimlib.mobject.number_line import NumberLine
from manimlib.mobject.svg.tex_mobject import TexMobject
from manimlib.mobject.svg.tex_mobject import TextMobject
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VectorizedPoint
from manimlib.scene.scene import Scene
@ -84,7 +84,7 @@ class GraphScene(Scene):
self.x_labeled_nums = [x for x in self.x_labeled_nums if x != 0]
x_axis.add_numbers(*self.x_labeled_nums)
if self.x_axis_label:
x_label = TextMobject(self.x_axis_label)
x_label = TexText(self.x_axis_label)
x_label.next_to(
x_axis.get_tick_marks(), UP + RIGHT,
buff=SMALL_BUFF
@ -118,7 +118,7 @@ class GraphScene(Scene):
self.y_labeled_nums = [y for y in self.y_labeled_nums if y != 0]
y_axis.add_numbers(*self.y_labeled_nums)
if self.y_axis_label:
y_label = TextMobject(self.y_axis_label)
y_label = TexText(self.y_axis_label)
y_label.next_to(
y_axis.get_corner(UP + RIGHT), UP + RIGHT,
buff=SMALL_BUFF
@ -201,7 +201,7 @@ class GraphScene(Scene):
buff=MED_SMALL_BUFF,
color=None,
):
label = TexMobject(label)
label = Tex(label)
color = color or graph.get_color()
label.set_color(color)
if x_val is None:
@ -395,11 +395,11 @@ class GraphScene(Scene):
labels = VGroup()
if dx_label is not None:
group.dx_label = TexMobject(dx_label)
group.dx_label = Tex(dx_label)
labels.add(group.dx_label)
group.add(group.dx_label)
if df_label is not None:
group.df_label = TexMobject(df_label)
group.df_label = Tex(df_label)
labels.add(group.df_label)
group.add(group.df_label)
@ -444,9 +444,9 @@ class GraphScene(Scene):
triangle.set_fill(color, 1)
triangle.set_stroke(width=0)
if label is None:
T_label = TexMobject(self.variable_point_label, fill_color=color)
T_label = Tex(self.variable_point_label, fill_color=color)
else:
T_label = TexMobject(label, fill_color=color)
T_label = Tex(label, fill_color=color)
T_label.next_to(triangle, DOWN)
v_line = self.get_vertical_line_to_graph(