Remove use of gl_VertexID

This commit is contained in:
Grant Sanderson
2024-09-28 09:54:28 -05:00
parent 9eda000a97
commit f0bf50eb7f
8 changed files with 2 additions and 23 deletions

View File

@ -225,7 +225,7 @@ class VShaderWrapper(ShaderWrapper):
mobject_uniforms: Optional[UniformDict] = None, # A dictionary mapping names of uniform variables
texture_paths: Optional[dict[str, str]] = None, # A dictionary mapping names to filepaths for textures.
depth_test: bool = False,
render_primitive: int = moderngl.TRIANGLE_STRIP,
render_primitive: int = moderngl.TRIANGLES,
code_replacements: dict[str, str] = dict(),
stroke_behind: bool = False,
):