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Remove use of gl_VertexID
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@ -225,7 +225,7 @@ class VShaderWrapper(ShaderWrapper):
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mobject_uniforms: Optional[UniformDict] = None, # A dictionary mapping names of uniform variables
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texture_paths: Optional[dict[str, str]] = None, # A dictionary mapping names to filepaths for textures.
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depth_test: bool = False,
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render_primitive: int = moderngl.TRIANGLE_STRIP,
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render_primitive: int = moderngl.TRIANGLES,
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code_replacements: dict[str, str] = dict(),
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stroke_behind: bool = False,
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):
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