A few 3d updates

This commit is contained in:
Grant Sanderson
2017-02-13 18:43:55 -08:00
parent 3fb8c4b0d2
commit ef47e6e884
9 changed files with 235 additions and 173 deletions

View File

@ -64,14 +64,17 @@ class Animation(object):
#Typically ipmlemented by subclass
pass
def get_all_families_zipped(self):
def get_all_mobjects(self):
"""
Ordering must match the ording of arguments to update_submobject
"""
return zip(
self.mobject.submobject_family(),
self.starting_mobject.submobject_family()
)
return self.mobject, self.starting_mobject
def get_all_families_zipped(self):
return zip(*map(
Mobject.family_members_with_points,
self.get_all_mobjects()
))
def get_sub_alpha(self, alpha, index, num_submobjects):
if self.submobject_mode in ["lagged_start", "smoothed_lagged_start"]:

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@ -13,6 +13,7 @@ from mobject import Mobject, Point, VMobject, Group
class Transform(Animation):
CONFIG = {
"path_arc" : 0,
"path_arc_axis" : OUT,
"path_func" : None,
"submobject_mode" : "all_at_once",
"replace_mobject_with_target_in_scene" : False,
@ -31,7 +32,10 @@ class Transform(Animation):
def update_config(self, **kwargs):
Animation.update_config(self, **kwargs)
if "path_arc" in kwargs:
self.path_func = path_along_arc(kwargs["path_arc"])
self.path_func = path_along_arc(
kwargs["path_arc"],
kwargs["path_arc_axis"]
)
def init_path_func(self):
if self.path_func is not None:
@ -39,13 +43,13 @@ class Transform(Animation):
if self.path_arc == 0:
self.path_func = straight_path
else:
self.path_func = path_along_arc(self.path_arc)
self.path_func = path_along_arc(
self.path_arc,
self.path_arc_axis,
)
def get_all_families_zipped(self):
return zip(*map(
Mobject.submobject_family,
[self.mobject, self.starting_mobject, self.target_mobject]
))
def get_all_mobjects(self):
return self.mobject, self.starting_mobject, self.target_mobject
def update_submobject(self, submob, start, end, alpha):
submob.interpolate(start, end, alpha, self.path_func)
@ -169,6 +173,8 @@ class Rotate(ApplyMethod):
def __init__(self, mobject, angle = np.pi, axis = OUT, **kwargs):
if "path_arc" not in kwargs:
kwargs["path_arc"] = angle
if "path_arc_axis" not in kwargs:
kwargs["path_arc_axis"] = axis
digest_config(self, kwargs, locals())
target = mobject.copy()
if self.in_place:

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@ -288,47 +288,6 @@ class MovingCamera(Camera):
0 if self.aligned_dimension == "height" else 1
)
class ShadingCamera(Camera):
CONFIG = {
# "sun_vect" : OUT+LEFT+UP,
"sun_vect" : UP+LEFT,
"shading_factor" : 0.5,
}
def __init__(self, *args, **kwargs):
Camera.__init__(self, *args, **kwargs)
self.unit_sun_vect = self.sun_vect/np.linalg.norm(self.sun_vect)
def get_stroke_color(self, vmobject):
return Color(rgb = self.get_shaded_rgb(
color_to_rgb(vmobject.get_stroke_color()),
normal_vect = self.get_unit_normal_vect(vmobject)
))
def get_fill_color(self, vmobject):
return Color(rgb = self.get_shaded_rgb(
color_to_rgb(vmobject.get_fill_color()),
normal_vect = self.get_unit_normal_vect(vmobject)
))
def get_shaded_rgb(self, rgb, normal_vect):
brightness = np.dot(normal_vect, self.unit_sun_vect)
if brightness > 0:
alpha = self.shading_factor*brightness
return interpolate(rgb, np.ones(3), alpha)
else:
alpha = -self.shading_factor*brightness
return interpolate(rgb, np.zeros(3), alpha)
def get_unit_normal_vect(self, vmobject):
anchors = vmobject.get_anchors()
if len(anchors) < 3:
return OUT
normal = np.cross(anchors[1]-anchors[0], anchors[2]-anchors[1])
length = np.linalg.norm(normal)
if length == 0:
return OUT
return normal/length

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@ -2597,7 +2597,6 @@ class PatreonThanks(Scene):
special_thanks.to_edge(UP)
patreon_logo = PatreonLogo()
# patreon_logo.scale_to_fit_width(morty.get_width())
patreon_logo.next_to(morty, UP, buff = MED_LARGE_BUFF)
left_patrons = VGroup(*map(TextMobject,

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@ -318,7 +318,7 @@ def random_color():
def straight_path(start_points, end_points, alpha):
return interpolate(start_points, end_points, alpha)
def path_along_arc(arc_angle):
def path_along_arc(arc_angle, axis = OUT):
"""
If vect is vector from start to end, [vect[:,1], -vect[:,0]] is
perpendicualr to vect in the left direction.
@ -333,7 +333,7 @@ def path_along_arc(arc_angle):
centers[:,i] += 0.5*b*vects[:,1-i]/np.tan(arc_angle/2)
return centers + np.dot(
start_points-centers,
np.transpose(rotation_about_z(alpha*arc_angle))
np.transpose(rotation_matrix(alpha*arc_angle, axis))
)
return path

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@ -19,7 +19,7 @@ from topics.numerals import *
from topics.three_dimensions import *
from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from camera import Camera, ShadingCamera
from camera import Camera
from mobject.svg_mobject import *
from mobject.tex_mobject import *
@ -148,9 +148,8 @@ class CheckOutMathologer(PiCreatureScene):
logo.highlight(BLACK)
return ApplyMethod(logo.restore)
class IntroduceStolenNecklaceProblem(Scene):
class IntroduceStolenNecklaceProblem(ThreeDScene):
CONFIG = {
"camera_class" : ShadingCamera,
"jewel_colors" : [BLUE, GREEN, WHITE, RED],
"num_per_jewel" : [8, 10, 4, 6],
"num_shuffles" : 1,
@ -994,10 +993,7 @@ class FormLoopTransverseToEquator(ExternallyAnimatedScene):
class AntipodalWalkAroundTransverseLoop(ExternallyAnimatedScene):
pass
class MentionGenerality(TeacherStudentsScene):
CONFIG = {
"camera_class" : ShadingCamera,
}
class MentionGenerality(TeacherStudentsScene, ThreeDScene):
def construct(self):
necklace = Necklace(width = SPACE_WIDTH)
necklace.shift(2*UP)
@ -1274,7 +1270,6 @@ class MentionMakingNecklaceProblemContinuous(TeacherStudentsScene):
class MakeTwoJewelCaseContinuous(IntroduceStolenNecklaceProblem):
CONFIG = {
"camera_class" : ShadingCamera,
"jewel_colors" : [BLUE, GREEN],
"num_per_jewel" : [8, 10],
"random_seed" : 2,
@ -2170,9 +2165,8 @@ class NecklaceDivisionSphereAssociation(ChoicesInNecklaceCutting):
class SimpleRotatingSphereWithAntipodes(ExternallyAnimatedScene):
pass
class TotalLengthOfEachJewelEquals(NecklaceDivisionSphereAssociation):
class TotalLengthOfEachJewelEquals(NecklaceDivisionSphereAssociation, ThreeDScene):
CONFIG = {
"camera_class" : ShadingCamera,
"random_seed" : 1,
"thief_box_offset" : 1.2,
}
@ -2310,7 +2304,7 @@ class ExclaimBorsukUlam(TeacherStudentsScene):
class ShowFunctionDiagram(TotalLengthOfEachJewelEquals, ReconfigurableScene):
CONFIG = {
"necklace_center" : ORIGIN,
"camera_class" : ShadingCamera,
"camera_class" : ThreeDCamera,
"thief_box_offset" : 0.3,
"make_up_fair_division_indices" : False,
}
@ -2407,7 +2401,7 @@ class ShowFunctionDiagram(TotalLengthOfEachJewelEquals, ReconfigurableScene):
class JewelPairPlane(GraphScene):
CONFIG = {
"camera_class" : ShadingCamera,
"camera_class" : ThreeDCamera,
"x_labeled_nums" : [],
"y_labeled_nums" : [],
"thief_number" : 1,
@ -2639,7 +2633,7 @@ class MortyLookingAtRectangle(Scene):
class RotatingThreeDSphereProjection(Scene):
CONFIG = {
"camera_class" : ShadingCamera,
"camera_class" : ThreeDCamera,
}
def construct(self):
sphere = VGroup(*[
@ -2659,8 +2653,21 @@ class FourDSphereProjectTo4D(ExternallyAnimatedScene):
pass
class Test(Scene):
CONFIG = {
"camera_class" : ThreeDCamera,
}
def construct(self):
randy = Randolph()
necklace = Necklace()
necklace.insert_n_anchor_points(20)
# necklace.apply_function(
# lambda (x, y, z) : x*RIGHT + (y + 0.1*x**2)*UP
# )
necklace.scale_to_fit_width(randy.get_width() + 1)
necklace.move_to(randy)
self.add(randy, necklace)

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@ -0,0 +1,113 @@
import numpy as np
import itertools as it
from mobject import Mobject, Mobject1D, Mobject2D, Mobject
from geometry import Line
from helpers import *
class Stars(Mobject1D):
CONFIG = {
"stroke_width" : 1,
"radius" : SPACE_WIDTH,
"num_points" : 1000,
}
def generate_points(self):
radii, phis, thetas = [
scalar*np.random.random(self.num_points)
for scalar in [self.radius, np.pi, 2*np.pi]
]
self.add_points([
(
r * np.sin(phi)*np.cos(theta),
r * np.sin(phi)*np.sin(theta),
r * np.cos(phi)
)
for r, phi, theta in zip(radii, phis, thetas)
])
class CubeWithFaces(Mobject2D):
def generate_points(self):
self.add_points([
sgn * np.array(coords)
for x in np.arange(-1, 1, self.epsilon)
for y in np.arange(x, 1, self.epsilon)
for coords in it.permutations([x, y, 1])
for sgn in [-1, 1]
])
self.pose_at_angle()
self.set_color(BLUE)
def unit_normal(self, coords):
return np.array(map(lambda x : 1 if abs(x) == 1 else 0, coords))
class Cube(Mobject1D):
def generate_points(self):
self.add_points([
([a, b, c][p[0]], [a, b, c][p[1]], [a, b, c][p[2]])
for p in [(0, 1, 2), (2, 0, 1), (1, 2, 0)]
for a, b, c in it.product([-1, 1], [-1, 1], np.arange(-1, 1, self.epsilon))
])
self.pose_at_angle()
self.set_color(YELLOW)
class Octohedron(Mobject1D):
def generate_points(self):
x = np.array([1, 0, 0])
y = np.array([0, 1, 0])
z = np.array([0, 0, 1])
vertex_pairs = [(x+y, x-y), (x+y,-x+y), (-x-y,-x+y), (-x-y,x-y)]
vertex_pairs += [
(b[0]*x+b[1]*y, b[2]*np.sqrt(2)*z)
for b in it.product(*[(-1, 1)]*3)
]
for pair in vertex_pairs:
self.add_points(
Line(pair[0], pair[1], density = 1/self.epsilon).points
)
self.pose_at_angle()
self.set_color(MAROON_D)
class Dodecahedron(Mobject1D):
def generate_points(self):
phi = (1 + np.sqrt(5)) / 2
x = np.array([1, 0, 0])
y = np.array([0, 1, 0])
z = np.array([0, 0, 1])
v1, v2 = (phi, 1/phi, 0), (phi, -1/phi, 0)
vertex_pairs = [
(v1, v2),
(x+y+z, v1),
(x+y-z, v1),
(x-y+z, v2),
(x-y-z, v2),
]
five_lines_points = Mobject(*[
Line(pair[0], pair[1], density = 1.0/self.epsilon)
for pair in vertex_pairs
]).points
#Rotate those 5 edges into all 30.
for i in range(3):
perm = map(lambda j : j%3, range(i, i+3))
for b in [-1, 1]:
matrix = b*np.array([x[perm], y[perm], z[perm]])
self.add_points(np.dot(five_lines_points, matrix))
self.pose_at_angle()
self.set_color(GREEN)
class Sphere(Mobject2D):
def generate_points(self):
self.add_points([
(
np.sin(phi) * np.cos(theta),
np.sin(phi) * np.sin(theta),
np.cos(phi)
)
for phi in np.arange(self.epsilon, np.pi, self.epsilon)
for theta in np.arange(0, 2 * np.pi, 2 * self.epsilon / np.sin(phi))
])
self.set_color(BLUE)
def unit_normal(self, coords):
return np.array(coords) / np.linalg.norm(coords)

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@ -424,8 +424,6 @@ class Scene(object):

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@ -1,114 +1,91 @@
import numpy as np
import itertools as it
from mobject import Mobject, Mobject1D, Mobject2D, Mobject
from geometry import Line
from helpers import *
from scene import Scene
from camera import Camera
class Stars(Mobject1D):
class ThreeDCamera(Camera):
CONFIG = {
"stroke_width" : 1,
"radius" : SPACE_WIDTH,
"num_points" : 1000,
"sun_vect" : UP+LEFT,
"shading_factor" : 0.5,
}
def generate_points(self):
radii, phis, thetas = [
scalar*np.random.random(self.num_points)
for scalar in [self.radius, np.pi, 2*np.pi]
]
self.add_points([
(
r * np.sin(phi)*np.cos(theta),
r * np.sin(phi)*np.sin(theta),
r * np.cos(phi)
)
for r, phi, theta in zip(radii, phis, thetas)
])
def __init__(self, *args, **kwargs):
Camera.__init__(self, *args, **kwargs)
self.unit_sun_vect = self.sun_vect/np.linalg.norm(self.sun_vect)
def display_multiple_vectorized_mobjects(self, vmobjects):
def cmp_vmobs(vm1, vm2):
return cmp(vm1.get_center()[2], vm2.get_center()[2])
Camera.display_multiple_vectorized_mobjects(
self,
sorted(vmobjects, cmp = cmp_vmobs)
)
def get_stroke_color(self, vmobject):
return Color(rgb = self.get_shaded_rgb(
color_to_rgb(vmobject.get_stroke_color()),
normal_vect = self.get_unit_normal_vect(vmobject)
))
def get_fill_color(self, vmobject):
return Color(rgb = self.get_shaded_rgb(
color_to_rgb(vmobject.get_fill_color()),
normal_vect = self.get_unit_normal_vect(vmobject)
))
def get_shaded_rgb(self, rgb, normal_vect):
brightness = np.dot(normal_vect, self.unit_sun_vect)
if brightness > 0:
alpha = self.shading_factor*brightness
return interpolate(rgb, np.ones(3), alpha)
else:
alpha = -self.shading_factor*brightness
return interpolate(rgb, np.zeros(3), alpha)
def get_unit_normal_vect(self, vmobject):
anchors = vmobject.get_anchors()
if len(anchors) < 3:
return OUT
normal = np.cross(anchors[1]-anchors[0], anchors[2]-anchors[1])
if normal[2] < 0:
normal = -normal
length = np.linalg.norm(normal)
if length == 0:
return OUT
return normal/length
class ThreeDScene(Scene):
CONFIG = {
"camera_class" : ThreeDCamera,
}
class CubeWithFaces(Mobject2D):
def generate_points(self):
self.add_points([
sgn * np.array(coords)
for x in np.arange(-1, 1, self.epsilon)
for y in np.arange(x, 1, self.epsilon)
for coords in it.permutations([x, y, 1])
for sgn in [-1, 1]
])
self.pose_at_angle()
self.set_color(BLUE)
def unit_normal(self, coords):
return np.array(map(lambda x : 1 if abs(x) == 1 else 0, coords))
class Cube(Mobject1D):
def generate_points(self):
self.add_points([
([a, b, c][p[0]], [a, b, c][p[1]], [a, b, c][p[2]])
for p in [(0, 1, 2), (2, 0, 1), (1, 2, 0)]
for a, b, c in it.product([-1, 1], [-1, 1], np.arange(-1, 1, self.epsilon))
])
self.pose_at_angle()
self.set_color(YELLOW)
class Octohedron(Mobject1D):
def generate_points(self):
x = np.array([1, 0, 0])
y = np.array([0, 1, 0])
z = np.array([0, 0, 1])
vertex_pairs = [(x+y, x-y), (x+y,-x+y), (-x-y,-x+y), (-x-y,x-y)]
vertex_pairs += [
(b[0]*x+b[1]*y, b[2]*np.sqrt(2)*z)
for b in it.product(*[(-1, 1)]*3)
]
for pair in vertex_pairs:
self.add_points(
Line(pair[0], pair[1], density = 1/self.epsilon).points
)
self.pose_at_angle()
self.set_color(MAROON_D)
class Dodecahedron(Mobject1D):
def generate_points(self):
phi = (1 + np.sqrt(5)) / 2
x = np.array([1, 0, 0])
y = np.array([0, 1, 0])
z = np.array([0, 0, 1])
v1, v2 = (phi, 1/phi, 0), (phi, -1/phi, 0)
vertex_pairs = [
(v1, v2),
(x+y+z, v1),
(x+y-z, v1),
(x-y+z, v2),
(x-y-z, v2),
]
five_lines_points = Mobject(*[
Line(pair[0], pair[1], density = 1.0/self.epsilon)
for pair in vertex_pairs
]).points
#Rotate those 5 edges into all 30.
for i in range(3):
perm = map(lambda j : j%3, range(i, i+3))
for b in [-1, 1]:
matrix = b*np.array([x[perm], y[perm], z[perm]])
self.add_points(np.dot(five_lines_points, matrix))
self.pose_at_angle()
self.set_color(GREEN)
class Sphere(Mobject2D):
def generate_points(self):
self.add_points([
(
np.sin(phi) * np.cos(theta),
np.sin(phi) * np.sin(theta),
np.cos(phi)
)
for phi in np.arange(self.epsilon, np.pi, self.epsilon)
for theta in np.arange(0, 2 * np.pi, 2 * self.epsilon / np.sin(phi))
])
self.set_color(BLUE)
def unit_normal(self, coords):
return np.array(coords) / np.linalg.norm(coords)