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sort_submobject -> sort and shuffle_submobjects -> shuffle
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@ -3555,7 +3555,7 @@ class PrinciplesOverlay(PiCreatureScene):
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mark.set_stroke(BLACK, 1)
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q_marks.next_to(morty, UP)
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q_marks.shift_onto_screen()
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q_marks.sort_submobjects(
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q_marks.sort(
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lambda p: get_norm(p - morty.get_top())
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)
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