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Refactored tex_utils, and made TexMobject proper objects
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@ -195,7 +195,7 @@ class DrawComplexAngleAndMagnitude(Scene):
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def draw_number(self, tex_representation, number):
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point = self.plane.number_to_point(number)
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dot = Dot(point)
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label = tex_mobject(tex_representation)
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label = TexMobject(tex_representation)
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max_width = 0.8*self.plane.unit_to_spatial_width
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if label.get_width() > max_width:
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label.scale_to_fit_width(max_width)
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@ -235,17 +235,17 @@ class DrawComplexAngleAndMagnitude(Scene):
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# tex_parts = tex_representation.split("+")
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# elif "-" in tex_representation:
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# tex_parts = tex_representation.split("-")
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# x_label, y_label = map(tex_mobject, tex_parts)
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# x_label, y_label = map(TexMobject, tex_parts)
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# for label in x_label, y_label:
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# label.scale_to_fit_height(0.5)
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# x_label.next_to(x_line, point[1]*DOWN/abs(point[1]))
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# y_label.next_to(y_line, point[0]*RIGHT/abs(point[0]))
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norm = np.linalg.norm(point)
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brace = underbrace(ORIGIN, ORIGIN+norm*RIGHT)
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brace = Underbrace(ORIGIN, ORIGIN+norm*RIGHT)
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if point[1] > 0:
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brace.rotate(np.pi, RIGHT)
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brace.rotate(np.log(number).imag)
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norm_label = tex_mobject("%.1f"%abs(number))
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norm_label = TexMobject("%.1f"%abs(number))
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norm_label.scale(0.5)
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axis = OUT if point[1] > 0 else IN
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norm_label.next_to(brace, rotate_vector(point, np.pi/2, axis))
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