Removed sync_animation_run_times_and_rate_funcs, and changed

the implementaiton of Scene.play and AnimationGroup so as to
not change the run_time and rate_func of the animations passed
in.
This commit is contained in:
Grant Sanderson
2018-02-19 16:50:58 -08:00
parent 36a4aacdf9
commit e632be304d
3 changed files with 11 additions and 21 deletions

View File

@ -17,7 +17,6 @@ from camera import Camera
from tk_scene import TkSceneRoot
from mobject import Mobject, VMobject
from animation import Animation
from animation.animation import sync_animation_run_times_and_rate_funcs
from animation.transform import MoveToTarget
from animation.continual_animation import ContinualAnimation
from container import *
@ -336,7 +335,7 @@ class Scene(Container):
return time_progression
def get_animation_time_progression(self, animations):
run_time = animations[0].run_time
run_time = np.max([animation.run_time for animation in animations])
time_progression = self.get_time_progression(run_time)
time_progression.set_description("".join([
"Animation %d: "%self.num_plays,
@ -422,7 +421,10 @@ class Scene(Container):
animations = self.compile_play_args_to_animation_list(*args)
sync_animation_run_times_and_rate_funcs(*animations, **kwargs)
for animation in animations:
# This is where kwargs to play like run_time and rate_func
# get applied to all animations
animation.update_config(**kwargs)
moving_mobjects = self.get_moving_mobjects(*animations)
self.update_frame(excluded_mobjects = moving_mobjects)
static_image = self.get_frame()