Merge branch 'TonyCrane-package-improve'

This commit is contained in:
Grant Sanderson
2021-02-11 10:54:30 -08:00
30 changed files with 399 additions and 360 deletions

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@ -4,14 +4,16 @@ CLI flags and configuration
Command Line Interface
----------------------
To run manim, you need to enter the directory at the same level as ``manim.py``
To run manim, you need to enter the directory at the same level as ``manimlib/``
and enter the command in the following format into terminal:
.. code-block:: sh
python manim.py <code>.py <Scene> <flags>
manimgl <code>.py <Scene> <flags>
# or
manim-render <code>.py <Scene> <flags>
- ``<code>.py`` : The python file you wrote. Needs to be at the same level as ``manim.py``, otherwise you need to use an absolute path or a relative path.
- ``<code>.py`` : The python file you wrote. Needs to be at the same level as ``manimlib/``, otherwise you need to use an absolute path or a relative path.
- ``<Scene>`` : The scene you want to render here. If it is not written or written incorrectly, it will list all for you to choose. And if there is only one ``Scene`` in the file, this class will be rendered directly.
- ``<flags>`` : CLI flags.
@ -48,6 +50,7 @@ flag abbr function
``--write_all`` ``-a`` Write all the scenes from a file
``--open`` ``-o`` Automatically open the saved file once its done
``--finder`` Show the output file in finder
``--config`` Guide for automatic configuration
``--file_name FILE_NAME`` Name for the movie or image file
``--start_at_animation_number START_AT_ANIMATION_NUMBER`` ``-n`` Start rendering not from the first animation, but from another, specified by its index. If you passin two comma separated values, e.g. "3,6", it will end the rendering at the second value.
``--resolution RESOLUTION`` ``-r`` Resolution, passed as "WxH", e.g. "1920x1080"
@ -57,15 +60,15 @@ flag abbr function
``--video_dir VIDEO_DIR`` directory to write video
========================================================== ====== =================================================================================================================================================================================================
custom_default
custom_config
--------------
In order to perform more configuration (about directories, etc.) and permanently
change the default value (you don't have to add flags to the command every time),
you can modify ``custom_default.yml``. The meaning of each option is in
page :doc:`../documentation/custom_default`.
you can modify ``custom_config.yml``. The meaning of each option is in
page :doc:`../documentation/custom_config`.
You can also use different ``custom_default.yml`` for different directories, such as
You can also use different ``custom_config.yml`` for different directories, such as
following the directory structure:
.. code-block:: text
@ -74,13 +77,13 @@ following the directory structure:
├── manimlib/
│ ├── animation/
│ ├── ...
│ ├── default_config.yml
│ └── window.py
├── project/
│ ├── code.py
│ └── custom_default.yml
── custom_default.yml
└── manim.py
│ └── custom_config.yml
── custom_config.yml
When you enter the ``project/`` folder and run ``python ../manim.py code.py <Scene>``,
it will overwrite ``manim/custom_default.yml`` with ``custom_default.yml``
When you enter the ``project/`` folder and run ``manimgl code.py <Scene>``,
it will overwrite ``manim/custom_config.yml`` with ``custom_config.yml``
in the ``project`` folder.

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@ -11,7 +11,7 @@ InteractiveDevlopment
.. manim-example:: InteractiveDevlopment
:media: ../_static/example_scenes/InteractiveDevlopment.mp4
from manimlib.imports import *
from manimlib import *
class InteractiveDevlopment(Scene):
def construct(self):
@ -572,7 +572,7 @@ SurfaceExample
# be interpreted as the side towards the light, and away from
# the light. These can be either urls, or paths to a local file
# in whatever you've set as the image directory in
# the custom_defaults.yml file
# the custom_config.yml file
# day_texture = "EarthTextureMap"
# night_texture = "NightEarthTextureMap"

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@ -19,10 +19,12 @@ that directory execute:
.. code-block:: sh
# Install python requirements
pip install -r requirements.txt
pip install -e .
# Try it out
python -m manim example_scenes.py OpeningManimExample
manimgl example_scenes.py OpeningManimExample
# or
manim-render example_scenes.py OpeningManimExample
If you run the above command and no error message appears,
then you have successfully installed all the environments required by manim.
@ -40,8 +42,8 @@ Directly (Windows)
git clone https://github.com/3b1b/manim.git
cd manim
pip install -r requirements.txt
python manim.py example_scenes.py OpeningManimExample
pip install -e .
manimgl example_scenes.py OpeningManimExample
For Anaconda
------------
@ -53,15 +55,6 @@ For Anaconda
git clone https://github.com/3b1b/manim.git
cd manim
conda env create -f environment.yml
Using virtualenv and virtualenvwrapper
--------------------------------------
After installing ``virtualenv`` and ``virtualenvwrapper``
.. code-block:: sh
git clone https://github.com/3b1b/manim.git
mkvirtualenv -a manim -r requirements.txt manim
python -m manim example_scenes.py OpeningManimExample
conda create -n manim python=3.8
conda activate manim
pip install -e .

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@ -14,9 +14,9 @@ directory structure:
├── manimlib/
│ ├── animation/
│ ├── ...
│ ├── default_config.yml
│ └── window.py
├── custom_default.yml
├── manim.py
├── custom_config.yml
└── start.py
And paste the following code (I will explain the function of each line in detail later):
@ -24,7 +24,7 @@ And paste the following code (I will explain the function of each line in detail
.. code-block:: python
:linenos:
from manimlib.imports import *
from manimlib import *
class SquareToCircle(Scene):
def construct(self):
@ -38,7 +38,7 @@ And run this command:
.. code-block:: sh
python manim.py start.py SquareToCircle
manimgl start.py SquareToCircle
A window will pop up on the screen. And then you can :
@ -53,7 +53,7 @@ Run this command again:
.. code-block:: sh
python manim.py start.py SquareToCircle -os
manimgl start.py SquareToCircle -os
At this time, no window will pop up. When the program is finished, this rendered
image will be automatically opened (saved in the subdirectory ``images/`` of the same
@ -70,9 +70,15 @@ Next, let's take a detailed look at what each row does.
**Line 1**:
.. code-block:: python
<<<<<<< HEAD
from manimlib.imports import *
=======
from manimlib import *
>>>>>>> TonyCrane-package-improve
This will import all the classes that may be used when using manim.
**Line 3**:
@ -129,7 +135,7 @@ Let's change some codes and add some animations to make videos instead of just p
.. code-block:: python
:linenos:
from manimlib.imports import *
from manimlib import *
class SquareToCircle(Scene):
def construct(self):
@ -147,14 +153,14 @@ Run this command this time:
.. code-block:: sh
python manim.py start.py SquareToCircle
manimgl start.py SquareToCircle
The pop-up window will play animations of drawing a square and transforming
it into a circle. If you want to save this video, run:
.. code-block:: sh
python manim.py start.py SquareToCircle -ow
manimgl start.py SquareToCircle -o
This time there will be no pop-up window, but the video file (saved in the subdirectory
``videos/`` of the same level directory of ``start.py`` by default) will be automatically
@ -209,7 +215,11 @@ at the end of the code to enable interaction:
self.embed()
<<<<<<< HEAD
Then run ``python manim.py start.py SquareToCircle``.
=======
Then run ``manimgl start.py SquareToCircle``.
>>>>>>> TonyCrane-package-improve
After the previous animation is executed, the ipython terminal will be opened on
the command line. After that, you can continue to write code in it, and the statement
@ -245,7 +255,7 @@ empty scene containing only ``self.embed()``, you can directly run the following
.. code-block:: sh
python manim.py
manimgl
You succeeded!
--------------

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@ -12,107 +12,105 @@ Below is the directory structure of manim:
.. code-block:: text
├── manim.py # Manim command entry
├── custom_default.yml # Default configuration
── manimlib/ # manim library
├── __init__.py # run from here
├── config.py # Process CLI flags
├── constants.py # Defined some constants
├── extract_scene.py # Extract and run the scene
├── imports.py # Import all required files in manimlib
├── shader_wrapper.py # Shaders' Wrapper for convenient control
├── window.py # Playback window
├── tex_templates/ # Templates preset for LaTeX
── tex_templates.tex # Tex template (will be compiled with latex, default)
│ └── ctex_templates.tex # Tex template that support Chinese (will be compiled with xelatex)
── camera/
│ └── camera.py # Including Camera and CameraFrame
├── scene/
│ ├── scene_file_writer.py # Used to write scene to video file
│ ├── scene.py # The basic Scene class
│ ├── three_d_scene.py # Three-dimensional scene
── graph_scene.py # GraphScene (with coordinate axis)
│ ├── reconfigurable_scene.py
│ ├── sample_space_scene.py # Probability related sample space scene
── vector_space_scene.py # Vector field scene
├── animation/
│ ├── animation.py # The basic class of animation
│ ├── composition.py # Animation group
│ ├── creation.py # Animation related to Create
│ ├── fading.py # Fade related animation
│ ├── growing.py # Animation related to Grow
│ ├── indication.py # Some animations for emphasis
│ ├── movement.py # Animation related to movement
│ ├── numbers.py # Realize changes to DecimalNumber
│ ├── rotation.py # Animation related to rotation
── specialized.py # Some uncommon animations for special projects
│ ├── transform_matching_parts.py # Transform which can automatically match parts
│ ├── transform.py # Some Transforms
── update.py # Realize update from function
├── mobject/
│ ├── mobject.py # The basic class of all math object
│ ├── types/ # 4 types of mobject
│ │ ├── dot_cloud.py # Dot cloud (an subclass of PMobject)
│ │ ── image_mobject.py # Insert pictures
│ │ ├── point_cloud_mobject.py # PMobject (mobject composed of points)
│ │ ├── surface.py # ParametricSurface
│ │ ── vectorized_mobject.py # VMobject (vectorized mobject)
│ ├── svg/ # mobject related to svg
│ │ ├── svg_mobject.py # SVGMobject
│ │ ── brace.py # Brace
│ ├── drawings.py # Some special mobject of svg image
│ │ ├── tex_mobject.py # Tex and TexText implemented by LaTeX
│ └── text_mobject.py # Text implemented by cairo
│ ├── changing.py # Dynamically changing mobject
│ ├── coordinate_systems.py # coordinate system
│ ├── frame.py # mobject related to frame
│ ├── functions.py # ParametricFunction
│ ├── geometry.py # geometry mobjects
│ ├── matrix.py # matrix
│ ├── mobject_update_utils.py # some defined updater
│ ├── number_line.py # Number line
│ ├── numbers.py # Numbers that can be changed
│ ├── probability.py # mobject related to probability
── shape_matchers.py # mobject adapted to the size of other objects
│ ├── three_dimensions.py # Three-dimensional objects
── value_tracker.py # ValueTracker which storage number
│ └── vector_field.py # VectorField
├── once_useful_constructs/ # 3b1b's Common scenes written for some videos
│ └── ...
├── shaders/ # GLSL scripts for rendering
── simple_vert.glsl # a simple glsl script for position
│ ├── insert/ # glsl scripts to be inserted in other glsl scripts
│ │ ── NOTE.md # explain how to insert glsl scripts
│ └── ... # useful scripts
── image/ # glsl for images
│ └── ... # containing shaders for vertex and fragment
── quadratic_bezier_fill/ # glsl for the fill of quadratic bezier curve
│ └── ... # containing shaders for vertex, fragment and geometry
── quadratic_bezier_stroke/ # glsl for the stroke of quadratic bezier curve
│ └── ... # containing shaders for vertex, fragment and geometry
── surface/ # glsl for surfaces
│ │ └── ... # containing shaders for vertex and fragment
── textured_surface/ # glsl for textured_surface
│ │ └── ... # containing shaders for vertex and fragment
│ └── true_dot/ # glsl for a dot
│ └── ... # containing shaders for vertex, fragment and geometry
── utils/ # Some useful utility functions
├── bezier.py # For bezier curve
├── color.py # For color
├── config_ops.py # Process CONFIG
├── customization.py # Read from custom_default.yml
├── debug.py # Utilities for debugging in program
├── family_ops.py # Process family members
├── file_ops.py # Process files and directories
├── images.py # Read image
├── iterables.py # Functions related to list/dictionary processing
├── paths.py # Curve path
├── rate_functions.py # Some defined rate_functions
├── simple_functions.py # Some commonly used functions
├── sounds.py # Process sounds
├── space_ops.py # Space coordinate calculation
├── strings.py # Process strings
└── tex_file_writing.py # Use LaTeX to write strings as svg
manimlib/ # manim library
├── __init__.py
── __main__.py
├── default_config.yml # Default configuration file
├── config.py # Process CLI flags
├── constants.py # Defined some constants
├── extract_scene.py # Extract and run the scene
├── shader_wrapper.py # Shaders' Wrapper for convenient control
├── window.py # Playback window
├── tex_templates/ # Templates preset for LaTeX
├── tex_templates.tex # Tex template (will be compiled with latex, default)
── ctex_templates.tex # Tex template that support Chinese (will be compiled with xelatex)
├── camera/
── camera.py # Including Camera and CameraFrame
├── scene/
├── scene_file_writer.py # Used to write scene to video file
│ ├── scene.py # The basic Scene class
│ ├── three_d_scene.py # Three-dimensional scene
│ ├── sample_space_scene.py # Probability related sample space scene
── vector_space_scene.py # Vector field scene
├── animation/
│ ├── animation.py # The basic class of animation
── composition.py # Animation group
├── creation.py # Animation related to Create
│ ├── fading.py # Fade related animation
│ ├── growing.py # Animation related to Grow
│ ├── indication.py # Some animations for emphasis
│ ├── movement.py # Animation related to movement
│ ├── numbers.py # Realize changes to DecimalNumber
│ ├── rotation.py # Animation related to rotation
│ ├── specialized.py # Some uncommon animations for special projects
│ ├── transform_matching_parts.py # Transform which can automatically match parts
│ ├── transform.py # Some Transforms
── update.py # Realize update from function
├── mobject/
│ ├── mobject.py # The basic class of all math object
── types/ # 4 types of mobject
│ │ ├── dot_cloud.py # Dot cloud (an subclass of PMobject)
│ ├── image_mobject.py # Insert pictures
│ ├── point_cloud_mobject.py # PMobject (mobject composed of points)
│ │ ├── surface.py # ParametricSurface
│ │ ── vectorized_mobject.py # VMobject (vectorized mobject)
│ ├── svg/ # mobject related to svg
│ │ ├── svg_mobject.py # SVGMobject
│ │ ── brace.py # Brace
│ ├── drawings.py # Some special mobject of svg image
│ │ ├── tex_mobject.py # Tex and TexText implemented by LaTeX
│ │ ── text_mobject.py # Text implemented by cairo
│ ├── changing.py # Dynamically changing mobject
│ ├── coordinate_systems.py # coordinate system
├── frame.py # mobject related to frame
│ ├── functions.py # ParametricFunction
│ ├── geometry.py # geometry mobjects
│ ├── matrix.py # matrix
│ ├── mobject_update_utils.py # some defined updater
│ ├── number_line.py # Number line
│ ├── numbers.py # Numbers that can be changed
│ ├── probability.py # mobject related to probability
│ ├── shape_matchers.py # mobject adapted to the size of other objects
│ ├── three_dimensions.py # Three-dimensional objects
│ ├── value_tracker.py # ValueTracker which storage number
── vector_field.py # VectorField
├── once_useful_constructs/ # 3b1b's Common scenes written for some videos
── ...
├── shaders/ # GLSL scripts for rendering
├── simple_vert.glsl # a simple glsl script for position
├── insert/ # glsl scripts to be inserted in other glsl scripts
│ │ ├── NOTE.md # explain how to insert glsl scripts
── ... # useful scripts
│ ├── image/ # glsl for images
│ │ ── ... # containing shaders for vertex and fragment
├── quadratic_bezier_fill/ # glsl for the fill of quadratic bezier curve
── ... # containing shaders for vertex, fragment and geometry
├── quadratic_bezier_stroke/ # glsl for the stroke of quadratic bezier curve
── ... # containing shaders for vertex, fragment and geometry
├── surface/ # glsl for surfaces
── ... # containing shaders for vertex and fragment
├── textured_surface/ # glsl for textured_surface
── ... # containing shaders for vertex and fragment
│ └── true_dot/ # glsl for a dot
── ... # containing shaders for vertex, fragment and geometry
└── utils/ # Some useful utility functions
├── bezier.py # For bezier curve
├── color.py # For color
── config_ops.py # Process CONFIG
├── customization.py # Read from custom_config.yml
├── debug.py # Utilities for debugging in program
├── family_ops.py # Process family members
├── file_ops.py # Process files and directories
├── images.py # Read image
├── init_config.py # Configuration guide
├── iterables.py # Functions related to list/dictionary processing
├── paths.py # Curve path
├── rate_functions.py # Some defined rate_functions
├── simple_functions.py # Some commonly used functions
├── sounds.py # Process sounds
├── space_ops.py # Space coordinate calculation
├── strings.py # Process strings
└── tex_file_writing.py # Use LaTeX to write strings as svg
Inheritance structure of manim's classes
----------------------------------------