mirror of
https://github.com/3b1b/manim.git
synced 2025-08-02 19:46:21 +08:00
Switch old syntax for animating methods to .animate syntax
This commit is contained in:
@ -12,11 +12,11 @@ class SquareToCircle(Scene):
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self.play(ReplacementTransform(square, circle))
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self.wait()
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# Try typing the following lines
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# self.play(circle.stretch, 4, {"dim": 0})
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# self.play(circle.animate.stretch(4, dim=0))
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# self.play(Rotate(circle, TAU / 4))
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# self.play(circle.shift, 2 * RIGHT, circle.scale, 0.25)
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# self.play(circle.animate.shift(2 * RIGHT), circle.animate.scale(0.25))
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# circle.insert_n_curves(10)
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# self.play(circle.apply_complex_function, lambda z: z**2)
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# self.play(circle.animate.apply_complex_function(lambda z: z**2))
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class SquareToCircleEmbed(Scene):
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def construct(self):
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@ -26,12 +26,12 @@ class SquareToCircleEmbed(Scene):
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self.add(circle)
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self.wait()
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self.play(circle.stretch, 4, {"dim": 0})
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self.play(circle.animate.stretch(4, dim=0))
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self.wait(1.5)
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self.play(Rotate(circle, TAU / 4))
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self.wait(1.5)
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self.play(circle.shift, 2 * RIGHT, circle.scale, 0.25)
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self.play(circle.animate.shift(2 * RIGHT), circle.animate.scale(0.25))
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self.wait(1.5)
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circle.insert_n_curves(10)
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self.play(circle.apply_complex_function, lambda z: z**2)
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self.play(circle.animate.apply_complex_function(lambda z: z**2))
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self.wait(2)
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Binary file not shown.
@ -1,8 +1,8 @@
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Example Scenes
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==============
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After understanding the previous knowledge, we can understand more scenes.
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Many example scenes are given in ``example_scenes.py``, let's start with
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After understanding the previous knowledge, we can understand more scenes.
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Many example scenes are given in ``example_scenes.py``, let's start with
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the simplest and one by one.
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SquareToCircle
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@ -19,7 +19,7 @@ SquareToCircle
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circle.set_fill(BLUE, opacity=0.5)
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circle.set_stroke(BLUE_E, width=4)
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square = Square()
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self.play(ShowCreation(square))
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self.wait()
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self.play(ReplacementTransform(square, circle))
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@ -39,40 +39,52 @@ AnimatingMethods
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grid = Tex(r"\pi").get_grid(10, 10, height=4)
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self.add(grid)
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# If you pass in a mobject method to the scene's "play" function,
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# it will apply an animation interpolating between the mobject's
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# initial state and whatever happens when you apply that method.
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# For example, calling grid.shift(2 * LEFT) would shift it two units
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# to the left, but the following line animates that motion.
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self.play(grid.shift, 2 * LEFT)
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# You can animate the application of mobject methods with the
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# ".animate" syntax:
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self.play(grid.animate.shift(LEFT))
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# Alternatively, you can use the older syntax by passing the
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# method and then the arguments to the scene's "play" function:
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self.play(grid.shift, LEFT)
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# Both of those will interpolate between the mobject's initial
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# state and whatever happens when you apply that method.
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# For this example, calling grid.shift(LEFT) would shift the
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# grid one unit to the left, but both of the previous calls to
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# "self.play" animate that motion.
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# The same applies for any method, including those setting colors.
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self.play(grid.set_submobject_colors_by_gradient, BLUE, GREEN)
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self.play(grid.set_height, TAU - MED_SMALL_BUFF)
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self.play(grid.animate.set_color(YELLOW))
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self.wait()
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self.play(grid.animate.set_submobject_colors_by_gradient(BLUE, GREEN))
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self.wait()
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self.play(grid.animate.set_height(TAU - MED_SMALL_BUFF))
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self.wait()
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# The method Mobject.apply_complex_function lets you apply arbitrary
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# complex functions, treating the points defining the mobject as
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# complex numbers.
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self.play(grid.apply_complex_function, np.exp, run_time=5)
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self.play(grid.animate.apply_complex_function(np.exp), run_time=5)
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self.wait()
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# Even more generally, you could apply Mobject.apply_function,
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# which takes in functions form R^3 to R^3
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self.play(
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grid.apply_function,
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lambda p: [
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p[0] + 0.5 * math.sin(p[1]),
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p[1] + 0.5 * math.sin(p[0]),
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p[2]
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],
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grid.animate.apply_function(
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lambda p: [
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p[0] + 0.5 * math.sin(p[1]),
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p[1] + 0.5 * math.sin(p[0]),
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p[2]
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]
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),
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run_time=5,
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)
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self.wait()
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The new usage in this scene is ``.get_grid()`` and ``self.play(mob.method, args)``.
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The new usage in this scene is ``.get_grid()`` and ``self.play(mob.animate.method(args))``.
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- ``.get_grid()`` method will return a new mobject containing multiple copies of this one arranged in a grid.
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- ``self.play(mob.method, args)`` animate the method, and the details are in the comments above.
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- ``self.play(mob.animate.method(args))`` animates the method, and the details are in the comments above.
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TextExample
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-----------
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@ -291,18 +303,18 @@ UpdatersExample
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# Notice that the brace and label track with the square
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self.play(
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square.scale, 2,
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square.animate.scale(2),
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rate_func=there_and_back,
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run_time=2,
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)
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self.wait()
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self.play(
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square.set_width, 5, {"stretch": True},
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square.set_width(5, stretch=True),
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run_time=3,
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)
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self.wait()
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self.play(
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square.set_width, 2,
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square.animate.set_width(2),
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run_time=3
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)
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self.wait()
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@ -318,7 +330,7 @@ UpdatersExample
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)
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self.wait(4 * PI)
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The new classes and usage in this scene are ``always_redraw()``, ``DecimalNumber``, ``.to_edge()``,
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The new classes and usage in this scene are ``always_redraw()``, ``DecimalNumber``, ``.to_edge()``,
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``.center()``, ``always()``, ``f_always()``, ``.set_y()`` and ``.add_updater()``.
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- ``always_redraw()`` function create a new mobject every frame.
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@ -400,8 +412,8 @@ SurfaceExample
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self.play(
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Transform(surface, surfaces[2]),
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# Move camera frame during the transition
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frame.increment_phi, -10 * DEGREES,
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frame.increment_theta, -20 * DEGREES,
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frame.animate.increment_phi(-10 * DEGREES),
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frame.animate.increment_theta(-20 * DEGREES),
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run_time=3
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)
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# Add ambient rotation
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@ -416,8 +428,8 @@ SurfaceExample
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light = self.camera.light_source
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self.add(light)
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light.save_state()
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self.play(light.move_to, 3 * IN, run_time=5)
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self.play(light.shift, 10 * OUT, run_time=5)
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self.play(light.animate.move_to(3 * IN), run_time=5)
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self.play(light.animate.shift(10 * OUT), run_time=5)
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drag_text = Text("Try moving the mouse while pressing d or s")
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drag_text.move_to(light_text)
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@ -426,7 +438,7 @@ SurfaceExample
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self.play(FadeTransform(light_text, drag_text))
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self.wait()
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This scene shows an example of using a three-dimensional surface, and
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This scene shows an example of using a three-dimensional surface, and
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the related usage has been briefly described in the notes.
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- ``.fix_in_frame()`` makes the object not change with the view angle of the screen, and is always displayed at a fixed position on the screen.
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@ -467,7 +479,7 @@ OpeningManimExample
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FadeTransform(intro_words, linear_transform_words)
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)
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self.wait()
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self.play(grid.apply_matrix, matrix, run_time=3)
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self.play(grid.animate.apply_matrix(matrix), run_time=3)
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self.wait()
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# Complex map
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@ -491,12 +503,12 @@ OpeningManimExample
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)
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self.wait()
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self.play(
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moving_c_grid.apply_complex_function, lambda z: z**2,
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moving_c_grid.animate.apply_complex_function(lambda z: z**2),
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run_time=6,
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)
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self.wait(2)
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This scene is a comprehensive application of a two-dimensional scene.
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After seeing these scenes, you have already understood part of the
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After seeing these scenes, you have already understood part of the
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usage of manim. For more examples, see `the video code of 3b1b <https://github.com/3b1b/videos>`_.
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@ -1,10 +1,10 @@
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Quick Start
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===========
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After installing the manim environment according to the instructions on the
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After installing the manim environment according to the instructions on the
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:doc:`installation` page, you can try to make a scene yourself from scratch.
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First, create a new ``.py`` file (such as ``start.py``) according to the following
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First, create a new ``.py`` file (such as ``start.py``) according to the following
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directory structure:
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.. code-block:: text
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@ -45,7 +45,7 @@ A window will pop up on the screen. And then you can :
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- scroll the middle mouse button to move the screen up and down
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- hold down the :kbd:`z` on the keyboard while scrolling the middle mouse button to zoom the screen
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- hold down the :kbd:`s` key on the keyboard and move the mouse to pan the screen
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- hold down the :kbd:`d` key on the keyboard and move the mouse to change the three-dimensional perspective.
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- hold down the :kbd:`d` key on the keyboard and move the mouse to change the three-dimensional perspective.
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Finally, you can close the window and exit the program by pressing :kbd:`q`.
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@ -55,8 +55,8 @@ Run this command again:
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python manim.py start.py SquareToCircle -os
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At this time, no window will pop up. When the program is finished, this rendered
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image will be automatically opened (saved in the subdirectory ``images/`` of the same
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At this time, no window will pop up. When the program is finished, this rendered
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image will be automatically opened (saved in the subdirectory ``images/`` of the same
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level directory of ``start.py`` by default):
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.. image:: ../_static/quickstart/SquareToCircle.png
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@ -67,36 +67,36 @@ Make an image
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Next, let's take a detailed look at what each row does.
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**Line 1**:
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**Line 1**:
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.. code-block:: python
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from manimlib.imports import *
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This will import all the classes that may be used when using manim.
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**Line 3**:
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.. code-block:: python
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class SquareToCircle(Scene):
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Create a :class:`Scene` subclass ``SquareToCircle``, which will be
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Create a :class:`Scene` subclass ``SquareToCircle``, which will be
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the scene you write and render.
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**Line 4**:
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.. code-block:: python
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def construct(self):
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Write the ``construct()`` method, the content of which will determine
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Write the ``construct()`` method, the content of which will determine
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how to create the mobjects in the screen and what operations need to be performed.
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**Line 5**:
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.. code-block:: python
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circle = Circle()
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Create a circle (an instance of the :class:`Circle` class), called ``circle``
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@ -104,7 +104,7 @@ Create a circle (an instance of the :class:`Circle` class), called ``circle``
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**Line 6~7**:
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.. code-block:: python
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circle.set_fill(BLUE, opacity=0.5)
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circle.set_stroke(BLUE_E, width=4)
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@ -116,7 +116,7 @@ Set the circle style by calling the circle's method.
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**Line 9**:
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.. code-block:: python
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self.add(circle)
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Add this circle to the screen through the ``.add()`` method of :class:`Scene`.
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@ -137,7 +137,7 @@ Let's change some codes and add some animations to make videos instead of just p
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circle.set_fill(BLUE, opacity=0.5)
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circle.set_stroke(BLUE_E, width=4)
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square = Square()
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self.play(ShowCreation(square))
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self.wait()
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self.play(ReplacementTransform(square, circle))
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@ -149,51 +149,51 @@ Run this command this time:
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python manim.py start.py SquareToCircle
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The pop-up window will play animations of drawing a square and transforming
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The pop-up window will play animations of drawing a square and transforming
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it into a circle. If you want to save this video, run:
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.. code-block:: sh
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python manim.py start.py SquareToCircle -ow
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This time there will be no pop-up window, but the video file (saved in the subdirectory
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``videos/`` of the same level directory of ``start.py`` by default) will be automatically
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This time there will be no pop-up window, but the video file (saved in the subdirectory
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``videos/`` of the same level directory of ``start.py`` by default) will be automatically
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opened after the operation is over:
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.. raw:: html
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<video class="manim-video" controls loop autoplay src="../_static/quickstart/SquareToCircle.mp4"></video>
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Let's take a look at the code this time. The first 7 lines are the same as the previous
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ones, and the 8th line is similar to the 5th line, which creates an instance of the
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Let's take a look at the code this time. The first 7 lines are the same as the previous
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ones, and the 8th line is similar to the 5th line, which creates an instance of the
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:class:`Square` class and named it ``square``.
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**Line 10**:
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.. code-block:: python
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self.play(ShowCreation(square))
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An animation is played through :class:`Scene`'s ``.play()`` method. :class:`ShowCreation`
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is an animation that shows the process of creating a given mobject.
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is an animation that shows the process of creating a given mobject.
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``self.play(ShowCreation(square))`` is to play the animation of creating ``square``.
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**Line 11**:
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.. code-block:: python
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self.wait()
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Use :class:`Scene`'s ``.wait()`` method to pause (default 1s), you can pass in
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Use :class:`Scene`'s ``.wait()`` method to pause (default 1s), you can pass in
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parameters to indicate the pause time (for example, ``self.wait(3)`` means pause for 3s).
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**Line 12**:
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.. code-block:: python
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self.play(ReplacementTransform(square, circle))
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Play the animation that transforms ``square`` into ``circle``.
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Play the animation that transforms ``square`` into ``circle``.
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``ReplacementTransform(A, B)`` means to transform A into B's pattern and replace A with B.
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**Line 13**: Same as line 11, pause for 1s.
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@ -202,34 +202,34 @@ Play the animation that transforms ``square`` into ``circle``.
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Enable interaction
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------------------
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Interaction is a new feature of the new version. You can add the following line
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Interaction is a new feature of the new version. You can add the following line
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at the end of the code to enable interaction:
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.. code-block:: python
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self.embed()
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||||
Then run ``python manim.py start.py SquareToCircle``.
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Then run ``python manim.py start.py SquareToCircle``.
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After the previous animation is executed, the ipython terminal will be opened on
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the command line. After that, you can continue to write code in it, and the statement
|
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you entered will be executed immediately after pressing :kbd:`Enter`.
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After the previous animation is executed, the ipython terminal will be opened on
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the command line. After that, you can continue to write code in it, and the statement
|
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you entered will be executed immediately after pressing :kbd:`Enter`.
|
||||
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||||
For example: input the following lines (without comment lines) into it respectively
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For example: input the following lines (without comment lines) into it respectively
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||||
(``self.play`` can be abbreviated as ``play`` in this mode):
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||||
.. code-block:: python
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# Stretched 4 times in the vertical direction
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play(circle.stretch, 4, {"dim": 0})
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play(circle.animate.stretch(4, dim=0}))
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# Rotate the ellipse 90°
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play(Rotate(circle, TAU / 4))
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# Move 2 units to the right and shrink to 1/4 of the original
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play(circle.shift, 2 * RIGHT, circle.scale, 0.25)
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play(circle.animate.shift(2 * RIGHT), circle.animate.scale(0.25))
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# Insert 10 curves into circle for non-linear transformation (no animation will play)
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circle.insert_n_curves(10)
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# Apply a complex transformation of f(z)=z^2 to all points on the circle
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play(circle.apply_complex_function, lambda z: z**2)
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play(circle.animate.apply_complex_function(lambda z: z**2))
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# Close the window and exit the program
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exit()
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@ -239,8 +239,8 @@ You will get an animation similar to the following:
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||||
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||||
<video class="manim-video" controls loop autoplay src="../_static/quickstart/SquareToCircleEmbed.mp4"></video>
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If you want to enter the interactive mode directly, you don't have to write an
|
||||
empty scene containing only ``self.embed()``, you can directly run the following command
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If you want to enter the interactive mode directly, you don't have to write an
|
||||
empty scene containing only ``self.embed()``, you can directly run the following command
|
||||
(this will enter the ipython terminal while the window pops up):
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||||
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||||
.. code-block:: sh
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@ -250,7 +250,7 @@ empty scene containing only ``self.embed()``, you can directly run the following
|
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You succeeded!
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||||
--------------
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||||
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||||
After reading the above content, you already know how to use manim.
|
||||
Below you can see some examples, in the :doc:`example_scenes` page.
|
||||
After reading the above content, you already know how to use manim.
|
||||
Below you can see some examples, in the :doc:`example_scenes` page.
|
||||
But before that, you'd better have a look at the :doc:`configuration` of manim.
|
||||
|
||||
|
@ -37,7 +37,7 @@ class OpeningManimExample(Scene):
|
||||
FadeTransform(intro_words, linear_transform_words)
|
||||
)
|
||||
self.wait()
|
||||
self.play(grid.apply_matrix, matrix, run_time=3)
|
||||
self.play(grid.animate.apply_matrix(matrix), run_time=3)
|
||||
self.wait()
|
||||
|
||||
# Complex map
|
||||
@ -61,7 +61,7 @@ class OpeningManimExample(Scene):
|
||||
)
|
||||
self.wait()
|
||||
self.play(
|
||||
moving_c_grid.apply_complex_function, lambda z: z**2,
|
||||
moving_c_grid.animate.apply_complex_function(lambda z: z**2),
|
||||
run_time=6,
|
||||
)
|
||||
self.wait(2)
|
||||
@ -72,35 +72,44 @@ class AnimatingMethods(Scene):
|
||||
grid = Tex(r"\pi").get_grid(10, 10, height=4)
|
||||
self.add(grid)
|
||||
|
||||
# If you pass in a mobject method to the scene's "play" function,
|
||||
# it will apply an animation interpolating between the mobject's
|
||||
# initial state and whatever happens when you apply that method.
|
||||
# For example, calling grid.shift(2 * LEFT) would shift it two units
|
||||
# to the left, but the following line animates that motion.
|
||||
self.play(grid.shift, 2 * LEFT)
|
||||
# You can animate the application of mobject methods with the
|
||||
# ".animate" syntax:
|
||||
self.play(grid.animate.shift(LEFT))
|
||||
|
||||
# Alternatively, you can use the older syntax by passing the
|
||||
# method and then the arguments to the scene's "play" function:
|
||||
self.play(grid.shift, LEFT)
|
||||
|
||||
# Both of those will interpolate between the mobject's initial
|
||||
# state and whatever happens when you apply that method.
|
||||
# For this example, calling grid.shift(LEFT) would shift the
|
||||
# grid one unit to the left, but both of the previous calls to
|
||||
# "self.play" animate that motion.
|
||||
|
||||
# The same applies for any method, including those setting colors.
|
||||
self.play(grid.set_color, YELLOW)
|
||||
self.play(grid.animate.set_color(YELLOW))
|
||||
self.wait()
|
||||
self.play(grid.set_submobject_colors_by_gradient, BLUE, GREEN)
|
||||
self.play(grid.animate.set_submobject_colors_by_gradient(BLUE, GREEN))
|
||||
self.wait()
|
||||
self.play(grid.set_height, TAU - MED_SMALL_BUFF)
|
||||
self.play(grid.animate.set_height(TAU - MED_SMALL_BUFF))
|
||||
self.wait()
|
||||
|
||||
# The method Mobject.apply_complex_function lets you apply arbitrary
|
||||
# complex functions, treating the points defining the mobject as
|
||||
# complex numbers.
|
||||
self.play(grid.apply_complex_function, np.exp, run_time=5)
|
||||
self.play(grid.animate.apply_complex_function(np.exp), run_time=5)
|
||||
self.wait()
|
||||
|
||||
# Even more generally, you could apply Mobject.apply_function,
|
||||
# which takes in functions form R^3 to R^3
|
||||
self.play(
|
||||
grid.apply_function,
|
||||
lambda p: [
|
||||
p[0] + 0.5 * math.sin(p[1]),
|
||||
p[1] + 0.5 * math.sin(p[0]),
|
||||
p[2]
|
||||
],
|
||||
grid.animate.apply_function(
|
||||
lambda p: [
|
||||
p[0] + 0.5 * math.sin(p[1]),
|
||||
p[1] + 0.5 * math.sin(p[0]),
|
||||
p[2]
|
||||
]
|
||||
),
|
||||
run_time=5,
|
||||
)
|
||||
self.wait()
|
||||
@ -294,18 +303,18 @@ class UpdatersExample(Scene):
|
||||
|
||||
# Notice that the brace and label track with the square
|
||||
self.play(
|
||||
square.scale, 2,
|
||||
square.animate.scale(2),
|
||||
rate_func=there_and_back,
|
||||
run_time=2,
|
||||
)
|
||||
self.wait()
|
||||
self.play(
|
||||
square.set_width, 5, {"stretch": True},
|
||||
square.set_width(5, stretch=True),
|
||||
run_time=3,
|
||||
)
|
||||
self.wait()
|
||||
self.play(
|
||||
square.set_width, 2,
|
||||
square.animate.set_width(2),
|
||||
run_time=3
|
||||
)
|
||||
self.wait()
|
||||
@ -398,8 +407,8 @@ class GraphExample(Scene):
|
||||
lambda: axes.i2gp(x_tracker.get_value(), parabola)
|
||||
)
|
||||
|
||||
self.play(x_tracker.set_value, 4, run_time=3)
|
||||
self.play(x_tracker.set_value, -2, run_time=3)
|
||||
self.play(x_tracker.animate.set_value(4), run_time=3)
|
||||
self.play(x_tracker.animate.set_value(-2), run_time=3)
|
||||
self.wait()
|
||||
|
||||
|
||||
@ -442,9 +451,9 @@ class CoordinateSystemExample(Scene):
|
||||
dot = Dot(color=RED)
|
||||
dot.move_to(axes.c2p(0, 0))
|
||||
self.play(FadeIn(dot, scale=0.5))
|
||||
self.play(dot.move_to, axes.c2p(3, 2))
|
||||
self.play(dot.animate.move_to(axes.c2p(3, 2)))
|
||||
self.wait()
|
||||
self.play(dot.move_to, axes.c2p(5, 0.5))
|
||||
self.play(dot.animate.move_to(axes.c2p(5, 0.5)))
|
||||
self.wait()
|
||||
|
||||
# Similarly, you can call axes.point_to_coords, or axes.p2c
|
||||
@ -461,9 +470,9 @@ class CoordinateSystemExample(Scene):
|
||||
ShowCreation(h_line),
|
||||
ShowCreation(v_line),
|
||||
)
|
||||
self.play(dot.move_to, axes.c2p(3, -2))
|
||||
self.play(dot.animate.move_to(axes.c2p(3, -2)))
|
||||
self.wait()
|
||||
self.play(dot.move_to, axes.c2p(1, 1))
|
||||
self.play(dot.animate.move_to(axes.c2p(1, 1)))
|
||||
self.wait()
|
||||
|
||||
# If we tie the dot to a particular set of coordinates, notice
|
||||
@ -471,8 +480,8 @@ class CoordinateSystemExample(Scene):
|
||||
# system defined by them.
|
||||
f_always(dot.move_to, lambda: axes.c2p(1, 1))
|
||||
self.play(
|
||||
axes.scale, 0.75,
|
||||
axes.to_corner, UL,
|
||||
axes.animate.scale(0.75),
|
||||
axes.animate.to_corner(UL),
|
||||
run_time=2,
|
||||
)
|
||||
self.wait()
|
||||
@ -546,8 +555,8 @@ class SurfaceExample(Scene):
|
||||
self.play(
|
||||
Transform(surface, surfaces[2]),
|
||||
# Move camera frame during the transition
|
||||
frame.increment_phi, -10 * DEGREES,
|
||||
frame.increment_theta, -20 * DEGREES,
|
||||
frame.animate.increment_phi(-10 * DEGREES),
|
||||
frame.animate.increment_theta(-20 * DEGREES),
|
||||
run_time=3
|
||||
)
|
||||
# Add ambient rotation
|
||||
@ -562,8 +571,8 @@ class SurfaceExample(Scene):
|
||||
light = self.camera.light_source
|
||||
self.add(light)
|
||||
light.save_state()
|
||||
self.play(light.move_to, 3 * IN, run_time=5)
|
||||
self.play(light.shift, 10 * OUT, run_time=5)
|
||||
self.play(light.animate.move_to(3 * IN), run_time=5)
|
||||
self.play(light.animate.shift(10 * OUT), run_time=5)
|
||||
|
||||
drag_text = Text("Try moving the mouse while pressing d or s")
|
||||
drag_text.move_to(light_text)
|
||||
@ -593,9 +602,9 @@ class InteractiveDevlopment(Scene):
|
||||
# the interactive shell
|
||||
self.play(ReplacementTransform(square, circle))
|
||||
self.wait()
|
||||
self.play(circle.stretch, 4, 0)
|
||||
self.play(circle.animate.stretch(4, 0))
|
||||
self.play(Rotate(circle, 90 * DEGREES))
|
||||
self.play(circle.shift, 2 * RIGHT, circle.scale, 0.25)
|
||||
self.play(circle.animate.shift(2 * RIGHT, circle.scale, 0.25))
|
||||
|
||||
text = Text("""
|
||||
In general, using the interactive shell
|
||||
|
Reference in New Issue
Block a user