mirror of
https://github.com/3b1b/manim.git
synced 2025-07-30 05:24:22 +08:00
Add ANGLE_THRESHOLD constant
This commit is contained in:
@ -42,8 +42,10 @@ const float AUTO_JOINT = 0;
|
||||
const float ROUND_JOINT = 1;
|
||||
const float BEVEL_JOINT = 2;
|
||||
const float MITER_JOINT = 3;
|
||||
|
||||
const float PI = 3.141592653;
|
||||
const float DISJOINT_CONST = 404.0;
|
||||
const float ANGLE_THRESHOLD = 1e-3;
|
||||
|
||||
|
||||
#INSERT quadratic_bezier_geometry_functions.glsl
|
||||
@ -56,7 +58,7 @@ void create_joint(float angle, vec2 unit_tan, float buff,
|
||||
vec2 static_c0, out vec2 changing_c0,
|
||||
vec2 static_c1, out vec2 changing_c1){
|
||||
float shift;
|
||||
if(abs(angle) < 1e-3){
|
||||
if(abs(angle) < ANGLE_THRESHOLD){
|
||||
// No joint
|
||||
shift = 0;
|
||||
}else if(joint_type == MITER_JOINT){
|
||||
@ -131,7 +133,7 @@ int get_corners(
|
||||
void main() {
|
||||
if (distance(verts[0], verts[1]) == 0 && distance(verts[1], verts[2]) == 0) return;
|
||||
|
||||
bezier_degree = (abs(v_joint_angle[1]) < 1e-3) ? 1.0 : 2.0;
|
||||
bezier_degree = (abs(v_joint_angle[1]) < ANGLE_THRESHOLD) ? 1.0 : 2.0;
|
||||
vec3 unit_normal = get_unit_normal(vec3[3](verts[0], verts[1], verts[2]));
|
||||
|
||||
// Adjust stroke width based on distance from the camera
|
||||
|
Reference in New Issue
Block a user