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Allow for passing shader uniforms from mobjects
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@ -371,13 +371,14 @@ class Camera(object):
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for name, path in info["texture_paths"].items():
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tid = self.get_texture_id(path)
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shader[name].value = tid
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for name, value in info["uniforms"].items():
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shader[name].value = value
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self.set_shader_uniforms(shader)
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self.id_to_shader[sid] = shader
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return self.id_to_shader[sid]
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def set_shader_uniforms(self, shader):
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# TODO, think about how uniforms come from mobjects as well.
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if shader is None:
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return
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