Revert "Revert back from the needs_new_unit_normal change in favor of recomputation"

This reverts commit d8deec8f813166b9bf42960acb0f6da4349712e7.
This commit is contained in:
Grant Sanderson
2022-12-22 12:03:33 -07:00
parent fca7c0609a
commit b7d473ff43

View File

@ -100,6 +100,7 @@ class VMobject(Mobject):
self.flat_stroke = flat_stroke self.flat_stroke = flat_stroke
self.needs_new_triangulation = True self.needs_new_triangulation = True
self.needs_new_unit_normal = True
self.triangulation = np.zeros(0, dtype='i4') self.triangulation = np.zeros(0, dtype='i4')
super().__init__(**kwargs) super().__init__(**kwargs)
@ -771,7 +772,7 @@ class VMobject(Mobject):
]) ])
def get_unit_normal(self, recompute: bool = False) -> Vect3: def get_unit_normal(self, recompute: bool = False) -> Vect3:
if not recompute: if not self.needs_new_unit_normal and not recompute:
return self.data["unit_normal"][0] return self.data["unit_normal"][0]
if self.get_num_points() < 3: if self.get_num_points() < 3:
@ -788,11 +789,12 @@ class VMobject(Mobject):
points[2] - points[1], points[2] - points[1],
) )
self.data["unit_normal"][:] = normal self.data["unit_normal"][:] = normal
self.needs_new_unit_normal = False
return normal return normal
def refresh_unit_normal(self): def refresh_unit_normal(self):
for mob in self.get_family(): for mob in self.get_family():
mob.get_unit_normal(recompute=True) mob.needs_new_unit_normal = True
return self return self
# Alignment # Alignment