Typo fix for primitive

This commit is contained in:
Grant Sanderson
2020-12-04 08:11:33 -08:00
parent 6ead1ceca6
commit b64875fd55
4 changed files with 7 additions and 7 deletions

View File

@ -45,7 +45,7 @@ class Mobject(Container):
"vert_shader_file": "",
"geom_shader_file": "",
"frag_shader_file": "",
"render_primative": moderngl.TRIANGLE_STRIP,
"render_primitive": moderngl.TRIANGLE_STRIP,
"texture_paths": None,
"depth_test": False,
# If true, the mobject will not get rotated according to camera position
@ -1239,7 +1239,7 @@ class Mobject(Container):
frag_file=self.frag_shader_file,
texture_paths=self.texture_paths,
depth_test=self.depth_test,
render_primative=self.render_primative,
render_primitive=self.render_primitive,
)
def refresh_shader_wrapper_id(self):