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Minor comment changes and clean up
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@ -443,13 +443,12 @@ class Succession(Animation):
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# Beware: This does NOT take care of calling update(0) on the subanimation.
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# This was important to avoid a pernicious possibility in which subanimations were called
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# with update(0) twice, which could in turn call a sub-Succession with update(0) four times,
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# with update twice, which could in turn call a sub-Succession with update four times,
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# continuing exponentially.
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def jump_to_start_of_anim(self, index):
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if index != self.current_anim_index:
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self.mobject.remove(*self.mobject.submobjects) # Should probably have a cleaner "remove_all" method...
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for m in self.scene_mobjects_at_time[index].submobjects:
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self.mobject.add(m)
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self.mobject.add(*self.scene_mobjects_at_time[index].submobjects)
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self.mobject.add(self.animations[index].mobject)
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for i in range(index):
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@ -459,10 +458,9 @@ class Succession(Animation):
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self.current_alpha = self.critical_alphas[index]
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def update_mobject(self, alpha):
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if alpha == self.current_alpha:
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return
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if self.num_anims == 0:
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# This probably doesn't matter for anything, but just in case,
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# we want it in the future, we set current_alpha even in this case
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self.current_alpha = alpha
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return
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