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Be sure get_triangulation is called before orientation data is read in
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@ -1172,8 +1172,8 @@ class VMobject(Mobject):
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return self
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return self
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def get_fill_shader_wrapper(self) -> ShaderWrapper:
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def get_fill_shader_wrapper(self) -> ShaderWrapper:
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self.fill_shader_wrapper.vert_data = self.get_fill_shader_data()
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self.fill_shader_wrapper.vert_indices = self.get_triangulation()
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self.fill_shader_wrapper.vert_indices = self.get_triangulation()
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self.fill_shader_wrapper.vert_data = self.get_fill_shader_data()
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self.fill_shader_wrapper.uniforms = self.get_shader_uniforms()
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self.fill_shader_wrapper.uniforms = self.get_shader_uniforms()
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self.fill_shader_wrapper.depth_test = self.depth_test
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self.fill_shader_wrapper.depth_test = self.depth_test
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return self.fill_shader_wrapper
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return self.fill_shader_wrapper
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