Extended DecimalNumber to handles complex numbers and background rectangles

This commit is contained in:
Grant Sanderson
2018-01-23 13:42:18 -08:00
parent bf5480c33b
commit a389e5353f

View File

@ -3,6 +3,7 @@ from mobject.vectorized_mobject import VMobject, VGroup, VectorizedPoint
from mobject.tex_mobject import TexMobject
from animation import Animation
from animation.continual_animation import ContinualAnimation
from topics.geometry import BackgroundRectangle
from scene import Scene
from helpers import *
@ -12,18 +13,31 @@ class DecimalNumber(VMobject):
"digit_to_digit_buff" : 0.05,
"show_ellipsis" : False,
"unit" : None,
"include_background_rectangle" : False,
}
def __init__(self, number, **kwargs):
digest_config(self, kwargs, locals())
num_string = '%.*f'%(self.num_decimal_points, number)
negative_zero_string = "-%.*f"%(self.num_decimal_points, 0.)
if num_string == negative_zero_string:
num_string = num_string[1:]
VMobject.__init__(self, *[
TexMobject(char)
for char in num_string
], **kwargs)
VMobject.__init__(self, **kwargs)
self.number = number
ndp = self.num_decimal_points
#Build number string
if isinstance(number, complex):
num_string = '%.*f%s%.*fi'%(
ndp, number.real,
"-" if number.imag < 0 else "+",
ndp, abs(number.imag)
)
else:
num_string = '%.*f'%(ndp, number)
negative_zero_string = "-%.*f"%(ndp, 0.)
if num_string == negative_zero_string:
num_string = num_string[1:]
self.add(*[
TexMobject(char, **kwargs)
for char in num_string
])
#Add non-numerical bits
if self.show_ellipsis:
self.add(TexMobject("\\dots"))
@ -35,28 +49,27 @@ class DecimalNumber(VMobject):
aligned_edge = DOWN
)
if num_string.startswith("-"):
minus = self.submobjects[0]
minus.next_to(
self.submobjects[1], LEFT,
buff = self.digit_to_digit_buff
)
#Handle alignment of parts that should be aligned
#to the bottom
for i, c in enumerate(num_string):
if c == "-" and len(num_string) > i+1:
self[i].align_to(self[i+1], alignment_vect = UP)
if self.unit == "\\circ":
self[-1].align_to(self, UP)
#
if self.include_background_rectangle:
#TODO, is this the best way to handle
#background rectangles?
self.background_rectangle = BackgroundRectangle(self)
self.submobjects = [
self.background_rectangle,
VGroup(*self.submobjects)
]
class Integer(VGroup):
class Integer(DecimalNumber):
CONFIG = {
"digit_buff" : 0.8*SMALL_BUFF
"num_decimal_points" : 0,
}
def __init__(self, integer, **kwargs):
self.number = integer
num_str = str(integer)
VGroup.__init__(self, *map(TexMobject, num_str), **kwargs)
self.arrange_submobjects(
RIGHT, buff = self.digit_buff, aligned_edge = DOWN
)
if num_str[0] == "-":
self[0].next_to(self[1], LEFT, buff = SMALL_BUFF)
class ChangingDecimal(Animation):
CONFIG = {