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Posterior update animations in eop/bayes
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@ -11,253 +11,20 @@ from animation.simple_animations import Rotating
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from topics.geometry import Circle, Line, Rectangle, Square, Arc, Polygon
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from topics.three_dimensions import Cube
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class DeckOfCards(VGroup):
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def __init__(self, **kwargs):
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possible_values = map(str, range(1, 11)) + ["J", "Q", "K"]
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possible_suits = ["hearts", "diamonds", "spades", "clubs"]
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VGroup.__init__(self, *[
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PlayingCard(value = value, suit = suit, **kwargs)
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for value in possible_values
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for suit in possible_suits
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])
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class PlayingCard(VGroup):
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class SunGlasses(SVGMobject):
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CONFIG = {
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"value" : None,
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"suit" : None,
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"key" : None, ##String like "8H" or "KS"
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"height" : 2,
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"height_to_width" : 3.5/2.5,
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"card_height_to_symbol_height" : 7,
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"card_width_to_corner_num_width" : 10,
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"card_height_to_corner_num_height" : 10,
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"color" : LIGHT_GREY,
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"turned_over" : False,
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"possible_suits" : ["hearts", "diamonds", "spades", "clubs"],
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"possible_values" : map(str, range(2, 11)) + ["J", "Q", "K", "A"],
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"file_name" : "sunglasses",
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"glasses_width_to_eyes_width" : 1.1,
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}
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def __init__(self, key = None, **kwargs):
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VGroup.__init__(self, key = key, **kwargs)
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def generate_points(self):
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self.add(Rectangle(
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height = self.height,
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width = self.height/self.height_to_width,
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stroke_color = WHITE,
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stroke_width = 2,
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fill_color = self.color,
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fill_opacity = 1,
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))
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if self.turned_over:
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self.set_fill(DARK_GREY)
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self.set_stroke(LIGHT_GREY)
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contents = VectorizedPoint(self.get_center())
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else:
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value = self.get_value()
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symbol = self.get_symbol()
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design = self.get_design(value, symbol)
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corner_numbers = self.get_corner_numbers(value, symbol)
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contents = VGroup(design, corner_numbers)
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self.design = design
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self.corner_numbers = corner_numbers
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self.add(contents)
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def get_value(self):
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value = self.value
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if value is None:
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if self.key is not None:
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value = self.key[:-1]
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else:
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value = random.choice(self.possible_values)
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value = string.upper(str(value))
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if value == "1":
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value = "A"
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if value not in self.possible_values:
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raise Exception("Invalid card value")
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face_card_to_value = {
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"J" : 11,
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"Q" : 12,
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"K" : 13,
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"A" : 14,
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}
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try:
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self.numerical_value = int(value)
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except:
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self.numerical_value = face_card_to_value[value]
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return value
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def get_symbol(self):
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suit = self.suit
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if suit is None:
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if self.key is not None:
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suit = dict([
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(string.upper(s[0]), s)
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for s in self.possible_suits
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])[string.upper(self.key[-1])]
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else:
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suit = random.choice(self.possible_suits)
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if suit not in self.possible_suits:
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raise Exception("Invalud suit value")
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self.suit = suit
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symbol_height = float(self.height) / self.card_height_to_symbol_height
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symbol = SuitSymbol(suit, height = symbol_height)
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return symbol
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def get_design(self, value, symbol):
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if value == "A":
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return self.get_ace_design(symbol)
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if value in map(str, range(2, 11)):
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return self.get_number_design(value, symbol)
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else:
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return self.get_face_card_design(value, symbol)
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def get_ace_design(self, symbol):
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design = symbol.copy().scale(1.5)
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design.move_to(self)
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return design
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def get_number_design(self, value, symbol):
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num = int(value)
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n_rows = {
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2 : 2,
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3 : 3,
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4 : 2,
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5 : 2,
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6 : 3,
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7 : 3,
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8 : 3,
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9 : 4,
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10 : 4,
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}[num]
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n_cols = 1 if num in [2, 3] else 2
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insertion_indices = {
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5 : [0],
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7 : [0],
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8 : [0, 1],
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9 : [1],
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10 : [0, 2],
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}.get(num, [])
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top = self.get_top() + symbol.get_height()*DOWN
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bottom = self.get_bottom() + symbol.get_height()*UP
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column_points = [
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interpolate(top, bottom, alpha)
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for alpha in np.linspace(0, 1, n_rows)
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]
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design = VGroup(*[
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symbol.copy().move_to(point)
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for point in column_points
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])
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if n_cols == 2:
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space = 0.2*self.get_width()
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column_copy = design.copy().shift(space*RIGHT)
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design.shift(space*LEFT)
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design.add(*column_copy)
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design.add(*[
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symbol.copy().move_to(
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center_of_mass(column_points[i:i+2])
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)
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for i in insertion_indices
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])
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for symbol in design:
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if symbol.get_center()[1] < self.get_center()[1]:
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symbol.rotate_in_place(np.pi)
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return design
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def get_face_card_design(self, value, symbol):
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from topics.characters import PiCreature
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sub_rect = Rectangle(
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stroke_color = BLACK,
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fill_opacity = 0,
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height = 0.9*self.get_height(),
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width = 0.6*self.get_width(),
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def __init__(self, pi_creature, **kwargs):
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SVGMobject.__init__(self, **kwargs)
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self.set_stroke(WHITE, width = 0)
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self.set_fill(GREY, 1)
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self.scale_to_fit_width(
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self.glasses_width_to_eyes_width*pi_creature.eyes.get_width()
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)
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sub_rect.move_to(self)
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self.move_to(pi_creature.eyes, UP)
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pi_color = average_color(symbol.get_color(), GREY)
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pi_mode = {
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"J" : "plain",
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"Q" : "thinking",
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"K" : "hooray"
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}[value]
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pi_creature = PiCreature(
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mode = pi_mode,
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color = pi_color,
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)
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pi_creature.scale_to_fit_width(0.8*sub_rect.get_width())
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if value in ["Q", "K"]:
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prefix = "king" if value == "K" else "queen"
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crown = SVGMobject(file_name = prefix + "_crown")
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crown.set_stroke(width = 0)
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crown.set_fill(YELLOW, 1)
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crown.stretch_to_fit_width(0.5*sub_rect.get_width())
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crown.stretch_to_fit_height(0.17*sub_rect.get_height())
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crown.move_to(pi_creature.eyes.get_center(), DOWN)
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pi_creature.add_to_back(crown)
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to_top_buff = 0
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else:
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to_top_buff = SMALL_BUFF*sub_rect.get_height()
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pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
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# pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)
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pi_copy = pi_creature.copy()
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pi_copy.rotate(np.pi, about_point = sub_rect.get_center())
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return VGroup(sub_rect, pi_creature, pi_copy)
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def get_corner_numbers(self, value, symbol):
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value_mob = TextMobject(value)
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width = self.get_width()/self.card_width_to_corner_num_width
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height = self.get_height()/self.card_height_to_corner_num_height
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value_mob.scale_to_fit_width(width)
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value_mob.stretch_to_fit_height(height)
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value_mob.next_to(
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self.get_corner(UP+LEFT), DOWN+RIGHT,
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buff = MED_LARGE_BUFF*width
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)
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value_mob.highlight(symbol.get_color())
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corner_symbol = symbol.copy()
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corner_symbol.scale_to_fit_width(width)
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corner_symbol.next_to(
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value_mob, DOWN,
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buff = MED_SMALL_BUFF*width
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)
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corner_group = VGroup(value_mob, corner_symbol)
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opposite_corner_group = corner_group.copy()
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opposite_corner_group.rotate(
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np.pi, about_point = self.get_center()
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)
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return VGroup(corner_group, opposite_corner_group)
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class SuitSymbol(SVGMobject):
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CONFIG = {
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"height" : 0.5,
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"fill_opacity" : 1,
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"stroke_width" : 0,
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"red" : "#D02028",
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"black" : BLACK,
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}
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def __init__(self, suit_name, **kwargs):
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digest_config(self, kwargs)
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suits_to_colors = {
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"hearts" : self.red,
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"diamonds" : self.red,
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"spades" : self.black,
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"clubs" : self.black,
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}
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if suit_name not in suits_to_colors:
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raise Exception("Invalid suit name")
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SVGMobject.__init__(self, file_name = suit_name, **kwargs)
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color = suits_to_colors[suit_name]
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self.set_stroke(width = 0)
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self.set_fill(color, 1)
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self.scale_to_fit_height(self.height)
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class Speedometer(VMobject):
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CONFIG = {
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