Increase threshold for discarding fill fragments

This commit is contained in:
Grant Sanderson
2023-01-26 22:41:23 -08:00
parent 7a59cc2f03
commit 8f6c14ad5f

View File

@ -140,7 +140,7 @@ def get_fill_palette(ctx) -> Tuple[Framebuffer, VertexArray]:
in vec2 v_textcoord;
out vec4 color;
const float MIN_RGB = 2.0 / 256;
const float MIN_RGB = 3.0 / 256;
void main() {
// Apply poor man's anti-aliasing