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Increase threshold for discarding fill fragments
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@ -140,7 +140,7 @@ def get_fill_palette(ctx) -> Tuple[Framebuffer, VertexArray]:
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in vec2 v_textcoord;
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out vec4 color;
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const float MIN_RGB = 2.0 / 256;
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const float MIN_RGB = 3.0 / 256;
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void main() {
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// Apply poor man's anti-aliasing
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