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div_curl project up to ChangingElectricField
This commit is contained in:
@ -1,8 +1,18 @@
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from big_ol_pile_of_manim_imports import *
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DEFAULT_SCALAR_FIELD_COLORS = [BLUE_E, WHITE, RED]
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# Quick note to anyone coming to this file with the
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# intent of recreating animations from the video. Some
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# of these, espeically those involving StreamLineAnimation,
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# can take an extremely long time to run, but much of the
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# computational cost is just for giving subtle little effects
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# which don't matter too much. Switching the line_anim_class
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# to ShowPassingFlash will give significant speedups, as will
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# increasing the values of delta_x and delta_y in sampling for
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# the streamlines. Certainly while developing, things were not
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# run at production quality.
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# Helper functions
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def get_flow_start_points(x_min=-8, x_max=8,
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@ -109,12 +119,68 @@ def get_color_field_image_file(scalar_func,
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image.save(full_path)
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return full_path
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def vec_tex(s):
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return "\\vec{\\textbf{%s}}" % s
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def four_swirls_function(point):
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x, y = point[:2]
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result = (y**3 - 4 * y) * RIGHT + (x**3 - 16 * x) * UP
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result *= 0.05
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norm = np.linalg.norm(result)
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if norm == 0:
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return result
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# result *= 2 * sigmoid(norm) / norm
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return result
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def get_force_field_func(*point_strength_pairs):
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def func(point):
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result = np.array(ORIGIN)
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for center, strength in point_strength_pairs:
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to_center = center - point
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norm = np.linalg.norm(to_center)
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if norm == 0:
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continue
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to_center /= norm**3
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to_center *= strength
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result += to_center
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return result
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return func
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def get_chraged_particle(color, sign, radius=0.1):
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result = Circle(
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stroke_color=WHITE,
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stroke_width=0.5,
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fill_color=color,
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fill_opacity=0.8,
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radius=radius
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)
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sign = TexMobject(sign)
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sign.set_stroke(WHITE, 1)
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sign.scale_to_fit_width(0.5 * result.get_width())
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sign.move_to(result)
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result.add(sign)
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return result
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def get_proton(radius=0.1):
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return get_chraged_particle(RED, "+", radius)
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def get_electron(radius=0.05):
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return get_chraged_particle(BLUE, "-", radius)
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# Mobjects
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class StreamLines(VGroup):
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CONFIG = {
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"start_points_generator": get_flow_start_points,
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"start_points_generator_config": {},
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"dt": 0.05,
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"virtual_time": 15,
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"n_anchors_per_line": 40,
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@ -124,6 +190,7 @@ class StreamLines(VGroup):
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"min_magnitude": 0.5,
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"max_magnitude": 1.5,
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"colors": DEFAULT_SCALAR_FIELD_COLORS,
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"cutoff_norm": 15,
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}
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def __init__(self, func, **kwargs):
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@ -131,16 +198,19 @@ class StreamLines(VGroup):
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self.func = func
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dt = self.dt
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start_points = self.start_points_generator()
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start_points = self.start_points_generator(
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**self.start_points_generator_config
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)
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for point in start_points:
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points = [point]
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for t in np.arange(0, self.virtual_time, dt):
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last_point = points[-1]
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points.append(last_point + dt * func(last_point))
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if np.linalg.norm(last_point) > self.cutoff_norm:
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break
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line = VMobject()
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line.set_points_smoothly(
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points[::(len(points) / self.n_anchors_per_line)]
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)
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step = max(1, len(points) / self.n_anchors_per_line)
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line.set_points_smoothly(points[::step])
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self.add(line)
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self.set_stroke(self.stroke_color, self.stroke_width)
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@ -174,9 +244,12 @@ class VectorField(VGroup):
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def __init__(self, func, **kwargs):
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VGroup.__init__(self, **kwargs)
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self.func = func
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rgb_gradient_function = get_rgb_gradient_function(
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self.min_magnitude, self.max_magnitude, self.colors,
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self.min_magnitude,
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self.max_magnitude,
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self.colors,
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flip_alphas=False
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)
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for x in np.arange(self.x_min, self.x_max, self.delta_x):
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@ -188,6 +261,7 @@ class VectorField(VGroup):
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output *= 0
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else:
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output *= self.length_func(norm) / norm
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# new_norm = np.linalg.norm(output)
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vect = Vector(output)
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vect.shift(point)
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vect.set_fill(rgb_to_color(
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@ -234,6 +308,9 @@ class VectorFieldPointFlow(VectorFieldFlow):
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)
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# TODO: Make it so that you can have a group of streamlines
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# varying in response to a changing vector field, and still
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# animate the resulting flow
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class ShowPassingFlashWithThinningStrokeWidth(AnimationGroup):
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CONFIG = {
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"n_segments": 10,
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@ -564,13 +641,16 @@ class Introduction(Scene):
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delta_y = 0.1
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return StreamLines(
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func,
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start_points_generator=lambda: get_flow_start_points(
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x_min=-8, x_max=-7, y_min=-4, y_max=4,
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delta_x=delta_x,
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delta_y=delta_y,
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n_repeats=1,
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noise_factor=0.1,
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),
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start_points_generator_config={
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"x_min": -8,
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"x_max": -7,
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"y_min": -4,
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"y_max": 4,
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"delta_x": delta_x,
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"delta_y": delta_y,
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"n_repeats": 1,
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"noise_factor": 0.1,
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},
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stroke_width=2,
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)
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@ -619,7 +699,7 @@ class ElectricField(Introduction, MovingCameraScene):
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)
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protons, electrons = groups = [
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VGroup(*[method(radius=0.2) for x in range(20)])
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for method in self.get_proton, self.get_electron
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for method in get_proton, get_electron
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]
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for group in groups:
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group.arrange_submobjects(RIGHT, buff=MED_SMALL_BUFF)
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@ -648,7 +728,7 @@ class ElectricField(Introduction, MovingCameraScene):
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unit_circle = self.unit_circle
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protons = VGroup(*[
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self.get_proton().move_to(
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get_proton().move_to(
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rotate_vector(0.275 * n * RIGHT, angle)
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)
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for n in range(4)
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@ -658,7 +738,7 @@ class ElectricField(Introduction, MovingCameraScene):
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])
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jiggling_protons = JigglingSubmobjects(protons)
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electrons = VGroup(*[
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self.get_electron().move_to(
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get_electron().move_to(
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proton.get_center() +
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proton.radius * rotate_vector(RIGHT, angle)
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)
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@ -735,32 +815,25 @@ class ElectricField(Introduction, MovingCameraScene):
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rate_func=there_and_back,
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))
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# Helpers
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def get_chraged_particle(self, color, sign, radius=0.1):
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result = Circle(
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stroke_color=WHITE,
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stroke_width=0.5,
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fill_color=color,
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fill_opacity=0.8,
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radius=radius
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)
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sign = TexMobject(sign)
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sign.set_stroke(WHITE, 1)
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sign.scale_to_fit_width(0.5 * result.get_width())
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sign.move_to(result)
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result.add(sign)
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return result
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def get_proton(self, radius=0.1):
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return self.get_chraged_particle(RED, "+", radius)
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def get_electron(self, radius=0.05):
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return self.get_chraged_particle(BLUE, "-", radius)
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class AskQuestions(TeacherStudentsScene):
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def construct(self):
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div_tex = TexMobject("\\nabla \\cdot", vec_tex("v"))
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curl_tex = TexMobject("\\nabla \\times", vec_tex("v"))
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div_name = TextMobject("Divergence")
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curl_name = TextMobject("Curl")
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div = VGroup(div_name, div_tex)
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curl = VGroup(curl_name, curl_tex)
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for group in div, curl:
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group[1].set_color_by_tex(vec_tex("v"), YELLOW)
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group.arrange_submobjects(DOWN)
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topics = VGroup(div, curl)
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topics.arrange_submobjects(DOWN, buff=LARGE_BUFF)
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topics.move_to(self.hold_up_spot, DOWN)
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div.save_state()
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div.move_to(self.hold_up_spot, DOWN)
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screen = self.screen
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self.student_says(
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"What does fluid flow have \\\\ to do with electricity?",
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added_anims=[self.teacher.change, "happy"]
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@ -770,4 +843,290 @@ class AskQuestions(TeacherStudentsScene):
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"And you mentioned \\\\ complex numbers?",
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student_index=0,
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)
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self.wait(3)
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self.play(
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FadeInFromDown(div),
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self.teacher.change, "raise_right_hand",
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FadeOut(self.students[0].bubble),
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FadeOut(self.students[0].bubble.content),
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self.get_student_changes(*["pondering"] * 3)
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)
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self.play(
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FadeInFromDown(curl),
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div.restore
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)
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self.wait()
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self.look_at(self.screen)
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self.wait()
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self.change_all_student_modes("hooray", look_at_arg=screen)
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self.wait(3)
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topics.generate_target()
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topics.target.to_edge(LEFT, buff=LARGE_BUFF)
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arrow = TexMobject("\\leftrightarrow")
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arrow.scale(2)
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arrow.next_to(topics.target, RIGHT, buff=LARGE_BUFF)
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screen.next_to(arrow, RIGHT, LARGE_BUFF)
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complex_analysis = TextMobject("Complex analysis")
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complex_analysis.next_to(screen, UP)
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self.play(
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MoveToTarget(topics),
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self.get_student_changes(
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"confused", "sassy", "erm",
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look_at_arg=topics.target
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),
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self.teacher.change, "pondering", screen
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)
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self.play(
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Write(arrow),
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FadeInFromDown(complex_analysis)
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)
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self.look_at(screen)
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self.wait(6)
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class IntroduceVectorField(Scene):
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CONFIG = {
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"vector_field_config": {
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# "delta_x": 2,
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# "delta_y": 2,
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"delta_x": 0.5,
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"delta_y": 0.5,
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},
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"stream_line_config": {
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"start_points_generator_config": {
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# "delta_x": 1,
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# "delta_y": 1,
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"delta_x": 0.25,
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"delta_y": 0.25,
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},
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"virtual_time": 3,
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},
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"stream_line_animation_config": {
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# "line_anim_class": ShowPassingFlash,
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"line_anim_class": ShowPassingFlashWithThinningStrokeWidth,
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}
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}
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def construct(self):
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self.add_plane()
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self.add_title()
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self.points_to_vectors()
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self.show_fluid_flow()
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self.show_gravitational_force()
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self.show_magnetic_force()
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self.show_fluid_flow()
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def add_plane(self):
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plane = self.plane = NumberPlane()
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plane.add_coordinates()
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plane.remove(plane.coordinate_labels[-1])
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self.add(plane)
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def add_title(self):
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title = TextMobject("Vector field")
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title.scale(1.5)
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title.to_edge(UP, buff=MED_SMALL_BUFF)
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title.add_background_rectangle(opacity=1, buff=SMALL_BUFF)
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self.add_foreground_mobjects(title)
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def points_to_vectors(self):
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vector_field = self.vector_field = VectorField(
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four_swirls_function,
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**self.vector_field_config
|
||||
)
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dots = VGroup()
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for vector in vector_field:
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dot = Dot(radius=0.05)
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dot.move_to(vector.get_start())
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dot.target = vector
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dots.add(dot)
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self.play(LaggedStart(GrowFromCenter, dots))
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self.wait()
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self.play(LaggedStart(MoveToTarget, dots, remover=True))
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self.add(vector_field)
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self.wait()
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def show_fluid_flow(self):
|
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vector_field = self.vector_field
|
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stream_lines = StreamLines(
|
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vector_field.func,
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**self.stream_line_config
|
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)
|
||||
stream_line_animation = StreamLineAnimation(
|
||||
stream_lines,
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**self.stream_line_animation_config
|
||||
)
|
||||
|
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self.add(stream_line_animation)
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self.play(
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vector_field.set_fill, {"opacity": 0.3}
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||||
)
|
||||
self.wait(7)
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self.play(
|
||||
vector_field.set_fill, {"opacity": 1},
|
||||
VFadeOut(stream_line_animation.mobject),
|
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)
|
||||
self.remove(stream_line_animation)
|
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|
||||
def show_gravitational_force(self):
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earth = self.earth = ImageMobject("earth")
|
||||
moon = self.moon = ImageMobject("moon", height=1)
|
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earth_center = 3 * RIGHT + 2 * UP
|
||||
moon_center = 3 * LEFT + DOWN
|
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earth.move_to(earth_center)
|
||||
moon.move_to(moon_center)
|
||||
|
||||
gravity_func = get_force_field_func((earth_center, 6), (moon_center, 1))
|
||||
gravity_field = VectorField(
|
||||
gravity_func,
|
||||
**self.vector_field_config
|
||||
)
|
||||
|
||||
self.add_foreground_mobjects(earth, moon)
|
||||
self.play(
|
||||
GrowFromCenter(earth),
|
||||
GrowFromCenter(moon),
|
||||
Transform(self.vector_field, gravity_field),
|
||||
run_time=2
|
||||
)
|
||||
self.vector_field.func = gravity_field.func
|
||||
self.wait()
|
||||
|
||||
def show_magnetic_force(self):
|
||||
magnetic_func = get_force_field_func(
|
||||
(3 * LEFT, 1), (3 * RIGHT, - 1)
|
||||
)
|
||||
magnetic_field = VectorField(
|
||||
magnetic_func,
|
||||
**self.vector_field_config
|
||||
)
|
||||
magnet = VGroup(*[
|
||||
Rectangle(
|
||||
width=3.5,
|
||||
height=1,
|
||||
stroke_width=0,
|
||||
fill_opacity=1,
|
||||
fill_color=color
|
||||
)
|
||||
for color in BLUE, RED
|
||||
])
|
||||
magnet.arrange_submobjects(RIGHT, buff=0)
|
||||
for char, vect in ("S", LEFT), ("N", RIGHT):
|
||||
letter = TextMobject(char)
|
||||
edge = magnet.get_edge_center(vect)
|
||||
letter.next_to(edge, -vect, buff=MED_LARGE_BUFF)
|
||||
magnet.add(letter)
|
||||
|
||||
self.add_foreground_mobjects(magnet)
|
||||
self.play(
|
||||
self.earth.scale, 0,
|
||||
self.moon.scale, 0,
|
||||
DrawBorderThenFill(magnet),
|
||||
Transform(self.vector_field, magnetic_field),
|
||||
run_time=2
|
||||
)
|
||||
self.vector_field.func = magnetic_field.func
|
||||
self.remove_foreground_mobjects(self.earth, self.moon)
|
||||
|
||||
|
||||
class QuickNoteOnDrawingThese(TeacherStudentsScene):
|
||||
def construct(self):
|
||||
self.teacher_says(
|
||||
"Quick note on \\\\ drawing vector fields",
|
||||
bubble_kwargs={"width": 5, "height": 3},
|
||||
added_anims=[self.get_student_changes(
|
||||
"confused", "erm", "sassy"
|
||||
)]
|
||||
)
|
||||
self.look_at(self.screen)
|
||||
self.wait(3)
|
||||
|
||||
|
||||
class ShorteningLongVectors(IntroduceVectorField):
|
||||
def construct(self):
|
||||
self.add_plane()
|
||||
self.add_title()
|
||||
self.contrast_adjusted_and_non_adjusted()
|
||||
|
||||
def contrast_adjusted_and_non_adjusted(self):
|
||||
func = four_swirls_function
|
||||
unadjusted = VectorField(
|
||||
func, length_func=lambda n: n, colors=[WHITE],
|
||||
)
|
||||
adjusted = VectorField(func)
|
||||
for v1, v2 in zip(adjusted, unadjusted):
|
||||
v1.save_state()
|
||||
v1.target = v2
|
||||
|
||||
self.add(adjusted)
|
||||
self.wait()
|
||||
self.play(LaggedStart(
|
||||
MoveToTarget, adjusted,
|
||||
run_time=3
|
||||
))
|
||||
self.wait()
|
||||
self.play(LaggedStart(
|
||||
ApplyMethod, adjusted,
|
||||
lambda m: (m.restore,),
|
||||
run_time=3
|
||||
))
|
||||
self.wait()
|
||||
|
||||
|
||||
class TimeDependentVectorField(ExternallyAnimatedScene):
|
||||
pass
|
||||
|
||||
|
||||
class ChangingElectricField(Scene):
|
||||
CONFIG = {
|
||||
"vector_field_config": {}
|
||||
}
|
||||
|
||||
def construct(self):
|
||||
particles = self.particles = VGroup()
|
||||
|
||||
for n in range(9):
|
||||
if n % 2 == 0:
|
||||
particle = get_proton(radius=0.2)
|
||||
particle.charge = +1
|
||||
else:
|
||||
particle = get_electron(radius=0.2)
|
||||
particle.charge = -1
|
||||
particle.velocity = np.array(ORIGIN)
|
||||
particles.add(particle)
|
||||
particle.shift(
|
||||
0.2 * random.random() * RIGHT +
|
||||
0.2 * random.random() * UP
|
||||
)
|
||||
|
||||
particles.arrange_submobjects_in_grid(buff=LARGE_BUFF)
|
||||
|
||||
vector_field = self.get_vector_field()
|
||||
|
||||
def update_vector_field(vector_field):
|
||||
new_field = self.get_vector_field()
|
||||
Transform(vector_field, new_field).update(1)
|
||||
vector_field.func = new_field.func
|
||||
|
||||
def update_particles(particles, dt):
|
||||
func = vector_field.func
|
||||
for particle in particles:
|
||||
force = func(particle.get_center())
|
||||
particle.velocity += force * dt
|
||||
particle.shift(particle.velocity * dt)
|
||||
|
||||
self.add(
|
||||
ContinualUpdateFromFunc(vector_field, update_vector_field),
|
||||
ContinualUpdateFromTimeFunc(particles, update_particles),
|
||||
)
|
||||
self.wait(20)
|
||||
|
||||
def get_vector_field(self):
|
||||
func = get_force_field_func(*zip(
|
||||
map(Mobject.get_center, self.particles),
|
||||
[p.charge for p in self.particles]
|
||||
))
|
||||
return VectorField(func, **self.vector_field_config)
|
||||
|
Reference in New Issue
Block a user