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https://github.com/3b1b/manim.git
synced 2025-08-03 04:04:36 +08:00
Added wrapper around mapbox triangulation to make it work for polygons with holes
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@ -1,6 +1,8 @@
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from functools import reduce
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import numpy as np
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import itertools as it
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from mapbox_earcut import triangulate_float32 as earcut
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from manimlib.constants import OUT
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from manimlib.constants import PI
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@ -267,3 +269,167 @@ def get_winding_number(points):
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d_angle = ((d_angle + PI) % TAU) - PI
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total_angle += d_angle
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return total_angle / TAU
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##
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def cross2d(a, b):
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if len(a.shape) == 2:
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return a[:, 0] * b[:, 1] - a[:, 1] * b[:, 0]
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else:
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return a[0] * b[1] - b[0] * a[1]
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def tri_area(a, b, c):
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return 0.5 * abs(
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a[0] * (b[1] - c[1]) +
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b[0] * (c[1] - a[1]) +
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c[0] * (a[1] - b[1])
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)
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def is_inside_triangle(p, a, b, c):
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"""
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Test if point p is inside triangle abc
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"""
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crosses = np.array([
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cross2d(p - a, b - p),
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cross2d(p - b, c - p),
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cross2d(p - c, a - p),
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])
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return np.all(crosses > 0) or np.all(crosses < 0)
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def norm_squared(v):
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return sum(v * v)
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def earclip_triangulation(verts, rings):
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n = len(verts)
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# Establish where loop indices should be connected
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loop_connections = dict()
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for e0, e1 in zip(rings, rings[1:]):
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temp_i = e0
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# Find j closest to temp_i
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norms = np.array([
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[j, norm_squared(verts[temp_i] - verts[j])]
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for j in it.chain(range(0, e0), range(e1, n))
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])
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j = int(norms[np.argmin(norms[:, 1])][0])
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# Find i closest to this j
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norms = np.array([
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[i, norm_squared(verts[i] - verts[j])]
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for i in range(e0, e1)
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])
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i = int(norms[np.argmin(norms[:, 1])][0])
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loop_connections[i] = j
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loop_connections[j] = i
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# Setup linked list
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after = []
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e0 = 0
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for e1 in rings:
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after.extend([*range(e0 + 1, e1), e0])
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e0 = e1
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# Find an ordering of indices walking around the polygon
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indices = []
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i = 0
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starting = True
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while (i != 0 or starting):
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starting = False
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if i in loop_connections:
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j = loop_connections[i]
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indices.extend([i, j])
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i = after[j]
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else:
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indices.append(i)
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i = after[i]
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meta_indices = earcut(verts[indices, :2], [len(indices)])
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return [indices[mi] for mi in meta_indices]
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def old_earclip_triangulation(verts, rings, orientation):
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n = len(verts)
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assert(n in rings)
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result = []
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# Establish where loop indices should be connected
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loop_connections = dict()
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e0 = 0
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for e1 in rings:
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norms = np.array([
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[i, j, get_norm(verts[i] - verts[j])]
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for i in range(e0, e1)
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for j in it.chain(range(0, e0), range(e1, n))
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])
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if len(norms) == 0:
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continue
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i, j = norms[np.argmin(norms[:, 2])][:2].astype(int)
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loop_connections[i] = j
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loop_connections[j] = i
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e0 = e1
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# Setup bidirectional linked list
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before = []
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after = []
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e0 = 0
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for e1 in rings:
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after += [*range(e0 + 1, e1), e0]
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before += [e1 - 1, *range(e0, e1 - 1)]
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e0 = e1
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# Initialize edge triangles
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edge_tris = []
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i = 0
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starting = True
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while (i != 0 or starting):
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starting = False
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if i in loop_connections:
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j = loop_connections[i]
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edge_tris.append([before[i], i, j])
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edge_tris.append([i, j, after[j]])
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i = after[j]
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else:
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edge_tris.append([before[i], i, after[i]])
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i = after[i]
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# Set up a test for whether or not three indices
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# form an ear of the polygon, meaning a convex corner
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# which doesn't contain any other vertices
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indices = list(range(n))
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def is_ear(*tri_indices):
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tri = [verts[i] for i in tri_indices]
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v1 = tri[1] - tri[0]
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v2 = tri[2] - tri[1]
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cross = v1[0] * v2[1] - v2[0] * v1[1]
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if orientation * cross < 0:
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return False
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for j in indices:
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if j in tri_indices:
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continue
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elif is_inside_triangle(verts[j], *tri):
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return False
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return True
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# Loop through and clip off all the ears
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n_failures = 0
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i = 0
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while n_failures < len(edge_tris):
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n = len(edge_tris)
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edge_tri = edge_tris[i % n]
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if is_ear(*edge_tri):
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result.extend(edge_tri)
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edge_tris[(i - 1) % n][2] = edge_tri[2]
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edge_tris[(i + 1) % n][0] = edge_tri[0]
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if edge_tri[1] in indices:
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indices.remove(edge_tri[1])
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edge_tris.remove(edge_tri)
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n_failures = 0
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else:
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n_failures += 1
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i += 1
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return result
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