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Push all mention of the #INSERT convention to a note in the insert file
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@ -29,9 +29,8 @@ out vec2 uv_coords;
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out vec2 uv_b2;
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out float bezier_degree;
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// To my knowledge, there is no notion of #include for shaders,
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// so to share functionality between this and others, the caller
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// in manim replaces this line with the contents of named file
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// Analog of import for manim only
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#INSERT quadratic_bezier_geometry_functions.glsl
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#INSERT get_gl_Position.glsl
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#INSERT get_unit_normal.glsl
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