Changed several files to conform to PEP8

This commit is contained in:
Grant Sanderson
2018-04-06 13:08:57 -07:00
parent 35b674b480
commit 73433823ce
3 changed files with 131 additions and 110 deletions

View File

@ -15,7 +15,8 @@ from utils.paths import counterclockwise_path
from utils.rate_functions import double_smooth
from utils.rate_functions import smooth
#Drawing
# Drawing
class ShowPartial(Animation):
def update_submobject(self, submobject, starting_submobject, alpha):
@ -26,26 +27,31 @@ class ShowPartial(Animation):
def get_bounds(self, alpha):
raise Exception("Not Implemented")
class ShowCreation(ShowPartial):
CONFIG = {
"submobject_mode" : "one_at_a_time",
"submobject_mode": "one_at_a_time",
}
def get_bounds(self, alpha):
return (0, alpha)
class Uncreate(ShowCreation):
CONFIG = {
"rate_func" : lambda t : smooth(1-t),
"remover" : True
"rate_func": lambda t: smooth(1 - t),
"remover": True
}
class Write(ShowCreation):
CONFIG = {
"rate_func" : None,
"submobject_mode" : "lagged_start",
"rate_func": None,
"submobject_mode": "lagged_start",
}
def __init__(self, mob_or_text, **kwargs):
digest_config(self, kwargs)
digest_config(self, kwargs)
if isinstance(mob_or_text, str):
mobject = TextMobject(mob_or_text)
else:
@ -67,13 +73,15 @@ class Write(ShowCreation):
else:
self.run_time = 2
class DrawBorderThenFill(Animation):
CONFIG = {
"run_time" : 2,
"stroke_width" : 2,
"stroke_color" : None,
"rate_func" : double_smooth,
"run_time": 2,
"stroke_width": 2,
"stroke_color": None,
"rate_func": double_smooth,
}
def __init__(self, vmobject, **kwargs):
if not isinstance(vmobject, VMobject):
raise Exception("DrawBorderThenFill only works for VMobjects")
@ -82,59 +90,64 @@ class DrawBorderThenFill(Animation):
def update_submobject(self, submobject, starting_submobject, alpha):
submobject.pointwise_become_partial(
starting_submobject, 0, min(2*alpha, 1)
starting_submobject, 0, min(2 * alpha, 1)
)
if alpha < 0.5:
if self.stroke_color:
color = self.stroke_color
color = self.stroke_color
elif starting_submobject.stroke_width > 0:
color = starting_submobject.get_stroke_color()
else:
color = starting_submobject.get_color()
submobject.set_stroke(color, width = self.stroke_width)
submobject.set_fill(opacity = 0)
submobject.set_stroke(color, width=self.stroke_width)
submobject.set_fill(opacity=0)
else:
if not self.reached_halfway_point_before:
self.reached_halfway_point_before = True
submobject.points = np.array(starting_submobject.points)
width, opacity = [
interpolate(start, end, 2*alpha - 1)
interpolate(start, end, 2 * alpha - 1)
for start, end in [
(self.stroke_width, starting_submobject.get_stroke_width()),
(0, starting_submobject.get_fill_opacity())
]
]
submobject.set_stroke(width = width)
submobject.set_fill(opacity = opacity)
submobject.set_stroke(width=width)
submobject.set_fill(opacity=opacity)
# Fading
#Fading
class FadeOut(Transform):
CONFIG = {
"remover" : True,
"remover": True,
}
def __init__(self, mobject, **kwargs):
target = mobject.copy()
target.fade(1)
Transform.__init__(self, mobject, target, **kwargs)
def clean_up(self, surrounding_scene = None):
def clean_up(self, surrounding_scene=None):
Transform.clean_up(self, surrounding_scene)
self.update(0)
class FadeIn(Transform):
def __init__(self, mobject, **kwargs):
target = mobject.copy()
Transform.__init__(self, mobject, target, **kwargs)
self.starting_mobject.fade(1)
if isinstance(self.starting_mobject, VMobject):
self.starting_mobject.set_stroke(width = 0)
self.starting_mobject.set_fill(opacity = 0)
self.starting_mobject.set_stroke(width=0)
self.starting_mobject.set_fill(opacity=0)
class FadeInAndShiftFromDirection(Transform):
CONFIG = {
"direction" : DOWN,
"direction": DOWN,
}
def __init__(self, mobject, **kwargs):
digest_config(self, kwargs)
target = mobject.copy()
@ -142,19 +155,23 @@ class FadeInAndShiftFromDirection(Transform):
mobject.fade(1)
Transform.__init__(self, mobject, target, **kwargs)
class FadeInFromDown(FadeInAndShiftFromDirection):
"""
Essential a more convenient form of FadeInAndShiftFromDirection
"""
CONFIG = {
"direction" : DOWN,
"direction": DOWN,
}
#Growing
# Growing
class GrowFromPoint(Transform):
CONFIG = {
"point_color" : None,
"point_color": None,
}
def __init__(self, mobject, point, **kwargs):
digest_config(self, kwargs)
target = mobject.copy()
@ -165,19 +182,23 @@ class GrowFromPoint(Transform):
mobject.set_color(point_mob.get_color())
Transform.__init__(self, mobject, target, **kwargs)
class GrowFromCenter(GrowFromPoint):
def __init__(self, mobject, **kwargs):
GrowFromPoint.__init__(self, mobject, mobject.get_center(), **kwargs)
class GrowArrow(GrowFromPoint):
def __init__(self, arrow, **kwargs):
GrowFromPoint.__init__(self, arrow, arrow.get_start(), **kwargs)
class SpinInFromNothing(GrowFromCenter):
CONFIG = {
"path_func" : counterclockwise_path()
"path_func": counterclockwise_path()
}
class ShrinkToCenter(Transform):
def __init__(self, mobject, **kwargs):
Transform.__init__(

View File

@ -25,17 +25,19 @@ from scene.scene import Scene
from utils.rate_functions import squish_rate_func
from utils.rate_functions import there_and_back
class PiCreatureScene(Scene):
CONFIG = {
"total_wait_time" : 0,
"seconds_to_blink" : 3,
"pi_creatures_start_on_screen" : True,
"default_pi_creature_kwargs" : {
"color" : GREY_BROWN,
"flip_at_start" : True,
"total_wait_time": 0,
"seconds_to_blink": 3,
"pi_creatures_start_on_screen": True,
"default_pi_creature_kwargs": {
"color": GREY_BROWN,
"flip_at_start": True,
},
"default_pi_creature_start_corner" : DOWN+LEFT,
"default_pi_creature_start_corner": DOWN + LEFT,
}
def setup(self):
self.pi_creatures = self.create_pi_creatures()
self.pi_creature = self.get_primary_pi_creature()
@ -43,7 +45,7 @@ class PiCreatureScene(Scene):
self.add(*self.pi_creatures)
def create_pi_creatures(self):
"""
"""
Likely updated for subclasses
"""
return VGroup(self.create_pi_creature())
@ -66,7 +68,7 @@ class PiCreatureScene(Scene):
def get_on_screen_pi_creatures(self):
mobjects = self.get_mobjects()
return VGroup(*filter(
lambda pi : pi in mobjects,
lambda pi: pi in mobjects,
self.get_pi_creatures()
))
@ -80,7 +82,7 @@ class PiCreatureScene(Scene):
bubble_class = kwargs.pop("bubble_class", SpeechBubble)
target_mode = kwargs.pop(
"target_mode",
"target_mode",
"thinking" if bubble_class is ThoughtBubble else "speaking"
)
bubble_kwargs = kwargs.pop("bubble_kwargs", {})
@ -91,10 +93,11 @@ class PiCreatureScene(Scene):
on_screen_mobjects = self.camera.extract_mobject_family_members(
self.get_mobjects()
)
def has_bubble(pi):
return hasattr(pi, "bubble") and \
pi.bubble is not None and \
pi.bubble in on_screen_mobjects
pi.bubble is not None and \
pi.bubble in on_screen_mobjects
pi_creatures_with_bubbles = filter(has_bubble, self.get_pi_creatures())
if pi_creature in pi_creatures_with_bubbles:
@ -102,7 +105,7 @@ class PiCreatureScene(Scene):
old_bubble = pi_creature.bubble
bubble = pi_creature.get_bubble(
*content,
bubble_class = bubble_class,
bubble_class=bubble_class,
**bubble_kwargs
)
anims += [
@ -114,9 +117,9 @@ class PiCreatureScene(Scene):
anims.append(PiCreatureBubbleIntroduction(
pi_creature,
*content,
bubble_class = bubble_class,
bubble_kwargs = bubble_kwargs,
target_mode = target_mode,
bubble_class=bubble_class,
bubble_kwargs=bubble_kwargs,
target_mode=target_mode,
**kwargs
))
anims += [
@ -130,26 +133,28 @@ class PiCreatureScene(Scene):
def pi_creature_says(self, *args, **kwargs):
self.introduce_bubble(
*args,
bubble_class = SpeechBubble,
bubble_class=SpeechBubble,
**kwargs
)
def pi_creature_thinks(self, *args, **kwargs):
self.introduce_bubble(
*args,
bubble_class = ThoughtBubble,
bubble_class=ThoughtBubble,
**kwargs
)
def say(self, *content, **kwargs):
self.pi_creature_says(self.get_primary_pi_creature(), *content, **kwargs)
self.pi_creature_says(
self.get_primary_pi_creature(), *content, **kwargs)
def think(self, *content, **kwargs):
self.pi_creature_thinks(self.get_primary_pi_creature(), *content, **kwargs)
self.pi_creature_thinks(
self.get_primary_pi_creature(), *content, **kwargs)
def compile_play_args_to_animation_list(self, *args):
"""
Add animations so that all pi creatures look at the
Add animations so that all pi creatures look at the
first mobject being animated with each .play call
"""
animations = Scene.compile_play_args_to_animation_list(self, *args)
@ -157,13 +162,13 @@ class PiCreatureScene(Scene):
return animations
non_pi_creature_anims = filter(
lambda anim : anim.mobject not in self.get_pi_creatures(),
lambda anim: anim.mobject not in self.get_pi_creatures(),
animations
)
if len(non_pi_creature_anims) == 0:
return animations
first_anim = non_pi_creature_anims[0]
#Look at ending state
# Look at ending state
first_anim.update(1)
point_of_interest = first_anim.mobject.get_center()
first_anim.update(0)
@ -174,7 +179,7 @@ class PiCreatureScene(Scene):
if pi_creature in first_anim.mobject.submobject_family():
continue
anims_with_pi_creature = filter(
lambda anim : pi_creature in anim.mobject.submobject_family(),
lambda anim: pi_creature in anim.mobject.submobject_family(),
animations
)
for anim in anims_with_pi_creature:
@ -193,7 +198,7 @@ class PiCreatureScene(Scene):
def blink(self):
self.play(Blink(random.choice(self.get_on_screen_pi_creatures())))
def joint_blink(self, pi_creatures = None, shuffle = True, **kwargs):
def joint_blink(self, pi_creatures=None, shuffle=True, **kwargs):
if pi_creatures is None:
pi_creatures = self.get_on_screen_pi_creatures()
creatures_list = list(pi_creatures)
@ -202,25 +207,25 @@ class PiCreatureScene(Scene):
def get_rate_func(pi):
index = creatures_list.index(pi)
proportion = float(index)/len(creatures_list)
start_time = 0.8*proportion
proportion = float(index) / len(creatures_list)
start_time = 0.8 * proportion
return squish_rate_func(
there_and_back,
start_time, start_time + 0.2
)
self.play(*[
Blink(pi, rate_func = get_rate_func(pi), **kwargs)
Blink(pi, rate_func=get_rate_func(pi), **kwargs)
for pi in creatures_list
])
return self
def wait(self, time = 1, blink = True):
def wait(self, time=1, blink=True):
while time >= 1:
time_to_blink = self.total_wait_time%self.seconds_to_blink == 0
time_to_blink = self.total_wait_time % self.seconds_to_blink == 0
if blink and self.any_pi_creatures_on_screen() and time_to_blink:
self.blink()
self.num_plays -= 1 #This shouldn't count as an animation
self.num_plays -= 1 # This shouldn't count as an animation
else:
self.non_blink_wait()
time -= 1
@ -229,14 +234,14 @@ class PiCreatureScene(Scene):
self.non_blink_wait(time)
return self
def non_blink_wait(self, time = 1):
def non_blink_wait(self, time=1):
Scene.wait(self, time)
return self
def change_mode(self, mode):
self.play(self.get_primary_pi_creature().change_mode, mode)
def look_at(self, thing_to_look_at, pi_creatures = None):
def look_at(self, thing_to_look_at, pi_creatures=None):
if pi_creatures is None:
pi_creatures = self.get_pi_creatures()
self.play(*it.chain(*[
@ -244,30 +249,33 @@ class PiCreatureScene(Scene):
for pi in pi_creatures
]))
class TeacherStudentsScene(PiCreatureScene):
CONFIG = {
"student_colors" : [BLUE_D, BLUE_E, BLUE_C],
"student_scale_factor" : 0.8,
"seconds_to_blink" : 2,
"screen_height" : 3,
"student_colors": [BLUE_D, BLUE_E, BLUE_C],
"student_scale_factor": 0.8,
"seconds_to_blink": 2,
"screen_height": 3,
}
def setup(self):
PiCreatureScene.setup(self)
self.screen = ScreenRectangle(height = self.screen_height)
self.screen.to_corner(UP+LEFT)
self.hold_up_spot = self.teacher.get_corner(UP+LEFT) + MED_LARGE_BUFF*UP
self.screen = ScreenRectangle(height=self.screen_height)
self.screen.to_corner(UP + LEFT)
self.hold_up_spot = self.teacher.get_corner(
UP + LEFT) + MED_LARGE_BUFF * UP
def create_pi_creatures(self):
self.teacher = Mortimer()
self.teacher.to_corner(DOWN + RIGHT)
self.teacher.look(DOWN+LEFT)
self.teacher.look(DOWN + LEFT)
self.students = VGroup(*[
Randolph(color = c)
Randolph(color=c)
for c in self.student_colors
])
self.students.arrange_submobjects(RIGHT)
self.students.scale(self.student_scale_factor)
self.students.to_corner(DOWN+LEFT)
self.students.to_corner(DOWN + LEFT)
self.teacher.look_at(self.students[-1].eyes)
for student in self.students:
student.look_at(self.teacher.eyes)
@ -288,8 +296,8 @@ class TeacherStudentsScene(PiCreatureScene):
def student_says(self, *content, **kwargs):
if "target_mode" not in kwargs:
target_mode = random.choice([
"raise_right_hand",
"raise_left_hand",
"raise_right_hand",
"raise_left_hand",
])
kwargs["target_mode"] = target_mode
student = self.get_students()[kwargs.get("student_index", 1)]
@ -307,7 +315,7 @@ class TeacherStudentsScene(PiCreatureScene):
return self.pi_creature_thinks(student, *content, **kwargs)
def change_all_student_modes(self, mode, **kwargs):
self.change_student_modes(*[mode]*len(self.students), **kwargs)
self.change_student_modes(*[mode] * len(self.students), **kwargs)
def change_student_modes(self, *modes, **kwargs):
added_anims = kwargs.pop("added_anims", [])
@ -326,12 +334,12 @@ class TeacherStudentsScene(PiCreatureScene):
pi.look_at(kwargs["look_at_arg"])
submobject_mode = kwargs.get("submobject_mode", "lagged_start")
return Transform(
start, target,
submobject_mode = submobject_mode,
run_time = 2
start, target,
submobject_mode=submobject_mode,
run_time=2
)
def zoom_in_on_thought_bubble(self, bubble = None, radius = FRAME_Y_RADIUS+FRAME_X_RADIUS):
def zoom_in_on_thought_bubble(self, bubble=None, radius=FRAME_Y_RADIUS + FRAME_X_RADIUS):
if bubble is None:
for pi in self.get_pi_creatures():
if hasattr(pi, "bubble") and isinstance(pi.bubble, ThoughtBubble):
@ -340,15 +348,16 @@ class TeacherStudentsScene(PiCreatureScene):
if bubble is None:
raise Exception("No pi creatures have a thought bubble")
vect = -bubble.get_bubble_center()
def func(point):
centered = point+vect
return radius*centered/np.linalg.norm(centered)
centered = point + vect
return radius * centered / np.linalg.norm(centered)
self.play(*[
ApplyPointwiseFunction(func, mob)
for mob in self.get_mobjects()
])
def teacher_holds_up(self, mobject, target_mode = "raise_right_hand", **kwargs):
def teacher_holds_up(self, mobject, target_mode="raise_right_hand", **kwargs):
mobject.move_to(self.hold_up_spot, DOWN)
mobject.shift_onto_screen()
mobject_copy = mobject.copy()
@ -358,5 +367,3 @@ class TeacherStudentsScene(PiCreatureScene):
ReplacementTransform(mobject_copy, mobject),
self.teacher.change, target_mode,
)

View File

@ -12,12 +12,13 @@ from constants import *
VECTOR_LABEL_SCALE_FACTOR = 0.8
def matrix_to_tex_string(matrix):
matrix = np.array(matrix).astype("string")
if matrix.ndim == 1:
matrix = matrix.reshape((matrix.size, 1))
n_rows, n_cols = matrix.shape
prefix = "\\left[ \\begin{array}{%s}"%("c"*n_cols)
prefix = "\\left[ \\begin{array}{%s}" % ("c" * n_cols)
suffix = "\\end{array} \\right]"
rows = [
" & ".join(row)
@ -25,39 +26,43 @@ def matrix_to_tex_string(matrix):
]
return prefix + " \\\\ ".join(rows) + suffix
def matrix_to_mobject(matrix):
return TexMobject(matrix_to_tex_string(matrix))
def vector_coordinate_label(vector_mob, integer_labels = True,
n_dim = 2, color = WHITE):
def vector_coordinate_label(vector_mob, integer_labels=True,
n_dim=2, color=WHITE):
vect = np.array(vector_mob.get_end())
if integer_labels:
vect = np.round(vect).astype(int)
vect = vect[:n_dim]
vect = vect.reshape((n_dim, 1))
label = Matrix(vect, add_background_rectangles = True)
label = Matrix(vect, add_background_rectangles=True)
label.scale(VECTOR_LABEL_SCALE_FACTOR)
shift_dir = np.array(vector_mob.get_end())
if shift_dir[0] >= 0: #Pointing right
shift_dir -= label.get_left() + DEFAULT_MOBJECT_TO_MOBJECT_BUFFER*LEFT
else: #Pointing left
shift_dir -= label.get_right() + DEFAULT_MOBJECT_TO_MOBJECT_BUFFER*RIGHT
if shift_dir[0] >= 0: # Pointing right
shift_dir -= label.get_left() + DEFAULT_MOBJECT_TO_MOBJECT_BUFFER * LEFT
else: # Pointing left
shift_dir -= label.get_right() + DEFAULT_MOBJECT_TO_MOBJECT_BUFFER * RIGHT
label.shift(shift_dir)
label.set_color(color)
label.rect = BackgroundRectangle(label)
label.add_to_back(label.rect)
return label
class Matrix(VMobject):
CONFIG = {
"v_buff" : 0.5,
"h_buff" : 1,
"add_background_rectangles" : False
"v_buff": 0.5,
"h_buff": 1,
"add_background_rectangles": False
}
def __init__(self, matrix, **kwargs):
"""
Matrix can either either include numbres, tex_strings,
Matrix can either either include numbres, tex_strings,
or mobjects
"""
VMobject.__init__(self, **kwargs)
@ -89,9 +94,9 @@ class Matrix(VMobject):
if i == 0 and j == 0:
continue
elif i == 0:
mob.next_to(matrix[i][j-1], RIGHT, self.h_buff)
mob.next_to(matrix[i][j - 1], RIGHT, self.h_buff)
else:
mob.next_to(matrix[i-1][j], DOWN, self.v_buff)
mob.next_to(matrix[i - 1][j], DOWN, self.v_buff)
return self
def add_brackets(self):
@ -107,7 +112,7 @@ class Matrix(VMobject):
def set_color_columns(self, *colors):
for i, color in enumerate(colors):
VGroup(*self.mob_matrix[:,i]).set_color(color)
VGroup(*self.mob_matrix[:, i]).set_color(color)
return self
def add_background_to_entries(self):
@ -123,15 +128,3 @@ class Matrix(VMobject):
def get_brackets(self):
return self.brackets