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https://github.com/3b1b/manim.git
synced 2025-07-28 04:23:16 +08:00
Fix triangulation issue for polygons with many holes
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@ -23,35 +23,6 @@ from manimlib.utils.directories import get_mobject_data_dir
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from manimlib.utils.images import get_full_vector_image_path
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def check_and_fix_percent_bug(sym):
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# This is an ugly patch addressing something which should be
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# addressed at a deeper level.
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# The svg path for percent symbols have a known bug, so this
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# checks if the symbol is (probably) a percentage sign, and
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# splits it so that it's displayed properly.
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if len(sym.get_points()) not in [315, 324, 372, 468, 483] or len(sym.get_subpaths()) != 4:
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return
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sym = sym.family_members_with_points()[0]
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new_sym = VMobject()
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path_lengths = [len(path) for path in sym.get_subpaths()]
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sym_points = sym.get_points()
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if len(sym_points) in [315, 324, 372]:
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n = sum(path_lengths[:2])
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p1 = sym_points[:n]
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p2 = sym_points[n:]
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elif len(sym_points) in [468, 483]:
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p1 = np.vstack([
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sym_points[:path_lengths[0]],
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sym_points[-path_lengths[3]:]
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])
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p2 = sym_points[path_lengths[0]:sum(path_lengths[:3])]
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sym.set_points(p1)
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new_sym.set_points(p2)
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sym.add(new_sym)
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sym.refresh_triangulation()
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def string_to_numbers(num_string):
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num_string = num_string.replace("-", ",-")
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num_string = num_string.replace("e,-", "e-")
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@ -379,7 +350,6 @@ class VMobjectFromSVGPathstring(VMobject):
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self.stretch(-1, 1, about_point=ORIGIN)
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# Save to a file for future use
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np.save(points_filepath, self.get_points())
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check_and_fix_percent_bug(self)
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def get_commands_and_coord_strings(self):
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all_commands = list(self.get_command_to_function_map().keys())
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@ -349,29 +349,41 @@ def norm_squared(v):
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# TODO, fails for polygons drawn over themselves
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def earclip_triangulation(verts, rings):
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"""
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Returns a list of indices giving a triangulation
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of a polygon, potentially with holes
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- verts is an NxM numpy array of points with M > 2
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- rings is a list of indices indicating where
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the ends of new paths are
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"""
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n = len(verts)
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# Establish where loop indices should be connected
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loop_connections = dict()
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for e0, e1 in zip(rings, rings[1:]):
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temp_i = e0
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# Find closet point in the first ring (j) to
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# the first index of this ring (i)
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norms = np.array([
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[j, norm_squared(verts[temp_i] - verts[j])]
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for j in range(0, rings[0])
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if j not in loop_connections
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])
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j = int(norms[norms[:, 1].argmin()][0])
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# Find i closest to this j
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norms = np.array([
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[i, norm_squared(verts[i] - verts[j])]
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for i in range(e0, e1)
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# for e0, e1 in zip(rings, rings[1:]):
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e0 = rings[0]
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for e1 in rings[1:]:
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# Find closet pair of points with the first
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# coming from the current ring, and the second
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# coming from the next ring
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index_pairs = [
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(i, j)
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for i in range(0, e0)
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for j in range(e0, e1)
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if i not in loop_connections
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])
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i = int(norms[norms[:, 1].argmin()][0])
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if j not in loop_connections
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]
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i, j = index_pairs[np.argmin([
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norm_squared(verts[i] - verts[j])
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for i, j in index_pairs
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])]
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# Connect the polygon at these points so that
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# it's treated as a single highly-convex ring
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loop_connections[i] = j
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loop_connections[j] = i
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e0 = e1
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# Setup linked list
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after = []
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@ -397,87 +409,3 @@ def earclip_triangulation(verts, rings):
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meta_indices = earcut(verts[indices, :2], [len(indices)])
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return [indices[mi] for mi in meta_indices]
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def old_earclip_triangulation(verts, rings, orientation):
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n = len(verts)
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assert(n in rings)
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result = []
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# Establish where loop indices should be connected
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loop_connections = dict()
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e0 = 0
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for e1 in rings:
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norms = np.array([
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[i, j, get_norm(verts[i] - verts[j])]
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for i in range(e0, e1)
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for j in it.chain(range(0, e0), range(e1, n))
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])
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if len(norms) == 0:
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continue
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i, j = norms[np.argmin(norms[:, 2])][:2].astype(int)
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loop_connections[i] = j
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loop_connections[j] = i
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e0 = e1
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# Setup bidirectional linked list
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before = []
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after = []
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e0 = 0
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for e1 in rings:
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after += [*range(e0 + 1, e1), e0]
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before += [e1 - 1, *range(e0, e1 - 1)]
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e0 = e1
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# Initialize edge triangles
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edge_tris = []
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i = 0
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starting = True
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while (i != 0 or starting):
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starting = False
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if i in loop_connections:
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j = loop_connections[i]
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edge_tris.append([before[i], i, j])
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edge_tris.append([i, j, after[j]])
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i = after[j]
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else:
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edge_tris.append([before[i], i, after[i]])
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i = after[i]
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# Set up a test for whether or not three indices
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# form an ear of the polygon, meaning a convex corner
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# which doesn't contain any other vertices
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indices = list(range(n))
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def is_ear(*tri_indices):
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tri = [verts[i] for i in tri_indices]
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v1 = tri[1] - tri[0]
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v2 = tri[2] - tri[1]
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cross = v1[0] * v2[1] - v2[0] * v1[1]
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if orientation * cross < 0:
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return False
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for j in indices:
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if j in tri_indices:
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continue
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elif is_inside_triangle(verts[j], *tri):
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return False
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return True
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# Loop through and clip off all the ears
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n_failures = 0
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i = 0
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while n_failures < len(edge_tris):
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n = len(edge_tris)
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edge_tri = edge_tris[i % n]
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if is_ear(*edge_tri):
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result.extend(edge_tri)
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edge_tris[(i - 1) % n][2] = edge_tri[2]
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edge_tris[(i + 1) % n][0] = edge_tri[0]
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if edge_tri[1] in indices:
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indices.remove(edge_tri[1])
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edge_tris.remove(edge_tri)
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n_failures = 0
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else:
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n_failures += 1
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i += 1
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return result
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