Tie the render quality of a scene to its name so that files don't overwrite each other

This commit is contained in:
Grant Sanderson
2018-02-12 20:14:07 -08:00
parent 04fab833a8
commit 6f829c98fb

View File

@ -54,7 +54,8 @@ class Scene(Container):
self.frame_num = 0 self.frame_num = 0
self.current_scene_time = 0 self.current_scene_time = 0
if self.name is None: if self.name is None:
self.name = self.__class__.__name__ quality = self.camera.pixel_shape[0]
self.name = self.__class__.__name__ + str(quality)
if self.random_seed is not None: if self.random_seed is not None:
random.seed(self.random_seed) random.seed(self.random_seed)
np.random.seed(self.random_seed) np.random.seed(self.random_seed)