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https://github.com/3b1b/manim.git
synced 2025-07-30 21:44:19 +08:00
Performance improvements to 3d constructs
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@ -25,6 +25,7 @@ class ThreeDCamera(Camera):
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"gamma": 0, # Rotation about normal vector to camera
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"light_source_start_point": 9 * DOWN + 7 * LEFT + 10 * OUT,
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"frame_center": ORIGIN,
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"should_apply_shading": True,
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}
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def __init__(self, *args, **kwargs):
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@ -50,6 +51,8 @@ class ThreeDCamera(Camera):
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]
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def modified_rgbas(self, vmobject, rgbas):
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if not self.should_apply_shading:
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return rgbas
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is_3d = isinstance(vmobject, ThreeDVMobject)
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has_points = (vmobject.get_num_points() > 0)
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if is_3d and has_points:
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@ -156,7 +159,8 @@ class ThreeDCamera(Camera):
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points -= fc
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rot_matrix = self.get_rotation_matrix()
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points = np.dot(points, rot_matrix.T)
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zs = np.clip(points[:, 2], -np.inf, distance - 0.001)
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zs = points[:, 2]
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zs[zs >= distance] = distance - 0.001
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for i in 0, 1:
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points[:, i] *= distance / (distance - zs)
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points += fc
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@ -707,9 +707,9 @@ class Mobject(Container):
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all_points = self.get_all_points()
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for dim in range(self.dim):
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if direction[dim] <= 0:
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min_val = np.min(all_points[:, dim])
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min_val = min(all_points[:, dim])
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if direction[dim] >= 0:
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max_val = np.max(all_points[:, dim])
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max_val = max(all_points[:, dim])
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if direction[dim] == 0:
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result[dim] = (max_val + min_val) / 2
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@ -7,6 +7,7 @@ from mobject.types.vectorized_mobject import VGroup
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from mobject.geometry import Square
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from utils.config_ops import digest_config
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from utils.iterables import tuplify
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from utils.space_ops import z_to_vector
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from utils.space_ops import get_unit_normal
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@ -75,8 +76,6 @@ class ParametricSurface(VGroup):
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"v_min": 0,
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"v_max": 1,
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"resolution": 32,
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"u_resolution": None,
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"v_resolution": None,
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"surface_piece_config": {},
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"fill_color": BLUE_D,
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"fill_opacity": 1.0,
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@ -94,27 +93,34 @@ class ParametricSurface(VGroup):
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self.make_jagged()
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def setup_in_uv_space(self):
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res = tuplify(self.resolution)
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if len(res) == 1:
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u_res = v_res = res
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else:
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u_res, v_res = res
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u_min = self.u_min
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u_max = self.u_max
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u_res = self.u_resolution or self.resolution
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v_min = self.v_min
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v_max = self.v_max
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v_res = self.v_resolution or self.resolution
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u_values = np.linspace(u_min, u_max, u_res + 1)
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v_values = np.linspace(v_min, v_max, v_res + 1)
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faces = VGroup()
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for u1, u2 in zip(u_values[:-1], u_values[1:]):
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for v1, v2 in zip(v_values[:-1], v_values[1:]):
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piece = ThreeDVMobject()
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piece.set_points_as_corners([
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for i in range(u_res):
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for j in range(v_res):
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u1, u2 = u_values[i:i + 2]
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v1, v2 = v_values[j:j + 2]
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face = ThreeDVMobject()
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face.set_points_as_corners([
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[u1, v1, 0],
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[u2, v1, 0],
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[u2, v2, 0],
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[u1, v2, 0],
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[u1, v1, 0],
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])
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faces.add(piece)
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faces.add(face)
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face.u_index = i
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face.v_index = j
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faces.set_fill(
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color=self.fill_color,
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opacity=self.fill_opacity
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@ -128,16 +134,11 @@ class ParametricSurface(VGroup):
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if self.checkerboard_colors:
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self.set_fill_by_checkerboard(*self.checkerboard_colors)
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def set_fill_by_checkerboard(self, color1, color2):
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u_res = self.u_resolution or self.resolution
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v_res = self.v_resolution or self.resolution
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for i in range(u_res):
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for j in range(v_res):
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face = self[i * v_res + j]
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if (i + j) % 2 == 0:
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face.set_fill(color1)
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else:
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face.set_fill(color2)
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def set_fill_by_checkerboard(self, *colors, opacity=None):
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n_colors = len(colors)
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for face in self:
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c_index = (face.u_index + face.v_index) % n_colors
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face.set_fill(colors[c_index], opacity=opacity)
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# Specific shapes
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@ -145,15 +146,15 @@ class ParametricSurface(VGroup):
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class Sphere(ParametricSurface):
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CONFIG = {
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"resolution": 12,
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"resolution": (12, 24),
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"radius": 3,
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"u_min": 0.001,
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"u_max": PI - 0.001,
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"v_min": 0,
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"v_max": TAU,
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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kwargs["u_resolution"] = self.u_resolution or self.resolution
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kwargs["v_resolution"] = self.u_resolution or 2 * self.resolution
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ParametricSurface.__init__(
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self, self.func, **kwargs
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)
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@ -161,9 +162,9 @@ class Sphere(ParametricSurface):
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def func(self, u, v):
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return np.array([
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np.cos(TAU * v) * np.sin(PI * u),
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np.sin(TAU * v) * np.sin(PI * u),
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np.cos(PI * u)
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np.cos(v) * np.sin(u),
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np.sin(v) * np.sin(u),
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np.cos(u)
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])
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@ -13,6 +13,7 @@ from utils.color import color_to_rgba
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from utils.iterables import make_even
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from utils.iterables import tuplify
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from utils.iterables import stretch_array_to_length
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from utils.simple_functions import clip_in_place
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class VMobject(Mobject):
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@ -93,7 +94,7 @@ class VMobject(Mobject):
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if sheen != 0 and len(rgbas) == 1:
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light_rgbas = np.array(rgbas)
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light_rgbas[:, :3] += sheen
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light_rgbas = np.clip(light_rgbas, 0, 1)
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clip_in_place(light_rgbas, 0, 1)
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rgbas = np.append(rgbas, light_rgbas, axis=0)
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return rgbas
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@ -183,7 +184,7 @@ class VMobject(Mobject):
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def get_fill_rgbas(self):
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try:
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return np.clip(self.fill_rgbas, 0, 1)
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return self.fill_rgbas
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except AttributeError:
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return np.zeros((1, 4))
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@ -216,7 +217,7 @@ class VMobject(Mobject):
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rgbas = self.background_stroke_rgbas
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else:
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rgbas = self.stroke_rgbas
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return np.clip(rgbas, 0, 1)
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return rgbas
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except AttributeError:
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return np.zeros((1, 4))
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@ -7,6 +7,7 @@ from constants import PALETTE
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from utils.bezier import interpolate
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from utils.space_ops import normalize
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from utils.simple_functions import clip_in_place
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def color_to_rgb(color):
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@ -92,4 +93,6 @@ def get_shaded_rgb(rgb, point, unit_normal_vect, light_source):
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factor = 0.5 * np.dot(unit_normal_vect, to_sun)**3
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if factor < 0:
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factor *= 0.5
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return np.clip(rgb + factor, 0, 1)
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result = rgb + factor
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clip_in_place(rgb + factor, 0, 1)
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return result
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@ -28,6 +28,14 @@ def get_num_args(function):
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# but for now, we just allow the option to handle indeterminate 0/0.
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def clip_in_place(array, min_val=None, max_val=None):
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if max_val is not None:
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array[array > max_val] = max_val
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if min_val is not None:
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array[array < min_val] = min_val
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return array
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def fdiv(a, b, zero_over_zero_value=None):
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if zero_over_zero_value is not None:
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out = np.full_like(a, zero_over_zero_value)
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