Get rid of lagged_start

This commit is contained in:
Grant Sanderson
2019-02-08 15:53:27 -08:00
parent cf92cd161e
commit 64eb670027
65 changed files with 291 additions and 291 deletions

View File

@ -161,7 +161,7 @@ class CountingScene(Scene):
result.append(ShowCreation(arrow))
result.append(Transform(
self.number_mob, new_number_mob,
submobject_mode = "lagged_start"
lag_ratio = 0.5
))
return result
@ -621,7 +621,7 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
self.play(
ApplyMethod(
self.pegs.restore,
submobject_mode = "lagged_start",
lag_ratio = 0.5,
run_time = 2
),
Write(self.peg_labels)
@ -658,7 +658,7 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
self.play(FadeIn(
disk_groups,
run_time = 2,
submobject_mode = "lagged_start"
lag_ratio = 0.5
))
for group in reversed(list(disk_groups)):
self.play(group.restore)
@ -710,7 +710,7 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
def move_full_tower(self):
self.move_subtower_to_peg(self.num_disks, 1, run_time = 2)
self.wait()
self.reset_disks(run_time = 1, submobject_mode = "lagged_start")
self.reset_disks(run_time = 1, lag_ratio = 0.5)
self.wait()
def move_single_disk(self):
@ -885,7 +885,7 @@ class IntroduceBase10(Scene):
MoveToTarget(number),
ShowCreation(arrows),
ApplyMethod(
expansion.restore, submobject_mode = "lagged_start"),
expansion.restore, lag_ratio = 0.5),
run_time = 2
)
self.play(Write(title))
@ -1180,7 +1180,7 @@ class BinaryCountingAtEveryScale(Scene):
self.play(Transform(
VGroup(*reversed(list(curr_bits))),
VGroup(*reversed(list(bit_mobs[2**(self.num_bits-1)]))),
submobject_mode = "lagged_start",
lag_ratio = 0.5,
lag_factor = self.num_bits
))
self.wait()
@ -1371,7 +1371,7 @@ class IntroduceSolveByCounting(TowersOfHanoiScene):
return Succession(
Transform(
self.curr_bit_mob, next(self.bit_mobs_iter),
submobject_mode = "lagged_start",
lag_ratio = 0.5,
path_arc = -np.pi/3
),
Animation(self.curr_bit_mob)
@ -2199,7 +2199,7 @@ class RecursiveSolutionToConstrained(RecursiveSolution):
self.play(ApplyMethod(
VGroup(VGroup(braces[-2], subdivisions[-2])).set_fill, None, 1,
run_time = 3,
submobject_mode = "lagged_start",
lag_ratio = 0.5,
))
self.blink()
for mob in last_subdivisions:
@ -2271,7 +2271,7 @@ class SolveConstrainedByCounting(ConstrainedTowersOfHanoiScene):
return Succession(
Transform(
self.curr_ternary_mob, next(self.ternary_mob_iter),
submobject_mode = "lagged_start",
lag_ratio = 0.5,
path_arc = np.pi/6,
),
Animation(self.curr_ternary_mob),
@ -2438,7 +2438,7 @@ class TernaryCountingSelfSimilarPattern(Scene):
def get_increment():
return Transform(
curr_ternary_mob, next(ternary_mob_iter),
submobject_mode = "lagged_start",
lag_ratio = 0.5,
path_arc = -np.pi/3
)
@ -2506,7 +2506,7 @@ class SolveConstrainedWithTernaryCounting(ConstrainedTowersOfHanoiScene):
self.play(Transform(
self.curr_ternary_mob, next(self.ternary_mob_iter),
path_arc = -np.pi/3,
submobject_mode = "lagged_start",
lag_ratio = 0.5,
run_time = run_time,
))
@ -2810,7 +2810,7 @@ class ShowSomeGraph(Scene):
mob.set_color_by_gradient(YELLOW, MAROON_B)
self.play(ShowCreation(
mob,
submobject_mode = "lagged_start",
lag_ratio = 0.5,
run_time = 2,
))
self.wait()
@ -2969,7 +2969,7 @@ class IntroduceGraphStructure(SierpinskiGraphScene):
self.play(FadeIn(
self.nodes,
run_time = 3,
submobject_mode = "lagged_start",
lag_ratio = 0.5,
lag_factor = 7,
))
vect = LEFT