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https://github.com/3b1b/manim.git
synced 2025-08-01 06:22:54 +08:00
Minor changes everywhere, incremental progress on WindingNumber
This commit is contained in:
@ -67,10 +67,14 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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self.add(target_line_label)
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self.add(target_line_label)
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def solveEquation(self):
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def solveEquation(self):
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leftBrace, rightBrace = xBraces = TexMobject("||")
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leftBrace = TexMobject("[")
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rightBrace = TexMobject("]")
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xBraces = Group(leftBrace, rightBrace)
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xBraces.stretch(2, 0)
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xBraces.stretch(2, 0)
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downBrace, upBrace = yBraces = TexMobject("||")
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downBrace = TexMobject("[")
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upBrace = TexMobject("]")
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yBraces = Group(downBrace, upBrace)
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yBraces.stretch(2, 0)
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yBraces.stretch(2, 0)
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yBraces.rotate(TAU/4)
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yBraces.rotate(TAU/4)
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@ -79,7 +83,7 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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upperX = self.initial_upper_x
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upperX = self.initial_upper_x
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upperY = self.func(upperX)
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upperY = self.func(upperX)
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leftBrace.move_to(self.coords_to_point(lowerX, 0))
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leftBrace.move_to(self.coords_to_point(lowerX, 0), aligned_edge = LEFT)
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leftBraceLabel = DecimalNumber(lowerX)
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leftBraceLabel = DecimalNumber(lowerX)
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leftBraceLabel.next_to(leftBrace, DOWN + LEFT, buff = SMALL_BUFF)
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leftBraceLabel.next_to(leftBrace, DOWN + LEFT, buff = SMALL_BUFF)
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leftBraceLabelAnimation = ContinualChangingDecimal(leftBraceLabel,
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leftBraceLabelAnimation = ContinualChangingDecimal(leftBraceLabel,
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@ -87,7 +91,7 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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tracked_mobject = leftBrace)
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tracked_mobject = leftBrace)
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self.add(leftBraceLabelAnimation)
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self.add(leftBraceLabelAnimation)
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rightBrace.move_to(self.coords_to_point(upperX, 0))
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rightBrace.move_to(self.coords_to_point(upperX, 0), aligned_edge = RIGHT)
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rightBraceLabel = DecimalNumber(upperX)
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rightBraceLabel = DecimalNumber(upperX)
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rightBraceLabel.next_to(rightBrace, DOWN + RIGHT, buff = SMALL_BUFF)
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rightBraceLabel.next_to(rightBrace, DOWN + RIGHT, buff = SMALL_BUFF)
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rightBraceLabelAnimation = ContinualChangingDecimal(rightBraceLabel,
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rightBraceLabelAnimation = ContinualChangingDecimal(rightBraceLabel,
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@ -95,7 +99,7 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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tracked_mobject = rightBrace)
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tracked_mobject = rightBrace)
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self.add(rightBraceLabelAnimation)
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self.add(rightBraceLabelAnimation)
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downBrace.move_to(self.coords_to_point(0, lowerY))
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downBrace.move_to(self.coords_to_point(0, lowerY), aligned_edge = DOWN)
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downBraceLabel = DecimalNumber(lowerY)
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downBraceLabel = DecimalNumber(lowerY)
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downBraceLabel.next_to(downBrace, LEFT + DOWN, buff = SMALL_BUFF)
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downBraceLabel.next_to(downBrace, LEFT + DOWN, buff = SMALL_BUFF)
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downBraceLabelAnimation = ContinualChangingDecimal(downBraceLabel,
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downBraceLabelAnimation = ContinualChangingDecimal(downBraceLabel,
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@ -103,7 +107,7 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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tracked_mobject = downBrace)
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tracked_mobject = downBrace)
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self.add(downBraceLabelAnimation)
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self.add(downBraceLabelAnimation)
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upBrace.move_to(self.coords_to_point(0, upperY))
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upBrace.move_to(self.coords_to_point(0, upperY), aligned_edge = UP)
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upBraceLabel = DecimalNumber(upperY)
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upBraceLabel = DecimalNumber(upperY)
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upBraceLabel.next_to(upBrace, LEFT + UP, buff = SMALL_BUFF)
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upBraceLabel.next_to(upBrace, LEFT + UP, buff = SMALL_BUFF)
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upBraceLabelAnimation = ContinualChangingDecimal(upBraceLabel,
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upBraceLabelAnimation = ContinualChangingDecimal(upBraceLabel,
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@ -200,7 +204,7 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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self.drawGraph()
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self.drawGraph()
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self.solveEquation()
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self.solveEquation()
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colorslist = map(color_to_rgba, ["#FF0000", ORANGE, YELLOW, "#00FF00", "#0000FF", "#FF00FF"])
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colorslist = map(color_to_rgba, ["#FF0000", "#FFFF00", "#00FF00", "#0000FF"])
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def rev_to_rgba(alpha):
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def rev_to_rgba(alpha):
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alpha = alpha % 1
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alpha = alpha % 1
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@ -330,9 +334,7 @@ def point_func_from_complex_func(f):
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test_map_func = point_func_from_complex_func(lambda c: c**2)
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test_map_func = point_func_from_complex_func(lambda c: c**2)
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empty_animation = Animation(Mobject(), run_time = 0)
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empty_animation = EmptyAnimation()
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def EmptyAnimation():
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return empty_animation
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class WalkerAnimation(Animation):
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class WalkerAnimation(Animation):
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CONFIG = {
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CONFIG = {
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@ -347,6 +349,8 @@ class WalkerAnimation(Animation):
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self.rev_func = rev_func
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self.rev_func = rev_func
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self.coords_to_point = coords_to_point
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self.coords_to_point = coords_to_point
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self.compound_walker = VGroup()
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self.compound_walker = VGroup()
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self.show_arrows = show_arrows
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base_walker = Dot().scale(5) # PiCreature().scale(0.8) #
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base_walker = Dot().scale(5) # PiCreature().scale(0.8) #
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self.compound_walker.walker = base_walker.scale(0.35).set_stroke(BLACK, 1.5) #PiCreature()
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self.compound_walker.walker = base_walker.scale(0.35).set_stroke(BLACK, 1.5) #PiCreature()
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if show_arrows:
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if show_arrows:
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@ -365,7 +369,7 @@ class WalkerAnimation(Animation):
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self.mobject.shift(cur_point - self.mobject.walker.get_center())
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self.mobject.shift(cur_point - self.mobject.walker.get_center())
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rev = self.rev_func(cur_coords)
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rev = self.rev_func(cur_coords)
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self.mobject.walker.set_fill(rev_to_color(rev))
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self.mobject.walker.set_fill(rev_to_color(rev))
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if show_arrows:
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if self.show_arrows:
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self.mobject.arrow.set_fill(rev_to_color(rev))
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self.mobject.arrow.set_fill(rev_to_color(rev))
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self.mobject.arrow.rotate(
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self.mobject.arrow.rotate(
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rev * TAU,
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rev * TAU,
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@ -430,14 +434,23 @@ class ColorMappedByFuncScene(Scene):
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CONFIG = {
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CONFIG = {
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"func" : lambda p : p,
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"func" : lambda p : p,
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"num_plane" : NumberPlane(),
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"num_plane" : NumberPlane(),
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"display_output_color_map" : False
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"show_num_plane" : True,
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"show_output" : False, # Not currently implemented; TODO
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}
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}
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def construct(self):
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def setup(self):
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display_func = self.func if not self.display_output_color_map else lambda p : p
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if self.show_output:
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self.pos_func = self.func
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else:
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self.pos_func = lambda p : p
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self.num_plane.fade()
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def construct(self):
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self.add(self.num_plane)
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display_func = self.func if not self.show_output else lambda p : p
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if self.show_num_plane:
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self.num_plane.fade()
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self.add(self.num_plane)
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self.camera.set_background_from_func(
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self.camera.set_background_from_func(
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lambda (x, y): point_to_rgba(
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lambda (x, y): point_to_rgba(
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display_func(
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display_func(
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@ -449,11 +462,15 @@ class ColorMappedByFuncScene(Scene):
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)
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)
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)
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)
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class ColorMappedByFuncStill(ColorMappedByFuncScene):
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def construct(self):
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ColorMappedByFuncScene.construct(self)
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self.wait()
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class PiWalker(ColorMappedByFuncScene):
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class PiWalker(ColorMappedByFuncScene):
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CONFIG = {
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CONFIG = {
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"walk_coords" : [],
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"walk_coords" : [],
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"step_run_time" : 1,
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"step_run_time" : 1,
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"show_arrows" : True
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}
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}
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def construct(self):
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def construct(self):
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@ -476,7 +493,7 @@ class PiWalker(ColorMappedByFuncScene):
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coords_to_point = num_plane.coords_to_point,
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coords_to_point = num_plane.coords_to_point,
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rev_func = rev_func,
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rev_func = rev_func,
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remover = (i < len(walk_coords) - 1),
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remover = (i < len(walk_coords) - 1),
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show_arrows = self.show_arrows
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show_arrows = not self.show_output
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),
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),
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run_time = self.step_run_time)
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run_time = self.step_run_time)
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@ -515,9 +532,7 @@ class PiWalkerCircle(PiWalker):
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self.walk_coords = [r * np.array((np.cos(i * TAU/N), np.sin(i * TAU/N))) for i in range(N)]
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self.walk_coords = [r * np.array((np.cos(i * TAU/N), np.sin(i * TAU/N))) for i in range(N)]
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PiWalker.setup(self)
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PiWalker.setup(self)
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# TODO: Perhaps restructure this to avoid using AnimationGroup, and instead
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# TODO: Give drawn lines a bit of buffer, so that the rectangle's corners are filled in
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# use lists of animations or lists or other such data, to be merged and processed into parallel
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# animations later
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class EquationSolver2d(ColorMappedByFuncScene):
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class EquationSolver2d(ColorMappedByFuncScene):
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CONFIG = {
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CONFIG = {
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"initial_lower_x" : -5.1,
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"initial_lower_x" : -5.1,
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@ -526,7 +541,8 @@ class EquationSolver2d(ColorMappedByFuncScene):
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"initial_upper_y" : 3.1,
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"initial_upper_y" : 3.1,
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"num_iterations" : 5,
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"num_iterations" : 5,
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"num_checkpoints" : 10,
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"num_checkpoints" : 10,
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"display_in_parallel" : True
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"display_in_parallel" : True,
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"use_fancy_lines" : True,
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# TODO: Consider adding a "find_all_roots" flag, which could be turned off
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# TODO: Consider adding a "find_all_roots" flag, which could be turned off
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# to only explore one of the two candidate subrectangles when both are viable
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# to only explore one of the two candidate subrectangles when both are viable
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}
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}
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@ -534,23 +550,32 @@ class EquationSolver2d(ColorMappedByFuncScene):
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def construct(self):
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def construct(self):
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ColorMappedByFuncScene.construct(self)
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ColorMappedByFuncScene.construct(self)
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num_plane = self.num_plane
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num_plane = self.num_plane
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self.remove(num_plane)
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background = self.camera.background
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self.camera.init_background() # Clearing background
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rev_func = lambda p : point_to_rev(self.func(p))
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rev_func = lambda p : point_to_rev(self.func(p))
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clockwise_rev_func = lambda p : -rev_func(p)
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clockwise_rev_func = lambda p : -rev_func(p)
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def Animate2dSolver(cur_depth, rect, dim_to_split):
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def Animate2dSolver(cur_depth, rect, dim_to_split, sides_to_draw = [0, 1, 2, 3]):
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print "Solver at depth: " + str(cur_depth)
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print "Solver at depth: " + str(cur_depth)
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if cur_depth >= self.num_iterations:
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if cur_depth >= self.num_iterations:
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return EmptyAnimation()
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return empty_animation
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def draw_line_return_wind(start, end, start_wind, should_linger = False):
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def draw_line_return_wind(start, end, start_wind, should_linger = False, draw_line = True):
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alpha_winder = make_alpha_winder(clockwise_rev_func, start, end, self.num_checkpoints)
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alpha_winder = make_alpha_winder(clockwise_rev_func, start, end, self.num_checkpoints)
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a0 = alpha_winder(0)
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a0 = alpha_winder(0)
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rebased_winder = lambda alpha: alpha_winder(alpha) - a0 + start_wind
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rebased_winder = lambda alpha: alpha_winder(alpha) - a0 + start_wind
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thin_line = Line(num_plane.coords_to_point(*start), num_plane.coords_to_point(*end),
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thick_line = Line(num_plane.coords_to_point(*start), num_plane.coords_to_point(*end),
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stroke_width = 2,
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stroke_width = 10,
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color = RED)
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color = RED)
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if self.use_fancy_lines:
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colored_line = BackgroundColoredVMobject(thick_line, background_image_file = None)
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colored_line.set_background_array(background)
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else:
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colored_line = thick_line.set_stroke_with(4)
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walker_anim = LinearWalker(
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walker_anim = LinearWalker(
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start_coords = start,
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start_coords = start,
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@ -566,14 +591,16 @@ class EquationSolver2d(ColorMappedByFuncScene):
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else:
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else:
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rate_func = None
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rate_func = None
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opt_line_anim = ShowCreation(colored_line) if draw_line else empty_animation
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line_draw_anim = AnimationGroup(
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line_draw_anim = AnimationGroup(
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ShowCreation(thin_line),
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opt_line_anim,
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walker_anim,
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walker_anim,
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rate_func = rate_func)
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rate_func = rate_func)
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return (line_draw_anim, rebased_winder(1))
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return (line_draw_anim, rebased_winder(1))
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wind_so_far = 0
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wind_so_far = 0
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anim = EmptyAnimation()
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anim = empty_animation
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sides = [
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sides = [
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rect.get_top(),
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rect.get_top(),
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rect.get_right(),
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rect.get_right(),
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@ -582,7 +609,8 @@ class EquationSolver2d(ColorMappedByFuncScene):
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]
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]
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for (i, (start, end)) in enumerate(sides):
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for (i, (start, end)) in enumerate(sides):
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(next_anim, wind_so_far) = draw_line_return_wind(start, end, wind_so_far,
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(next_anim, wind_so_far) = draw_line_return_wind(start, end, wind_so_far,
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should_linger = i == len(sides) - 1)
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should_linger = i == len(sides) - 1,
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draw_line = i in sides_to_draw)
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anim = Succession(anim, next_anim)
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anim = Succession(anim, next_anim)
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total_wind = round(wind_so_far)
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total_wind = round(wind_so_far)
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@ -594,32 +622,36 @@ class EquationSolver2d(ColorMappedByFuncScene):
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rect.get_bottom_right(),
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rect.get_bottom_right(),
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rect.get_bottom_left()
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rect.get_bottom_left()
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]
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]
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points = [num_plane.coords_to_point(x, y) for (x, y) in coords]
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points = np.array([num_plane.coords_to_point(x, y) for (x, y) in coords]) + IN
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# TODO: Maybe use diagonal lines or something to fill in rectangles indicating
|
# TODO: Maybe use diagonal lines or something to fill in rectangles indicating
|
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# their "Nothing here" status?
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# their "Nothing here" status?
|
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fill_rect = polygonObject = Polygon(*points, fill_opacity = 0.8, color = RED)
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# Or draw a large X or something
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fill_rect = polygonObject = Polygon(*points, fill_opacity = 0.8, color = GREY)
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return Succession(anim, FadeIn(fill_rect))
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return Succession(anim, FadeIn(fill_rect))
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else:
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else:
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(sub_rect1, sub_rect2) = rect.splits_on_dim(dim_to_split)
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(sub_rect1, sub_rect2) = rect.splits_on_dim(dim_to_split)
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sub_rects = [sub_rect1, sub_rect2]
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if dim_to_split == 0:
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sub_rect_and_sides = [(sub_rect1, 1), (sub_rect2, 3)]
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else:
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sub_rect_and_sides = [(sub_rect1, 2), (sub_rect2, 0)]
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sub_anims = [
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sub_anims = [
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Animate2dSolver(
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Animate2dSolver(
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cur_depth = cur_depth + 1,
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cur_depth = cur_depth + 1,
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rect = sub_rect,
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rect = sub_rect,
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dim_to_split = 1 - dim_to_split
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dim_to_split = 1 - dim_to_split,
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sides_to_draw = [side_to_draw]
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)
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)
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for sub_rect in sub_rects
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for (sub_rect, side_to_draw) in sub_rect_and_sides
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]
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]
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mid_line_coords = rect.split_line_on_dim(dim_to_split)
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mid_line_coords = rect.split_line_on_dim(dim_to_split)
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mid_line_points = [num_plane.coords_to_point(x, y) for (x, y) in mid_line_coords]
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mid_line_points = [num_plane.coords_to_point(x, y) for (x, y) in mid_line_coords]
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mid_line = DashedLine(*mid_line_points) # TODO: Have this match rectangle line style, apart from dashes and thin-ness?
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# TODO: Have this match rectangle line style, apart from dashes and thin-ness?
|
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if len(sub_anims) > 0:
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# Though there is also informational value in seeing the dashed line separately from rectangle lines
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if self.display_in_parallel:
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mid_line = DashedLine(*mid_line_points)
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recursive_anim = AnimationGroup(*sub_anims)
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if self.display_in_parallel:
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else:
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recursive_anim = AnimationGroup(*sub_anims)
|
||||||
recursive_anim = Succession(*sub_anims)
|
|
||||||
else:
|
else:
|
||||||
recursive_anim = empty_animation # Have to do this because Succession doesn't currently handle empty animations
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recursive_anim = Succession(*sub_anims)
|
||||||
return Succession(anim,
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return Succession(anim,
|
||||||
ShowCreation(mid_line),
|
ShowCreation(mid_line),
|
||||||
recursive_anim
|
recursive_anim
|
||||||
@ -780,7 +812,7 @@ class FirstSqrtScene(EquationSolver1d):
|
|||||||
"targetY" : 2,
|
"targetY" : 2,
|
||||||
"initial_lower_x" : 1,
|
"initial_lower_x" : 1,
|
||||||
"initial_upper_x" : 2,
|
"initial_upper_x" : 2,
|
||||||
"num_iterations" : 10,
|
"num_iterations" : 3,
|
||||||
"iteration_at_which_to_start_zoom" : 3,
|
"iteration_at_which_to_start_zoom" : 3,
|
||||||
"graph_label" : "y = x^2",
|
"graph_label" : "y = x^2",
|
||||||
"show_target_line" : True,
|
"show_target_line" : True,
|
||||||
@ -1096,8 +1128,8 @@ class LoopSplitSceneMapped(LoopSplitScene):
|
|||||||
class FundThmAlg(EquationSolver2d):
|
class FundThmAlg(EquationSolver2d):
|
||||||
CONFIG = {
|
CONFIG = {
|
||||||
"func" : plane_poly_with_roots((1, 2), (-1, 1.5), (-1, 1.5)),
|
"func" : plane_poly_with_roots((1, 2), (-1, 1.5), (-1, 1.5)),
|
||||||
"num_iterations" : 4,
|
"num_iterations" : 5,
|
||||||
"display_in_parallel" : False
|
"display_in_parallel" : True
|
||||||
}
|
}
|
||||||
|
|
||||||
# TODO: Borsuk-Ulam visuals
|
# TODO: Borsuk-Ulam visuals
|
||||||
@ -1159,11 +1191,23 @@ class DiffOdometer(OdometerScene):
|
|||||||
|
|
||||||
####################
|
####################
|
||||||
|
|
||||||
|
# Random test scenes and test functions go here:
|
||||||
|
|
||||||
|
def rect_to_circle((x, y, z)):
|
||||||
|
size = np.sqrt(x**2 + y**2)
|
||||||
|
max_abs_size = max(abs(x), abs(y))
|
||||||
|
return fdiv(np.array((x, y, z)) * max_abs_size, size)
|
||||||
|
|
||||||
class MapPiWalkerRect(PiWalkerRect):
|
class MapPiWalkerRect(PiWalkerRect):
|
||||||
CONFIG = {
|
CONFIG = {
|
||||||
"camera_class" : MappingCamera,
|
"camera_class" : MappingCamera,
|
||||||
"camera_config" : {"mapping_func" : test_map_func},
|
"camera_config" : {"mapping_func" : rect_to_circle},
|
||||||
"display_output_color_map" : True
|
"display_output_color_map" : True
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class ShowBack(PiWalkerRect):
|
||||||
|
CONFIG = {
|
||||||
|
"func" : plane_poly_with_roots((1, 2), (-1, 1.5), (-1, 1.5))
|
||||||
|
}
|
||||||
|
|
||||||
# FIN
|
# FIN
|
@ -22,6 +22,9 @@ class Animation(object):
|
|||||||
#one_at_a_time, all_at_once
|
#one_at_a_time, all_at_once
|
||||||
"submobject_mode" : "all_at_once",
|
"submobject_mode" : "all_at_once",
|
||||||
"lag_factor" : 2,
|
"lag_factor" : 2,
|
||||||
|
# Used by EmptyAnimation to announce itself ignorable
|
||||||
|
# in Successions and AnimationGroups
|
||||||
|
"empty" : False
|
||||||
}
|
}
|
||||||
def __init__(self, mobject, **kwargs):
|
def __init__(self, mobject, **kwargs):
|
||||||
mobject = instantiate(mobject)
|
mobject = instantiate(mobject)
|
||||||
|
@ -403,7 +403,7 @@ class Succession(Animation):
|
|||||||
for anim in animations:
|
for anim in animations:
|
||||||
anim.update(0)
|
anim.update(0)
|
||||||
|
|
||||||
animations = filter (lambda x : x.run_time != 0, animations)
|
animations = filter (lambda x : not(x.empty), animations)
|
||||||
|
|
||||||
self.run_times = [anim.run_time for anim in animations]
|
self.run_times = [anim.run_time for anim in animations]
|
||||||
if "run_time" in kwargs:
|
if "run_time" in kwargs:
|
||||||
@ -411,6 +411,8 @@ class Succession(Animation):
|
|||||||
else:
|
else:
|
||||||
run_time = sum(self.run_times)
|
run_time = sum(self.run_times)
|
||||||
self.num_anims = len(animations)
|
self.num_anims = len(animations)
|
||||||
|
if self.num_anims == 0:
|
||||||
|
self.empty = True
|
||||||
self.animations = animations
|
self.animations = animations
|
||||||
#Have to keep track of this run_time, because Scene.play
|
#Have to keep track of this run_time, because Scene.play
|
||||||
#might very well mess with it.
|
#might very well mess with it.
|
||||||
@ -485,8 +487,14 @@ class AnimationGroup(Animation):
|
|||||||
}
|
}
|
||||||
def __init__(self, *sub_anims, **kwargs):
|
def __init__(self, *sub_anims, **kwargs):
|
||||||
digest_config(self, kwargs, locals())
|
digest_config(self, kwargs, locals())
|
||||||
sync_animation_run_times_and_rate_funcs(*sub_anims, **kwargs)
|
sub_anims = filter (lambda x : not(x.empty), sub_anims)
|
||||||
self.run_time = max([a.run_time for a in sub_anims])
|
if len(sub_anims) == 0:
|
||||||
|
self.empty = True
|
||||||
|
self.run_time = 0
|
||||||
|
else:
|
||||||
|
# Should really make copies of animations, instead of messing with originals...
|
||||||
|
sync_animation_run_times_and_rate_funcs(*sub_anims, **kwargs)
|
||||||
|
self.run_time = max([a.run_time for a in sub_anims])
|
||||||
everything = Mobject(*[a.mobject for a in sub_anims])
|
everything = Mobject(*[a.mobject for a in sub_anims])
|
||||||
Animation.__init__(self, everything, **kwargs)
|
Animation.__init__(self, everything, **kwargs)
|
||||||
|
|
||||||
@ -497,3 +505,12 @@ class AnimationGroup(Animation):
|
|||||||
def clean_up(self, *args, **kwargs):
|
def clean_up(self, *args, **kwargs):
|
||||||
for anim in self.sub_anims:
|
for anim in self.sub_anims:
|
||||||
anim.clean_up(*args, **kwargs)
|
anim.clean_up(*args, **kwargs)
|
||||||
|
|
||||||
|
class EmptyAnimation(Animation):
|
||||||
|
CONFIG = {
|
||||||
|
"run_time" : 0,
|
||||||
|
"empty" : True
|
||||||
|
}
|
||||||
|
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
return Animation.__init__(self, Group(), *args, **kwargs)
|
||||||
|
@ -99,7 +99,7 @@ class Camera(object):
|
|||||||
def set_background(self, pixel_array, convert_from_floats = False):
|
def set_background(self, pixel_array, convert_from_floats = False):
|
||||||
self.background = self.convert_pixel_array(pixel_array, convert_from_floats)
|
self.background = self.convert_pixel_array(pixel_array, convert_from_floats)
|
||||||
|
|
||||||
def set_background_from_func(self, coords_to_colors_func):
|
def make_background_from_func(self, coords_to_colors_func):
|
||||||
"""
|
"""
|
||||||
Sets background by using coords_to_colors_func to determine each pixel's color. Each input
|
Sets background by using coords_to_colors_func to determine each pixel's color. Each input
|
||||||
to coords_to_colors_func is an (x, y) pair in space (in ordinary space coordinates; not
|
to coords_to_colors_func is an (x, y) pair in space (in ordinary space coordinates; not
|
||||||
@ -114,9 +114,10 @@ class Camera(object):
|
|||||||
2,
|
2,
|
||||||
coords
|
coords
|
||||||
)
|
)
|
||||||
self.set_background(new_background, convert_from_floats = True)
|
return self.convert_pixel_array(new_background, convert_from_floats = True)
|
||||||
|
|
||||||
print "Ending set_background_from_func"
|
def set_background_from_func(self, coords_to_colors_func):
|
||||||
|
self.set_background(self.make_background_from_func(coords_to_colors_func))
|
||||||
|
|
||||||
def reset(self):
|
def reset(self):
|
||||||
self.set_pixel_array(self.background)
|
self.set_pixel_array(self.background)
|
||||||
@ -500,7 +501,8 @@ class MovingCamera(Camera):
|
|||||||
0 if self.aligned_dimension == "height" else 1
|
0 if self.aligned_dimension == "height" else 1
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# TODO: Add an attribute to mobjects under which they can specify that they should just
|
||||||
|
# map their centers but remain otherwise undistorted (useful for labels, etc.)
|
||||||
class MappingCamera(Camera):
|
class MappingCamera(Camera):
|
||||||
CONFIG = {
|
CONFIG = {
|
||||||
"mapping_func" : lambda p : p,
|
"mapping_func" : lambda p : p,
|
||||||
|
@ -544,12 +544,16 @@ def wiggle(t, wiggles = 2):
|
|||||||
|
|
||||||
def squish_rate_func(func, a = 0.4, b = 0.6):
|
def squish_rate_func(func, a = 0.4, b = 0.6):
|
||||||
def result(t):
|
def result(t):
|
||||||
|
if a == b:
|
||||||
|
return a
|
||||||
|
|
||||||
if t < a:
|
if t < a:
|
||||||
return func(0)
|
return func(0)
|
||||||
elif t > b:
|
elif t > b:
|
||||||
return func(1)
|
return func(1)
|
||||||
else:
|
else:
|
||||||
return func((t-a)/(b-a))
|
return func((t-a)/(b-a))
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
# Stylistically, should this take parameters (with default values)?
|
# Stylistically, should this take parameters (with default values)?
|
||||||
|
@ -459,7 +459,8 @@ class VectorizedPoint(VMobject):
|
|||||||
|
|
||||||
class BackgroundColoredVMobject(VMobject):
|
class BackgroundColoredVMobject(VMobject):
|
||||||
CONFIG = {
|
CONFIG = {
|
||||||
"background_image" : "color_background",
|
# Can be set to None, using set_background_array to initialize instead
|
||||||
|
"background_image_file" : "color_background",
|
||||||
"stroke_color" : WHITE,
|
"stroke_color" : WHITE,
|
||||||
"fill_color" : WHITE,
|
"fill_color" : WHITE,
|
||||||
}
|
}
|
||||||
@ -475,10 +476,14 @@ class BackgroundColoredVMobject(VMobject):
|
|||||||
for submob in vmobject.submobjects:
|
for submob in vmobject.submobjects:
|
||||||
self.add(BackgroundColoredVMobject(submob, **kwargs))
|
self.add(BackgroundColoredVMobject(submob, **kwargs))
|
||||||
|
|
||||||
#Initialize background array
|
if self.background_image_file != None:
|
||||||
path = get_full_raster_image_path(self.background_image)
|
#Initialize background array
|
||||||
image = Image.open(path)
|
path = get_full_raster_image_path(self.background_image_file)
|
||||||
self.background_array = np.array(image)
|
image = Image.open(path)
|
||||||
|
self.set_background_array(np.array(image))
|
||||||
|
|
||||||
|
def set_background_array(self, background_array):
|
||||||
|
self.background_array = background_array
|
||||||
|
|
||||||
def resize_background_array(self, new_width, new_height, mode = "RGBA"):
|
def resize_background_array(self, new_width, new_height, mode = "RGBA"):
|
||||||
image = Image.fromarray(self.background_array, mode = mode)
|
image = Image.fromarray(self.background_array, mode = mode)
|
||||||
|
Reference in New Issue
Block a user