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ScreenScalingScene
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@ -18,9 +18,10 @@ from mobject.svg_mobject import *
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from topics.three_dimensions import *
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from scipy.spatial import ConvexHull
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from traceback import *
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LIGHT_COLOR = YELLOW
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LIGHT_COLOR = GREEN
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SHADOW_COLOR = BLACK
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SWITCH_ON_RUN_TIME = 1.5
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FAST_SWITCH_ON_RUN_TIME = 0.1
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@ -34,7 +35,6 @@ SPOTLIGHT_FULL = 0.9
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SPOTLIGHT_DIMMED = 0.2
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LIGHTHOUSE_HEIGHT = 0.8
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LIGHT_COLOR = YELLOW
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DEGREES = TAU/360
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inverse_power_law = lambda maxint,scale,cutoff,exponent: \
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@ -162,6 +162,7 @@ class LightSource(VMobject):
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def move_source_to(self,point):
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print_stack()
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apoint = np.array(point)
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v = apoint - self.get_source_point()
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# Note: As discussed, things stand to behave better if source
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@ -369,11 +370,13 @@ class AmbientLight(VMobject):
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def dimming(self,new_alpha):
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print "dimming"
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old_alpha = self.max_opacity
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self.max_opacity = new_alpha
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for submob in self.submobjects:
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old_submob_alpha = submob.fill_opacity
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new_submob_alpha = old_submob_alpha * new_alpha / old_alpha
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print old_submob_alpha, new_submob_alpha
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submob.set_fill(opacity = new_submob_alpha)
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@ -395,7 +398,7 @@ class Spotlight(VMobject):
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CONFIG = {
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"source_point": VectorizedPoint(location = ORIGIN, stroke_width = 0, fill_opacity = 0),
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"opacity_function" : lambda r : 1.0/(r/2+1.0)**2,
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"color" : LIGHT_COLOR,
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"color" : GREEN, # LIGHT_COLOR,
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"max_opacity" : 1.0,
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"num_levels" : 10,
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"radius" : 5.0,
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