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First pass at a winding-based fill approach
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@ -34,6 +34,7 @@ class ShaderWrapper(object):
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depth_test: bool = False,
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use_clip_plane: bool = False,
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render_primitive: int = moderngl.TRIANGLE_STRIP,
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render_to_texture: bool = False,
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):
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self.vert_data = vert_data
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self.vert_indices = vert_indices
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@ -44,6 +45,7 @@ class ShaderWrapper(object):
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self.depth_test = depth_test
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self.use_clip_plane = use_clip_plane
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self.render_primitive = str(render_primitive)
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self.render_to_texture = render_to_texture
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self.init_program_code()
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self.refresh_id()
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