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Up to binary counting introduction in hanoi.py
This commit is contained in:
@ -3,7 +3,9 @@ import numpy as np
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DEFAULT_HEIGHT = 1080
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DEFAULT_WIDTH = 1920
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DEFAULT_FRAME_DURATION = 0.04
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PRODUCTION_QUALITY_FRAME_DURATION = 1./60
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#There might be other configuration than pixel_shape later...
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PRODUCTION_QUALITY_CAMERA_CONFIG = {
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@ -49,6 +49,7 @@ def get_configuration(sys_argv):
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"file" : None,
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"scene_name" : "",
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"camera_config" : PRODUCTION_QUALITY_CAMERA_CONFIG,
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"frame_duration" : PRODUCTION_QUALITY_FRAME_DURATION,
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"preview" : False,
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"write" : False,
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"save_image" : False,
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@ -59,22 +60,22 @@ def get_configuration(sys_argv):
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if opt == '-h':
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print HELP_MESSAGE
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return
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elif opt == '-l':
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config["camera_config"] = LOW_QUALITY_CAMERA_CONFIG
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elif opt == '-m':
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config["camera_config"] = MEDIUM_QUALITY_CAMERA_CONFIG
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elif opt == '-p':
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if opt in ['-l', '-p']:
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config["camera_config"] = LOW_QUALITY_CAMERA_CONFIG
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if opt in ['-l', '-p', '-m']:
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config["frame_duration"] = DEFAULT_FRAME_DURATION
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if opt == '-p':
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config["preview"] = True
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elif opt == '-w':
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if opt == '-m':
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config["camera_config"] = MEDIUM_QUALITY_CAMERA_CONFIG
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if opt == '-w':
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config["write"] = True
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elif opt == '-s':
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if opt == '-s':
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config["save_image"] = True
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elif opt == '-q':
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if opt in ['-q', '-a']:
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config["quiet"] = True
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elif opt == '-a':
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if opt == '-a':
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config["write_all"] = True
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config["quiet"] = True
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#By default, write to file
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actions = ["write", "preview", "save_image"]
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if not any([config[key] for key in actions]):
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@ -166,6 +167,7 @@ def main():
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config["movie_prefix"] = config["file"].replace(".py", "")
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scene_kwargs = {
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"camera_config" : config["camera_config"],
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"frame_duration" : config["frame_duration"],
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"skip_animations" : config["skip_animations"],
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}
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for SceneClass in get_scene_classes(scene_names_to_classes, config):
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521
hanoi.py
521
hanoi.py
@ -40,11 +40,10 @@ class CountingScene(Scene):
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self.number_mob = VGroup(TexMobject(str(self.number)))
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self.number_mob.scale(self.num_scale_factor)
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self.number_mob.shift(self.num_start_location)
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self.digit_width = self.number_mob.get_width()
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self.initialize_configurations()
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self.arrows = VGroup()
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self.add(self.number_mob)
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def get_template_configuration(self):
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@ -96,7 +95,10 @@ class CountingScene(Scene):
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for x in range(max_val):
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self.increment(run_time_per_anim)
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def increment(self, run_time_per_anim = 1):
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def increment(self, run_time_per_anim = 1, added_anims = [], total_run_time = None):
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if total_run_time is not None:
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num_rollovers = self.get_num_rollovers()
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run_time_per_anim = float(total_run_time)/(num_rollovers+1)
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moving_dot = Dot(
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self.counting_dot_starting_position,
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radius = self.count_dot_starting_radius,
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@ -112,15 +114,18 @@ class CountingScene(Scene):
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first_move = True
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place = 0
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while continue_rolling_over:
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added_anims = []
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if first_move:
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added_anims += self.get_digit_increment_animations()
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added_anims = list(
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self.get_digit_increment_animations()+\
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added_anims
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)
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first_move = False
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moving_dot.target.replace(
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self.dot_template_iterators[place].next()
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)
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self.play(MoveToTarget(moving_dot), *added_anims, **kwargs)
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self.curr_configurations[place].add(moving_dot)
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added_anims = []
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if len(self.curr_configurations[place].split()) == self.base:
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@ -176,7 +181,8 @@ class CountingScene(Scene):
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self.power_colors += self.power_colors
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digit.highlight(self.power_colors[place])
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digit.scale(self.num_scale_factor)
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digit.next_to(result, LEFT, buff = SMALL_BUFF, aligned_edge = DOWN)
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digit.move_to(result, RIGHT)
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digit.shift(place*(self.digit_width+SMALL_BUFF)*LEFT)
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result.add(digit)
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num /= self.base
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place += 1
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@ -190,6 +196,22 @@ class CountingScene(Scene):
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number /= self.base
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return True
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def get_num_rollovers(self):
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next_number = self.number + 1
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result = 0
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while next_number%self.base == 0:
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result += 1
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next_number /= self.base
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return result
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class BinaryCountingScene(CountingScene):
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CONFIG = {
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"base" : 2,
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"dot_configuration_height" : 1,
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"ones_configuration_location" : UP+5*RIGHT
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}
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def get_template_configuration(self):
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return [ORIGIN, UP]
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class CountInDecimal(CountingScene):
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def construct(self):
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@ -212,18 +234,9 @@ class CountInTernary(CountingScene):
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# def get_template_configuration(self):
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# return [ORIGIN, UP]
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class CountInBinaryTo256(CountingScene):
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CONFIG = {
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"base" : 2,
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"dot_configuration_height" : 1,
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"ones_configuration_location" : UP+5*RIGHT
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}
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class CountInBinaryTo256(BinaryCountingScene):
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def construct(self):
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self.count(128, 0.3)
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def get_template_configuration(self):
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return [ORIGIN, UP]
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self.count(256, 0.25)
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class TowersOfHanoiScene(Scene):
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CONFIG = {
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@ -264,7 +277,7 @@ class TowersOfHanoiScene(Scene):
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height = self.disk_height,
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width = width,
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fill_color = color,
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fill_opacity = 1,
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fill_opacity = 0.8,
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stroke_width = 0,
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)
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for width, color in zip(
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@ -339,7 +352,7 @@ class TowersOfHanoiScene(Scene):
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def move_disk(self, disk_index, **kwargs):
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next_peg_index = self.get_available_peg(disk_index)
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self.move_disks_to_peg([disk_index], next_peg_index, **kwargs)
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self.move_disk_to_peg(disk_index, next_peg_index, **kwargs)
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def move_subtower_to_peg(self, num_disks, next_peg_index, **kwargs):
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disk_indices = range(num_disks)
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@ -348,6 +361,9 @@ class TowersOfHanoiScene(Scene):
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warnings.warn("These disks don't make up a tower right now")
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self.move_disks_to_peg(disk_indices, next_peg_index, **kwargs)
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def move_disk_to_peg(self, disk_index, next_peg_index, **kwargs):
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self.move_disks_to_peg([disk_index], next_peg_index, **kwargs)
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def move_disks_to_peg(self, disk_indices, next_peg_index, run_time = 1, stay_on_peg = True, added_anims = []):
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disks = VGroup(*[self.disks[index] for index in disk_indices])
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max_disk_index = max(disk_indices)
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@ -426,6 +442,19 @@ class Keith(PiCreature):
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"color" : GREEN_D
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}
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def get_binary_tex_mobs(num_list):
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result = VGroup()
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zero_width = TexMobject("0").get_width()
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nudge = zero_width + SMALL_BUFF
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for num in num_list:
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bin_string = bin(num)[2:]#Strip off the "0b" prefix
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bits = VGroup(*map(TexMobject, bin_string))
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for n, bit in enumerate(bits):
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bit.shift(n*nudge*RIGHT)
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bits.move_to(ORIGIN, RIGHT)
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result.add(bits)
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return result
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####################
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@ -440,6 +469,8 @@ class IntroduceKeith(Scene):
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keith.move_to(keith_image, DOWN+RIGHT)
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morty.next_to(keith, buff = LARGE_BUFF, aligned_edge = DOWN)
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morty.make_eye_contact(keith)
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randy = Randolph().next_to(keith, LEFT, LARGE_BUFF, aligned_edge = DOWN)
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randy.shift_onto_screen()
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bubble = keith.get_bubble("speech")
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bubble.write("Check this out...")
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@ -447,6 +478,9 @@ class IntroduceKeith(Scene):
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bubble.pin_to(keith)
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VGroup(bubble, bubble.content).shift(DOWN)
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randy.bubble = randy.get_bubble("speech", height = 3)
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randy.bubble.write("Wait, what's \\\\ Towers of Hanoi?")
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title = TextMobject("Keith Schwarz (Computer scientist)")
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title.to_edge(UP)
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@ -471,6 +505,25 @@ class IntroduceKeith(Scene):
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)
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self.play(Blink(keith))
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self.dither()
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self.play(FadeIn(randy))
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self.play(
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randy.change_mode, "confused",
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randy.look_at, keith.eyes,
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keith.change_mode, "plain",
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keith.look_at, randy.eyes,
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morty.change_mode, "plain",
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morty.look_at, randy.eyes,
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FadeOut(bubble),
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FadeOut(bubble.content),
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ShowCreation(randy.bubble),
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Write(randy.bubble.content)
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)
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self.play(Blink(keith))
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self.play(
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keith.change_mode, "hooray",
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keith.look_at, randy.eyes
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)
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self.dither()
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class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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def construct(self):
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@ -481,7 +534,6 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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self.show_more_disk_possibility()
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self.move_full_tower()
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self.move_single_disk()
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self.cannot_move_disk_with_crap_on_top()
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self.cannot_move_disk_onto_smaller_disk()
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def add_title(self):
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@ -501,8 +553,8 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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submobject_mode = "lagged_start",
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run_time = 2
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),
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Write(self.peg_labels)
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)
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self.play(Write(self.peg_labels))
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self.dither()
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self.bring_in_disks()
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self.dither()
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@ -519,11 +571,14 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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top.set_fill(disk.get_color())
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top.rotate(np.pi/2, RIGHT)
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top.move_to(disk, UP)
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group = VGroup(disk, top)
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group.original_location = group.get_center()
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bottom = top.copy()
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bottom.move_to(disk, DOWN)
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group = VGroup(disk, top, bottom)
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group.truly_original_state = group.copy()
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group.next_to(peg, UP, 0)
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group.rotate_in_place(-np.pi/24, RIGHT)
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group.save_state()
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group.rotate_in_place(-np.pi/2, RIGHT)
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group.rotate_in_place(-11*np.pi/24, RIGHT)
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disk.set_fill(opacity = 0)
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disk_groups.add(group)
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disk_groups.arrange_submobjects()
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@ -536,7 +591,7 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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))
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for group in reversed(list(disk_groups)):
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self.play(group.restore)
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self.play(group.move_to, group.original_location)
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self.play(Transform(group, group.truly_original_state))
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self.remove(disk_groups)
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self.add(self.disks)
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@ -576,12 +631,13 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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self.remove(self.disks)
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self.disks = original_disks_copy
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self.add(self.disks)
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self.dither()
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self.num_disks = original_num_disks
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self.disk_height = original_disk_height
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def move_full_tower(self):
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self.move_subtower_to_peg(self.num_disks, 1)
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self.move_subtower_to_peg(self.num_disks, 1, run_time = 2)
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self.dither()
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self.reset_disks(run_time = 1, submobject_mode = "lagged_start")
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self.dither()
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@ -591,28 +647,8 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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self.move_disk(x)
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self.dither()
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def cannot_move_disk_with_crap_on_top(self):
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not_allowed = TextMobject("Not allowed")
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not_allowed.to_edge(UP)
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not_allowed.highlight(RED)
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cross = TexMobject("\\times")
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cross.set_fill(RED, opacity = 0.5)
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disk = self.disks[3]
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disk.save_state()
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self.move_disks_to_peg([3], 1, added_anims = [
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Transform(self.title, not_allowed)
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])
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cross.replace(disk, stretch = False)
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self.play(FadeIn(cross))
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self.dither()
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self.play(
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FadeOut(cross),
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disk.restore
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)
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def cannot_move_disk_onto_smaller_disk(self):
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also_not_allowed = TextMobject("Also not allowed")
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also_not_allowed = TextMobject("Not allowed")
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also_not_allowed.to_edge(UP)
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also_not_allowed.highlight(RED)
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cross = TexMobject("\\times")
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@ -621,7 +657,7 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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disk = self.disks[2]
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disk.save_state()
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self.move_disks_to_peg([2], 2, added_anims = [
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Transform(self.title, also_not_allowed)
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Transform(self.title, also_not_allowed, run_time = 1)
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])
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cross.replace(disk)
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self.play(FadeIn(cross))
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@ -633,10 +669,391 @@ class IntroduceTowersOfHanoi(TowersOfHanoiScene):
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)
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self.dither()
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class ExampleFirstMoves(TowersOfHanoiScene):
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def construct(self):
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ruler_sequence = get_ruler_sequence(4)
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cross = TexMobject("\\times")
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cross.set_fill(RED, 0.7)
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self.dither()
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self.play(
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self.disks[0].set_fill, YELLOW,
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self.disks[0].label.highlight, BLACK
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)
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self.dither()
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self.move_disk(0)
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self.dither()
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self.play(
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self.disks[1].set_fill, YELLOW_D,
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self.disks[1].label.highlight, BLACK
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)
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self.move_disk_to_peg(1, 1)
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cross.replace(self.disks[1])
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self.play(FadeIn(cross))
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self.dither()
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self.move_disk_to_peg(1, 2, added_anims = [FadeOut(cross)])
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self.dither()
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for x in ruler_sequence[2:9]:
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self.move_disk(x)
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for x in ruler_sequence[9:]:
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self.move_disk(x, run_time = 0.5, stay_on_peg = False)
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self.dither()
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|
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class KeithShowingBinary(Scene):
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def construct(self):
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keith = Keith()
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morty = Mortimer()
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morty.to_corner(DOWN+RIGHT)
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keith.next_to(morty, LEFT, buff = 2*LARGE_BUFF)
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randy = Randolph()
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randy.next_to(keith, LEFT, buff = 2*LARGE_BUFF)
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randy.bubble = randy.get_bubble("speech")
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randy.bubble.set_fill(BLACK, opacity = 1)
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randy.bubble.write("Hold on...how does \\\\ binary work again?")
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binary_tex_mobs = get_binary_tex_mobs(range(16))
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binary_tex_mobs.shift(keith.get_corner(UP+LEFT))
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binary_tex_mobs.shift(0.5*(UP+RIGHT))
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bits_list = binary_tex_mobs.split()
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bits = bits_list.pop(0)
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def get_bit_flip():
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return Transform(
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bits, bits_list.pop(0),
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rate_func = squish_rate_func(smooth, 0, 0.7)
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)
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|
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self.play(
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keith.change_mode, "wave_1",
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||||
keith.look_at, bits,
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||||
morty.look_at, bits,
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||||
Write(bits)
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||||
)
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||||
for x in range(2):
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||||
self.play(get_bit_flip())
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||||
self.play(
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morty.change_mode, "pondering",
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||||
morty.look_at, bits,
|
||||
get_bit_flip()
|
||||
)
|
||||
while bits_list:
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||||
added_anims = []
|
||||
if random.random() < 0.2:
|
||||
if random.random() < 0.5:
|
||||
added_anims.append(Blink(keith))
|
||||
else:
|
||||
added_anims.append(Blink(morty))
|
||||
self.play(get_bit_flip(), *added_anims)
|
||||
self.dither()
|
||||
self.play(
|
||||
FadeIn(randy),
|
||||
morty.change_mode, "plain",
|
||||
morty.look_at, randy.eyes,
|
||||
keith.change_mode, "plain",
|
||||
keith.look_at, randy.eyes,
|
||||
)
|
||||
self.play(
|
||||
randy.change_mode, "confused",
|
||||
ShowCreation(randy.bubble),
|
||||
Write(randy.bubble.content)
|
||||
)
|
||||
self.play(Blink(randy))
|
||||
self.dither()
|
||||
self.play(morty.change_mode, "hooray")
|
||||
self.play(Blink(morty))
|
||||
self.dither()
|
||||
|
||||
class FocusOnRhythm(Scene):
|
||||
def construct(self):
|
||||
title = TextMobject("Focus on rhythm")
|
||||
title.scale(1.5)
|
||||
letters = list(reversed(title[-6:]))
|
||||
self.play(Write(title, run_time = 1))
|
||||
sequence = get_ruler_sequence(5)
|
||||
for x in sequence:
|
||||
movers = VGroup(*letters[:x+1])
|
||||
self.play(
|
||||
movers.shift, 0.2*DOWN,
|
||||
rate_func = there_and_back,
|
||||
run_time = 0.25
|
||||
)
|
||||
|
||||
class IntroduceBase10(Scene):
|
||||
def construct(self):
|
||||
self.expand_example_number()
|
||||
self.list_digits()
|
||||
|
||||
def expand_example_number(self):
|
||||
title = TextMobject("``Base 10''")
|
||||
title.to_edge(UP)
|
||||
number = TexMobject("137")
|
||||
number.next_to(title, DOWN)
|
||||
number.shift(2*LEFT)
|
||||
|
||||
colors = [RED, MAROON_B, YELLOW]
|
||||
expansion = TexMobject(
|
||||
"1(100) + ",
|
||||
"3(10) + ",
|
||||
"7"
|
||||
)
|
||||
expansion.next_to(number, DOWN, buff = LARGE_BUFF, aligned_edge = RIGHT)
|
||||
arrows = VGroup()
|
||||
number.generate_target()
|
||||
|
||||
for color, digit, term in zip(colors, number.target, expansion):
|
||||
digit.highlight(color)
|
||||
term.highlight(color)
|
||||
arrow = Arrow(digit, term.get_top())
|
||||
arrow.highlight(color)
|
||||
arrows.add(arrow)
|
||||
expansion.save_state()
|
||||
for digit, term in zip(number, expansion):
|
||||
Transform(term, digit).update(1)
|
||||
|
||||
self.play(
|
||||
MoveToTarget(number),
|
||||
ShowCreation(arrows),
|
||||
ApplyMethod(
|
||||
expansion.restore, submobject_mode = "lagged_start"),
|
||||
run_time = 2
|
||||
)
|
||||
self.play(Write(title))
|
||||
self.dither()
|
||||
self.title = title
|
||||
|
||||
def list_digits(self):
|
||||
digits = TextMobject("""
|
||||
0, 1, 2, 3, 4,
|
||||
5, 6, 7, 8, 9
|
||||
""")
|
||||
digits.next_to(self.title, DOWN, buff = LARGE_BUFF)
|
||||
digits.shift(2*RIGHT)
|
||||
self.play(Write(digits, lag_factor = 5))
|
||||
self.dither()
|
||||
|
||||
class RhythmOfDecimalCounting(CountingScene):
|
||||
CONFIG = {
|
||||
"ones_configuration_location" : 2*UP+2*RIGHT,
|
||||
"num_start_location" : DOWN
|
||||
}
|
||||
def construct(self):
|
||||
for x in range(10):
|
||||
self.increment()
|
||||
brace = Brace(self.number_mob)
|
||||
two_digits = brace.get_text("Two digits")
|
||||
one_brace = Brace(self.number_mob[-1])
|
||||
tens_place = one_brace.get_text("Ten's place")
|
||||
ten_group = self.curr_configurations[1][0]
|
||||
|
||||
self.play(
|
||||
GrowFromCenter(brace),
|
||||
Write(two_digits, run_time = 1)
|
||||
)
|
||||
self.dither(2)
|
||||
self.play(
|
||||
Transform(brace, one_brace),
|
||||
Transform(two_digits, tens_place)
|
||||
)
|
||||
self.dither()
|
||||
ten_group.save_state()
|
||||
self.play(
|
||||
ten_group.scale_in_place, 7,
|
||||
ten_group.shift, 2*(DOWN+LEFT),
|
||||
)
|
||||
self.dither()
|
||||
self.play(
|
||||
ten_group.restore,
|
||||
*map(FadeOut, [brace, two_digits])
|
||||
)
|
||||
|
||||
for x in range(89):
|
||||
self.increment(run_time_per_anim = 0.25)
|
||||
self.increment(run_time_per_anim = 1)
|
||||
self.dither()
|
||||
|
||||
hundred_group = self.curr_configurations[2][0]
|
||||
hundred_group.save_state()
|
||||
self.play(
|
||||
hundred_group.scale, 14,
|
||||
hundred_group.to_corner, DOWN+LEFT
|
||||
)
|
||||
self.dither()
|
||||
self.play(hundred_group.restore)
|
||||
self.dither()
|
||||
groups = [
|
||||
VGroup(*pair)
|
||||
for pair in zip(self.dot_templates, self.curr_configurations)
|
||||
]
|
||||
self.play(
|
||||
groups[2].to_edge, RIGHT,
|
||||
MaintainPositionRelativeTo(groups[1], groups[2]),
|
||||
MaintainPositionRelativeTo(groups[0], groups[2]),
|
||||
self.number_mob.to_edge, RIGHT, LARGE_BUFF,
|
||||
FadeOut(self.arrows)
|
||||
)
|
||||
|
||||
class DecimalCountingAtHundredsScale(CountingScene):
|
||||
CONFIG = {
|
||||
"power_colors" : [RED, GREEN, BLUE, PURPLE_D],
|
||||
"counting_dot_starting_position" : (SPACE_WIDTH+1)*RIGHT + (SPACE_HEIGHT-2)*UP,
|
||||
"ones_configuration_location" : 2*UP+5.7*RIGHT,
|
||||
"num_start_location" : DOWN + 3*RIGHT
|
||||
}
|
||||
def construct(self):
|
||||
added_zeros = TexMobject("00")
|
||||
added_zeros.scale(self.num_scale_factor)
|
||||
added_zeros.next_to(self.number_mob, RIGHT, SMALL_BUFF, aligned_edge = DOWN)
|
||||
added_zeros.gradient_highlight(MAROON_B, YELLOW)
|
||||
self.add(added_zeros)
|
||||
self.increment(run_time_per_anim = 0)
|
||||
|
||||
VGroup(self.number_mob, added_zeros).to_edge(RIGHT, buff = LARGE_BUFF)
|
||||
VGroup(self.dot_templates[0], self.curr_configurations[0]).to_edge(RIGHT)
|
||||
Transform(
|
||||
self.arrows[0],
|
||||
Arrow(self.number_mob, self.dot_templates[0], color = self.power_colors[0])
|
||||
).update(1)
|
||||
|
||||
for x in range(10):
|
||||
this_range = range(8) if x == 0 else range(9)
|
||||
for y in this_range:
|
||||
self.increment(run_time_per_anim = 0.25)
|
||||
self.increment(run_time_per_anim = 1)
|
||||
|
||||
class IntroduceBinaryCounting(BinaryCountingScene):
|
||||
CONFIG = {
|
||||
"ones_configuration_location" : UP+5*RIGHT,
|
||||
"num_start_location" : DOWN+2*RIGHT
|
||||
}
|
||||
def construct(self):
|
||||
self.introduce_name()
|
||||
self.initial_counting()
|
||||
self.rhtyhm_of_counting()
|
||||
|
||||
def introduce_name(self):
|
||||
title = TextMobject("Binary (base 2):", "0, 1")
|
||||
title.to_edge(UP)
|
||||
self.add(title)
|
||||
self.number_mob.set_fill(opacity = 0)
|
||||
|
||||
brace = Brace(title[1], buff = SMALL_BUFF)
|
||||
bits = TextMobject("bi", "ts", arg_separator = "")
|
||||
bits.submobjects.insert(1, VectorizedPoint(bits.get_center()))
|
||||
binary_digits = TextMobject("bi", "nary digi", "ts", arg_separator = "")
|
||||
for mob in bits, binary_digits:
|
||||
mob.next_to(brace, DOWN, buff = SMALL_BUFF)
|
||||
VGroup(brace, bits, binary_digits).highlight(BLUE)
|
||||
binary_digits[1].highlight(BLUE_E)
|
||||
self.play(
|
||||
GrowFromCenter(brace),
|
||||
Write(bits)
|
||||
)
|
||||
self.dither()
|
||||
bits.save_state()
|
||||
self.play(Transform(bits, binary_digits))
|
||||
self.dither()
|
||||
self.play(bits.restore)
|
||||
self.dither()
|
||||
|
||||
|
||||
# for x in range(16):
|
||||
# self.increment(0.5)
|
||||
|
||||
def initial_counting(self):
|
||||
randy = Randolph().to_corner(DOWN+LEFT)
|
||||
bubble = randy.get_bubble("thought", height = 3.4, width = 5)
|
||||
bubble.write(
|
||||
"Not ten, not ten \\\\",
|
||||
"\\quad not ten, not ten..."
|
||||
)
|
||||
|
||||
self.play(self.number_mob.set_fill, self.power_colors[0], 1)
|
||||
self.increment()
|
||||
self.dither()
|
||||
|
||||
##Up to 10
|
||||
self.increment()
|
||||
brace = Brace(self.number_mob[1])
|
||||
twos_place = brace.get_text("Two's place")
|
||||
self.play(
|
||||
GrowFromCenter(brace),
|
||||
Write(twos_place)
|
||||
)
|
||||
self.play(
|
||||
FadeIn(randy),
|
||||
ShowCreation(bubble)
|
||||
)
|
||||
self.play(
|
||||
randy.change_mode, "hesitant",
|
||||
randy.look_at, self.number_mob,
|
||||
Write(bubble.content)
|
||||
)
|
||||
self.dither()
|
||||
curr_content = bubble.content
|
||||
bubble.write("$1 \\! \\cdot \\! 2+$", "$0$")
|
||||
bubble.content[0][0].highlight(self.power_colors[1])
|
||||
self.play(
|
||||
Transform(curr_content, bubble.content),
|
||||
randy.change_mode, "pondering",
|
||||
randy.look_at, self.number_mob
|
||||
)
|
||||
self.remove(curr_content)
|
||||
self.add(bubble.content)
|
||||
|
||||
#Up to 11
|
||||
zero = bubble.content[-1]
|
||||
zero.highlight(self.power_colors[0])
|
||||
one = TexMobject("1").replace(zero, dim_to_match = 1)
|
||||
one.highlight(zero.get_color())
|
||||
self.play(Blink(randy))
|
||||
self.increment(added_anims = [Transform(zero, one)])
|
||||
self.dither()
|
||||
|
||||
#Up to 100
|
||||
curr_content = bubble.content
|
||||
bubble.write(
|
||||
"$1 \\!\\cdot\\! 4 + $",
|
||||
"$0 \\!\\cdot\\! 2 + $",
|
||||
"$0$",
|
||||
)
|
||||
for piece, color in zip(bubble.content.submobjects, self.power_colors):
|
||||
piece[0].highlight(color)
|
||||
self.increment(added_anims = [Transform(curr_content, bubble.content)])
|
||||
four_brace = Brace(self.number_mob[-1])
|
||||
fours_place = four_brace.get_text("Four's place")
|
||||
self.play(
|
||||
Transform(brace, four_brace),
|
||||
Transform(twos_place, fours_place),
|
||||
)
|
||||
self.play(Blink(randy))
|
||||
self.play(*map(FadeOut, [bubble, curr_content]))
|
||||
|
||||
#Up to 1000
|
||||
for x in range(4):
|
||||
self.increment()
|
||||
brace.target = Brace(self.number_mob[-1])
|
||||
twos_place.target = brace.get_text("Eight's place")
|
||||
self.play(
|
||||
randy.change_mode, "happy",
|
||||
randy.look_at, self.number_mob,
|
||||
*map(MoveToTarget, [brace, twos_place])
|
||||
)
|
||||
for x in range(7):
|
||||
self.increment(total_run_time = 1)
|
||||
self.randy = randy
|
||||
|
||||
def rhtyhm_of_counting(self):
|
||||
randy = self.randy
|
||||
# randy = Randolph()
|
||||
self.increment(total_run_time = 1, added_anims = [
|
||||
randy.change_mode, "wave_1"
|
||||
])
|
||||
randy.target = randy.copy().change_mode("wave_2")
|
||||
arm_movement = MoveToTarget(randy, rate_func = there_and_back)
|
||||
self.play(arm_movement)
|
||||
|
||||
for x in range(8):
|
||||
self.increment(total_run_time = 1, added_anims = [arm_movement])
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user