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Better handling of textures, now letting multiple get passed in to a textured surface
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@ -50,7 +50,7 @@ class Mobject(Container):
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"geom_shader_file": "",
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"frag_shader_file": "",
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"render_primative": moderngl.TRIANGLE_STRIP,
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"texture_path": "",
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"texture_paths": None,
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# Must match in attributes of vert shader
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"shader_dtype": [
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('point', np.float32, (3,)),
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@ -1215,8 +1215,8 @@ class Mobject(Container):
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vert_file=self.vert_shader_file,
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geom_file=self.geom_shader_file,
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frag_file=self.frag_shader_file,
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texture_path=self.texture_path,
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render_primative=self.render_primative,
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texture_paths=self.texture_paths,
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)
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def get_shader_data(self):
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