np.linalg.norm -> get_norm

This commit is contained in:
Grant Sanderson
2018-08-15 17:30:24 -07:00
parent f926611d34
commit 365093c0b5
82 changed files with 310 additions and 281 deletions

View File

@ -386,7 +386,7 @@ class YouAsMathematician(Scene):
self.clear()
self.play(
ApplyPointwiseFunction(
lambda p : 3*FRAME_X_RADIUS*p/np.linalg.norm(p),
lambda p : 3*FRAME_X_RADIUS*p/get_norm(p),
everything
),
*[
@ -1721,7 +1721,7 @@ class RoomsAndSubrooms(Scene):
for group in rectangle_groups:
mob = Mobject(*group)
mob.sort_points(np.linalg.norm)
mob.sort_points(get_norm)
self.play(ShowCreation(mob))
self.wait()
@ -1775,7 +1775,7 @@ class RoomsAndSubroomsWithNumbers(Scene):
FRAME_HEIGHT-(n+2)*upper_buff,
zero_one_width/(2**n)-0.85*(n+1)*side_buff
)
rect.sort_points(np.linalg.norm)
rect.sort_points(get_norm)
rect.to_edge(LEFT, buff = 0.2).shift(n*side_buff*RIGHT)
rect.set_color(colors[n])
rectangles.append(rect)
@ -1866,7 +1866,7 @@ class RoomsAndSubroomsWithNumbers(Scene):
def center_in_closest_rect(mobject, rectangles):
center = mobject.get_center()
diffs = [r.get_center()-center for r in rectangles]
mobject.shift(diffs[np.argmin(list(map(np.linalg.norm, diffs)))])
mobject.shift(diffs[np.argmin(list(map(get_norm, diffs)))])
def add_negative_one(self, num_mobs):
neg_one = TexMobject("-1").scale(0.5)