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Fix three bugs(shaders/stroke/size) of Text Class (text_mobject.py) (#1030)
* fix: remove the last M tag in svg files to make Text run in shaders branch * fix: close the svg path manually to fix the bug of wrong stroke * fix: remove Space mobjects in Text to fix the bug of TransformText * feat: make Text and TextMobject equal in size * this will lead to more bugs of setting color, so I delete it
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@ -9,6 +9,9 @@ from manimlib.mobject.svg.svg_mobject import SVGMobject
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from manimlib.utils.config_ops import digest_config
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TEXT_MOB_SCALE_FACTOR = 0.05
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class TextSetting(object):
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def __init__(self, start, end, font, slant, weight, line_num=-1):
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self.start = start
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@ -50,8 +53,23 @@ class Text(SVGMobject):
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self.lsh = self.size if self.lsh == -1 else self.lsh
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file_name = self.text2svg()
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self.remove_last_M(file_name)
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SVGMobject.__init__(self, file_name, **config)
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nppc = self.n_points_per_cubic_curve
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for each in self:
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if len(each.points) == 0:
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continue
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points = each.points
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last = points[0]
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each.clear_points()
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for index, point in enumerate(points):
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each.append_points([point])
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if index != len(points) - 1 and (index + 1) % nppc == 0 and any(point != points[index+1]):
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each.add_line_to(last)
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last = points[index + 1]
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each.add_line_to(last)
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if self.t2c:
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self.set_color_by_t2c()
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if self.gradient:
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@ -60,7 +78,14 @@ class Text(SVGMobject):
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self.set_color_by_t2g()
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# anti-aliasing
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self.scale(0.1)
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self.scale(TEXT_MOB_SCALE_FACTOR)
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def remove_last_M(self, file_name):
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with open(file_name, 'r') as fpr:
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content = fpr.read()
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content = re.sub(r'Z M [^[A-Za-z]*? "\/>', 'Z "/>', content)
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with open(file_name, 'w') as fpw:
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fpw.write(content)
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def find_indexes(self, word):
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m = re.match(r'\[([0-9\-]{0,}):([0-9\-]{0,})\]', word)
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