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middle of massive restructure, everything still broken
This commit is contained in:
493
old_projects/counting_in_binary.py
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493
old_projects/counting_in_binary.py
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@ -0,0 +1,493 @@
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#!/usr/bin/env python
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import numpy as np
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import itertools as it
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from copy import deepcopy
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import sys
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from animation import *
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from mobject import *
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from constants import *
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from region import *
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from scene import Scene, SceneFromVideo
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from script_wrapper import command_line_create_scene
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MOVIE_PREFIX = "counting_in_binary/"
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BASE_HAND_FILE = os.path.join(MOVIE_DIR, MOVIE_PREFIX, "Base.mp4")
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FORCED_FRAME_DURATION = 0.02
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TIME_RANGE = (0, 42)
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INITIAL_PADDING = 27
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NUM_GOOD_FRAMES = 1223
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ALGORITHM_TEXT = [
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"""
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\\begin{flushleft}
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Turn up the rightmost finger that is down.
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""", """
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Turn down all fingers to its right.
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\\end{flushleft}
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"""
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]
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FINGER_WORDS = [
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"Thumb",
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"Index Finger",
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"Middle Finger",
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"Ring Finger",
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"Pinky",
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]
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COUNT_TO_FRAME_NUM = {
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0 : 0,
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1 : 27,
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2 : 76,
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3 : 110,
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4 : 163,
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5 : 189,
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6 : 226,
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7 : 264,
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8 : 318,
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9 : 356,
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10 : 384,
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11 : 423,
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12 : 457,
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13 : 513,
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14 : 528,
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15 : 590,
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16 : 620,
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17 : 671,
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18 : 691,
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19 : 740,
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20 : 781,
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21 : 810,
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22 : 855,
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23 : 881,
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24 : 940,
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25 : 970,
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26 : 1014,
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27 : 1055,
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28 : 1092,
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29 : 1143,
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30 : 1184,
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31 : 1219,
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}
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COUNT_TO_TIP_POS = {
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0 : [5.0, 0.5, 0.0],
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1 : [3.1, 2.5, 0.0],
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2 : [1.5, 2.3, 0.0],
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3 : [0.7, 2.0, 0.0],
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4 : [0.0, 1.0, 0.0],
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}
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def finger_tip_power_of_2(finger_no):
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return tex_mobject(str(2**finger_no)).shift(COUNT_TO_TIP_POS[finger_no])
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class Hand(ImageMobject):
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STARTING_BOTTOM_RIGHT = [4.61111111e+00, -3.98888889e+00, 9.80454690e-16]
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def __init__(self, num, small = False, **kwargs):
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Mobject2D.__init__(self, **kwargs)
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path = os.path.join(
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MOVIE_DIR, MOVIE_PREFIX, "images", "Hand%d.png"%num
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)
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invert = False
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if not self.read_in_cached_attrs(path, invert):
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ImageMobject.__init__(self, path, invert = invert)
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center = self.get_center()
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self.center()
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self.rotate(np.pi, axis = RIGHT+UP)
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self.sort_points(lambda p : np.log(complex(*p[:2])).imag)
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self.rotate(np.pi, axis = RIGHT+UP)
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self.shift(center)
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self.cache_attrs(path, invert = False)
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self.shift(self.STARTING_BOTTOM_RIGHT-self.get_boundary_point(DOWN+RIGHT))
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if small:
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self.shrink()
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def shrink(self):
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self.scale_in_place(0.8).to_edge(DOWN, buff = 0.0)
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# def highlight_thumb(self, color = "yellow"):
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# self.highlight(
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# color = color,
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# condition = lambda p : p[0] > 4.5 and p[1] > -1.5
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# )
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def get_algorithm():
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return text_mobject(ALGORITHM_TEXT)
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def get_finger_colors():
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return list(Color("yellow").range_to("red", 5))
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def five_char_binary(num):
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result = bin(num)[2:]
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return (5-len(result))*"0" + result
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def read_reversed_binary(string):
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return sum([
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2**count if char == '1' else 0
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for count, char in zip(it.count(), string)
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])
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class LeftHand(Hand):
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def __init__(self, num, **kwargs):
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Hand.__init__(
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self,
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read_reversed_binary(five_char_binary(num)),
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**kwargs
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)
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self.rotate(np.pi, UP)
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self.shift(LEFT)
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def get_hand_map(which_hand = "right"):
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if which_hand == "right":
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Class = Hand
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elif which_hand == "left":
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Class = LeftHand
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else:
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print "Bad arg, bro"
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return
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return dict([
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(num, Class(num, small=True))
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for num in range(32)
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])
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class OverHand(SceneFromVideo):
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def construct(self):
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SceneFromVideo.construct(self, BASE_HAND_FILE)
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self.frame_duration = FORCED_FRAME_DURATION
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self.frames = self.frames[:NUM_GOOD_FRAMES]
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class SaveEachNumber(OverHand):
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def construct(self):
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OverHand.construct(self)
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for count in COUNT_TO_FRAME_NUM:
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path = os.path.join(
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MOVIE_DIR, MOVIE_PREFIX, "images",
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"Hand%d.png"%count
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)
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Image.fromarray(self.frames[COUNT_TO_FRAME_NUM[count]]).save(path)
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def write_to_movie(self, name = None):
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print "Why bother writing to movie..."
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class ShowCounting(OverHand):
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def construct(self):
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OverHand.construct(self)
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self.frames = INITIAL_PADDING*[self.frames[0]] + self.frames
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num_frames = len(self.frames)
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self.frames = [
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disp.paint_mobject(
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self.get_counting_mob(32*count // num_frames),
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frame
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)
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for frame, count in zip(self.frames, it.count())
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]
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def get_counting_mob(self, count):
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mob = tex_mobject(str(count))
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mob.scale(2)
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mob.shift(LEFT)
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mob.to_edge(UP, buff = 0.1)
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return mob
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class ShowFrameNum(OverHand):
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def construct(self):
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OverHand.construct(self)
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for frame, count in zip(self.frames, it.count()):
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print count, "of", len(self.frames)
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mob = CompoundMobject(*[
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tex_mobject(char).shift(0.3*x*RIGHT)
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for char, x, in zip(str(count), it.count())
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])
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self.frames[count] = disp.paint_mobject(
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mob.to_corner(UP+LEFT),
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frame
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)
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class CountTo1023(Scene):
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def construct(self):
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rh_map = get_hand_map("right")
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lh_map = get_hand_map("left")
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def get_num(count):
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return CompoundMobject(*[
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tex_mobject(char).shift(0.35*x*RIGHT)
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for char, x, in zip(str(count), it.count())
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]).center().to_edge(UP)
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self.frames = [
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disp.paint_mobject(CompoundMobject(
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rh_map[count%32], lh_map[count//32], get_num(count)
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))
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for count in range(2**10)
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]
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class Introduction(Scene):
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def construct(self):
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words = text_mobject("""
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First, let's see how to count
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to 31 on just one hand...
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""")
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hand = Hand(0)
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for mob in words, hand:
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mob.sort_points(lambda p : p[0])
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self.add(words)
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self.dither()
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self.play(DelayByOrder(Transform(words, hand)))
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self.dither()
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class ShowReadingRule(Scene):
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def construct(self):
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sample_counts = [6, 17, 27, 31]
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question = text_mobject("""
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How do you recognize what number a given configuration represents?
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""", size = "\\Huge").scale(0.75).to_corner(UP+LEFT)
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answer = text_mobject([
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"Think of each finger as representing a power of 2, ",
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"then add up the numbers represented by the standing fingers."
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], size = "\\Huge").scale(0.75).to_corner(UP+LEFT).split()
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self.add(question)
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for count in sample_counts:
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hand = Hand(count, small = True)
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self.add(hand)
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self.dither()
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self.remove(hand)
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self.add(hand)
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self.dither()
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self.remove(question)
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self.add(answer[0])
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counts = map(finger_tip_power_of_2, range(5))
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for count in counts:
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self.play(SpinInFromNothing(count, run_time = 0.3))
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self.dither()
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self.play(ShimmerIn(answer[1]))
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for count in sample_counts:
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self.clear()
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self.add(*answer)
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self.read_sample(count)
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def read_sample(self, num):
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hand = Hand(num, small = True)
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bool_arr = [c == '1' for c in five_char_binary(num)]
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counts = [4-count for count in range(5) if bool_arr[count]]
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count_mobs = map(finger_tip_power_of_2, counts)
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if num in [6, 27]:
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count_mobs[1].shift(0.2*DOWN + 0.2*LEFT)
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if num in [6, 17]:
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hand.shift(0.8*LEFT)
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sum_mobs = tex_mobject(
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" + ".join([str(2**c) for c in counts]).split(" ") + ["=%d"%num]
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).to_corner(UP+RIGHT).split()
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self.add(hand, *count_mobs)
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self.dither()
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self.play(*[
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Transform(count_mobs[n/2], sum_mobs[n])
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if n%2 == 0 and n/2 < len(counts)
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else FadeIn(sum_mobs[n])
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for n in range(len(sum_mobs))
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])
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self.dither(2.0)
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class ShowIncrementRule(Scene):
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def construct(self):
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#First count from 18 to 22
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def to_left(words):
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return "\\begin{flushleft}" + words + "\\end{flushleft}"
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phrases = [
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text_mobject(to_left(words), size = "\\Huge").scale(0.75).to_corner(UP+LEFT)
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for words in [
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"But while you're counting, you don't need to think about powers of 2.",
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"Can you see the pattern for incrementing?",
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"If the thumb is down, turn it up.",
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"If the thumb is up, but the forefinger is down, flip them both.",
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"If the thumb and forefinger are up, but the middle finger is down, flip all three.",
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"In general, flip all of the fingers up to the rightmost one which is down.",
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"After practicing for a minute or two, you're mind starts doing it automatically.",
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"Question: Why does this rule for incrementation work?",
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]
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]
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ranges = [
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(0, 14, False),
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(14, 28, False),
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(12, 13, True),
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(29, 31, True),
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(27, 29, True),
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(23, 24, True),
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(14, 20, False),
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(20, 26, False)
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]
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oh = OverHand()
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for phrase, (start, end, pause) in zip(phrases, ranges):
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if pause:
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self.background = oh.frames[COUNT_TO_FRAME_NUM[start]]
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self.add(phrase)
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self.play(ShimmerIn(self.get_arrow_set(start)))
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self.dither()
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self.clear()
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self.reset_background()
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self.frames += [
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disp.paint_mobject(phrase, frame)
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for frame in oh.frames[COUNT_TO_FRAME_NUM[start]:COUNT_TO_FRAME_NUM[end]]
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]
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if pause:
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self.frames += [self.frames[-1]]*int(1.0/self.frame_duration)
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def get_arrow_set(self, num):
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arrow = tex_mobject("\\downarrow", size = "\\Huge")
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arrow.highlight("green")
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arrow.shift(-arrow.get_bottom())
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if num == 12:
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tips = [(4, 1, 0)]
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elif num == 29:
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tips = [
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(6, 1.5, 0),
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(3, 1.5, 0),
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]
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elif num == 27:
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tips = [
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(5.5, 1.5, 0),
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(2.75, 3.5, 0),
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(2, 1.0, 0),
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]
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elif num == 23:
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tips = [
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(6, 1, 0),
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(3.25, 3.5, 0),
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(2.25, 3.5, 0),
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(1.5, 0.75, 0),
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||||
]
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return CompoundMobject(*[
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deepcopy(arrow).shift(tip)
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for tip in tips
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])
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class MindFindsShortcuts(Scene):
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def construct(self):
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words1 = text_mobject("""
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||||
Before long, your mind starts to recognize certain
|
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patterns without needing to perform the addition.
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""", size = "\\Huge").scale(0.75).to_corner(LEFT+UP)
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words2 = text_mobject("""
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Which makes it faster to recognize other patterns...
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""", size = "\\Huge").scale(0.75).to_corner(LEFT+UP)
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||||
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||||
hand = Hand(7).scale(0.5).center().shift(DOWN+2*LEFT)
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||||
sum421 = tex_mobject("4+2+1").shift(DOWN+2*RIGHT)
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||||
seven = tex_mobject("7").shift(DOWN+6*RIGHT)
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||||
compound = CompoundMobject(
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||||
Arrow(hand, sum421),
|
||||
sum421,
|
||||
Arrow(sum421, seven)
|
||||
)
|
||||
self.add(
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words1,
|
||||
hand,
|
||||
compound,
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||||
seven
|
||||
)
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||||
self.dither()
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self.play(
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||||
Transform(compound, Arrow(hand, seven).highlight("yellow")),
|
||||
ShimmerIn(text_mobject("Directly recognize").shift(1.5*DOWN+2*RIGHT))
|
||||
)
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||||
self.dither()
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||||
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||||
self.clear()
|
||||
hands = dict([
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||||
(num, Hand(num).center().scale(0.5).shift(DOWN))
|
||||
for num in [23, 16, 7]
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||||
])
|
||||
hands[23].shift(5*LEFT)
|
||||
hands[16].shift(LEFT)
|
||||
hands[7].shift(3*RIGHT)
|
||||
for num in 7, 16:
|
||||
hands[num].add(tex_mobject(str(num)).shift(hands[num].get_top()+0.5*UP))
|
||||
plus = tex_mobject("+").shift(DOWN + RIGHT)
|
||||
equals = tex_mobject("=").shift(DOWN + 2.5*LEFT)
|
||||
equals23 = tex_mobject("=23").shift(DOWN + 5.5*RIGHT)
|
||||
|
||||
self.add(words2, hands[23])
|
||||
self.dither()
|
||||
self.play(
|
||||
Transform(
|
||||
deepcopy(hands[16]).highlight("black").center().shift(hands[23].get_center()),
|
||||
hands[16]
|
||||
),
|
||||
Transform(
|
||||
deepcopy(hands[7]).highlight("black").center().shift(hands[23].get_center()),
|
||||
hands[7]
|
||||
),
|
||||
Animation(hands[23]),
|
||||
FadeIn(equals),
|
||||
FadeIn(plus)
|
||||
)
|
||||
self.dither()
|
||||
self.play(ShimmerIn(equals23))
|
||||
self.dither()
|
||||
|
||||
|
||||
class CountingExampleSentence(ShowCounting):
|
||||
def construct(self):
|
||||
words = "As an example, this is me counting the number of words in this sentence on just one hand!"
|
||||
self.words = text_mobject(words.split(), size = "\\Huge").scale(0.7).to_corner(UP+LEFT, buff = 0.25).split()
|
||||
ShowCounting.construct(self)
|
||||
|
||||
def get_counting_mob(self, num):
|
||||
return CompoundMobject(*self.words[:num])
|
||||
|
||||
class FinishCountingExampleSentence(Scene):
|
||||
def construct(self):
|
||||
words = "As an example, this is me counting the number of words in this sentence on just one hand!"
|
||||
words = text_mobject(words, size = "\\Huge").scale(0.7).to_corner(UP+LEFT, buff = 0.25)
|
||||
hand = Hand(18)
|
||||
sixteen = tex_mobject("16").shift([0, 2.25, 0])
|
||||
two = tex_mobject("2").shift([3, 3.65, 0])
|
||||
eightteen = tex_mobject("18").shift([1.5, 2.5, 0])
|
||||
eightteen.sort_points()
|
||||
comp = CompoundMobject(sixteen, two)
|
||||
self.add(hand, comp, words)
|
||||
self.dither()
|
||||
self.play(Transform(comp, eightteen))
|
||||
self.dither()
|
||||
|
||||
class Question(Scene):
|
||||
def construct(self):
|
||||
self.add(text_mobject("Left to ponder: Why does this rule for incrementing work?"))
|
||||
|
||||
|
||||
class TwoHandStatement(Scene):
|
||||
def construct(self):
|
||||
self.add(text_mobject(
|
||||
"With 10 fingers, you can count up to $2^{10} - 1 = 1023$..."
|
||||
))
|
||||
|
||||
class WithToes(Scene):
|
||||
def construct(self):
|
||||
words = text_mobject([
|
||||
"If you were dexterous enough to use your toes as well,",
|
||||
"you could count to 1,048,575"
|
||||
]).split()
|
||||
self.add(words[0])
|
||||
self.dither()
|
||||
self.play(ShimmerIn(words[1]))
|
||||
self.dither()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
command_line_create_scene(MOVIE_PREFIX)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user