Change redered filed directory names

Default behavior is now to include the render quality in the name of the directory where files are written, so that low quality tests don't necessarily clobber the existing HD versions.
This commit is contained in:
Grant Sanderson
2018-03-06 13:39:59 -08:00
parent 1771b622ac
commit 27eaa322fb

View File

@ -40,7 +40,7 @@ class Scene(Container):
"random_seed" : 0,
"start_at_animation_number" : None,
"end_at_animation_number" : None,
"include_render_quality_in_name" : False, #TODO, nothing uses this right now
"include_render_quality_in_output_directory" : True,
}
def __init__(self, **kwargs):
Container.__init__(self, **kwargs) # Perhaps allow passing in a non-empty *mobjects parameter?
@ -56,8 +56,6 @@ class Scene(Container):
self.original_skipping_status = self.skip_animations
if self.name is None:
self.name = self.__class__.__name__
if self.include_render_quality_in_name:
self.name += str(self.camera.pixel_shape[0])
if self.random_seed is not None:
random.seed(self.random_seed)
np.random.seed(self.random_seed)
@ -552,15 +550,22 @@ class Scene(Container):
image.save(path)
def get_movie_file_path(self, name = None, extension = None):
directory = self.output_directory
if self.include_render_quality_in_output_directory:
directory += "_%dp%d"%(
self.camera.pixel_shape[0],
int(1.0/self.frame_duration)
)
if not os.path.exists(directory):
os.makedirs(directory)
if extension is None:
extension = self.movie_file_extension
if name is None:
name = self.name
file_path = os.path.join(self.output_directory, name)
file_path = os.path.join(directory, name)
if not file_path.endswith(extension):
file_path += extension
if not os.path.exists(self.output_directory):
os.makedirs(self.output_directory)
return file_path
def open_movie_pipe(self):