arrange_submobjects -> arrange

This commit is contained in:
Grant Sanderson
2019-02-04 14:54:25 -08:00
parent 47555652e8
commit 20f25615a6
96 changed files with 915 additions and 911 deletions

View File

@ -154,7 +154,7 @@ class MapOfVideo(MovingCameraScene):
image.add(rect)
image_line = Group(*images[:2], *images[3:])
image_line.arrange_submobjects(RIGHT, buff=LARGE_BUFF)
image_line.arrange(RIGHT, buff=LARGE_BUFF)
images[2].next_to(image_line, DOWN, buff=1.5)
images.set_width(FRAME_WIDTH - 1)
images.to_edge(UP, buff=LARGE_BUFF)
@ -211,7 +211,7 @@ class MathIsDeep(PiCreatureScene):
math.set_stroke(width=0, background=True)
numbers = [13, 1, 20, 8]
num_mobs = VGroup(*[Integer(d) for d in numbers])
num_mobs.arrange_submobjects(RIGHT, buff=MED_LARGE_BUFF)
num_mobs.arrange(RIGHT, buff=MED_LARGE_BUFF)
num_mobs.next_to(math, DOWN, buff=1.5)
num_mobs.set_color(YELLOW)
top_arrows = VGroup(*[
@ -269,9 +269,9 @@ class MinimizeSharding(Scene):
VGroup(*[
self.get_piece()
for x in range(3)
]).arrange_submobjects(RIGHT, buff=SMALL_BUFF)
]).arrange(RIGHT, buff=SMALL_BUFF)
for y in range(4)
]).arrange_submobjects(RIGHT, buff=SMALL_BUFF)
]).arrange(RIGHT, buff=SMALL_BUFF)
self.add(piece_groups)
self.play(*[
@ -282,9 +282,9 @@ class MinimizeSharding(Scene):
group1 = piece_groups[:2]
group2 = piece_groups[2:]
self.play(
group1.arrange_submobjects, DOWN,
group1.arrange, DOWN,
group1.next_to, ORIGIN, LEFT, LARGE_BUFF,
group2.arrange_submobjects, DOWN,
group2.arrange, DOWN,
group2.next_to, ORIGIN, RIGHT, LARGE_BUFF,
)
self.wait()
@ -341,12 +341,12 @@ class TopologyWordBreak(Scene):
signs.add(sign)
new_group.add(group[-1])
group.submobjects = list(new_group.submobjects)
group.arrange_submobjects(RIGHT)
group.arrange(RIGHT)
word[2].target.shift(0.1 * DOWN)
word[7].target.shift(0.1 * DOWN)
classes.arrange_submobjects(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
classes.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
classes.shift(2 * RIGHT)
genus_labels = VGroup(*[
@ -461,7 +461,7 @@ class FunctionGInSymbols(Scene):
f_of_neg_p.generate_target()
f_of_p.generate_target()
group = VGroup(f_of_p.target, minus, f_of_neg_p.target)
group.arrange_submobjects(RIGHT, buff=SMALL_BUFF)
group.arrange(RIGHT, buff=SMALL_BUFF)
group.next_to(equals, LEFT)
self.play(
@ -488,7 +488,7 @@ class FunctionGInSymbols(Scene):
g_of_p.copy(), equals, zero_zero
)
g_equals_zero.generate_target()
g_equals_zero.target.arrange_submobjects(RIGHT, SMALL_BUFF)
g_equals_zero.target.arrange(RIGHT, SMALL_BUFF)
g_equals_zero.target.next_to(seeking_text, DOWN)
self.play(