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https://github.com/3b1b/manim.git
synced 2025-07-31 05:52:34 +08:00
arrange_submobjects -> arrange
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@ -138,7 +138,7 @@ class BreakUp2To256(PiCreatureScene):
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)
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for x in range(8)
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])
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target.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
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target.arrange(RIGHT, buff = SMALL_BUFF)
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target.to_edge(UP)
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target.set_width(FRAME_WIDTH - LARGE_BUFF)
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parens = VGroup(*it.chain(*[
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@ -210,7 +210,7 @@ class MainBreakdown(Scene):
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)
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top_line.add(mob)
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four_billions.add(mob[1])
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top_line.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
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top_line.arrange(RIGHT, buff = SMALL_BUFF)
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top_line.set_width(FRAME_WIDTH - LARGE_BUFF)
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top_line.to_edge(UP)
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four_billions.set_color(YELLOW)
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@ -239,7 +239,7 @@ class MainBreakdown(Scene):
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TextMobject("hash")
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for x in range(10)
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])
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hash_names.arrange_submobjects(DOWN, buff = MED_SMALL_BUFF)
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hash_names.arrange(DOWN, buff = MED_SMALL_BUFF)
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hash_names.next_to(name, RIGHT, buff = 2)
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paths = VGroup()
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@ -318,7 +318,7 @@ class MainBreakdown(Scene):
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self.play(FadeIn(laptop))
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self.play(
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gpus.arrange_submobjects, RIGHT, SMALL_BUFF,
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gpus.arrange, RIGHT, SMALL_BUFF,
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gpus.next_to, rate_words, UP,
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gpus.to_edge, LEFT
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)
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@ -560,13 +560,13 @@ class MainBreakdown(Scene):
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VGroup(*[
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mobject.copy().set_height(0.25)
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for x in range(self.n_group_rows)
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]).arrange_submobjects(DOWN, buff = SMALL_BUFF)
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]).arrange(DOWN, buff = SMALL_BUFF)
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for y in range(self.n_group_cols-1)
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])
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dots = TexMobject("\\dots")
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group.add(dots)
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group.add(*[group[0].copy() for x in range(2)])
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group.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
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group.arrange(RIGHT, buff = SMALL_BUFF)
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group.set_height(FRAME_Y_RADIUS)
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max_width = 1.25*FRAME_X_RADIUS
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if group.get_width() > max_width:
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@ -811,9 +811,9 @@ class QAndA(PiCreatureScene):
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dots = VGroup(*[
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VGroup(*[
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Dot() for x in range(rows)
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]).arrange_submobjects(DOWN, buff = SMALL_BUFF)
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]).arrange(DOWN, buff = SMALL_BUFF)
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for y in range(cols)
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]).arrange_submobjects(RIGHT, buff = SMALL_BUFF)
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]).arrange(RIGHT, buff = SMALL_BUFF)
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dots.set_width(FRAME_WIDTH - 2*LARGE_BUFF)
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dots.next_to(self.pi_creature, UP)
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dots = VGroup(*it.chain(*dots))
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