mirror of
https://github.com/3b1b/manim.git
synced 2025-07-29 21:12:35 +08:00
Added playing cards
This commit is contained in:
@ -1,10 +1,8 @@
|
||||
import os
|
||||
import numpy as np
|
||||
|
||||
# DEFAULT_HEIGHT = 1080
|
||||
# DEFAULT_WIDTH = 1920
|
||||
DEFAULT_HEIGHT = 4*1920
|
||||
DEFAULT_WIDTH = 4*1080
|
||||
DEFAULT_HEIGHT = 1080
|
||||
DEFAULT_WIDTH = 1920
|
||||
|
||||
LOW_QUALITY_FRAME_DURATION = 1./20
|
||||
MEDIUM_QUALITY_FRAME_DURATION = 1./30
|
||||
|
@ -74,7 +74,8 @@ class SVGMobject(VMobject):
|
||||
elif element.tagName in ['polygon', 'polyline']:
|
||||
result.append(self.polygon_to_mobject(element))
|
||||
else:
|
||||
warnings.warn("Unknown element type: " + element.tagName)
|
||||
pass ##TODO
|
||||
# warnings.warn("Unknown element type: " + element.tagName)
|
||||
result = filter(lambda m : m is not None, result)
|
||||
self.handle_transforms(element, VMobject(*result))
|
||||
return result
|
||||
|
@ -11,6 +11,220 @@ from animation.simple_animations import Rotating
|
||||
from topics.geometry import Circle, Line, Rectangle, Square, Arc, Polygon
|
||||
from topics.three_dimensions import Cube
|
||||
|
||||
class DeckOfCards(VGroup):
|
||||
def __init__(self, **kwargs):
|
||||
possible_values = map(str, range(1, 11)) + ["J", "Q", "K"]
|
||||
possible_suits = ["hearts", "diamonds", "spades", "clubs"]
|
||||
VGroup.__init__(self, *[
|
||||
PlayingCard(value = value, suit = suit, **kwargs)
|
||||
for value in possible_values
|
||||
for suit in possible_suits
|
||||
])
|
||||
|
||||
|
||||
class PlayingCard(VGroup):
|
||||
CONFIG = {
|
||||
"value" : None,
|
||||
"suit" : None,
|
||||
"height" : 1.5,
|
||||
"height_to_width" : 3.5/2.5,
|
||||
"card_height_to_symbol_height" : 7,
|
||||
"card_width_to_corner_num_width" : 10,
|
||||
"card_height_to_corner_num_height" : 10,
|
||||
"color" : LIGHT_GREY,
|
||||
}
|
||||
def generate_points(self):
|
||||
self.add(Rectangle(
|
||||
height = self.height,
|
||||
width = self.height/self.height_to_width,
|
||||
stroke_color = WHITE,
|
||||
stroke_width = 2,
|
||||
fill_color = self.color,
|
||||
fill_opacity = 1,
|
||||
))
|
||||
value = self.get_value()
|
||||
symbol = self.get_symbol()
|
||||
design = self.get_design(value, symbol)
|
||||
corner_numbers = self.get_corner_numbers(value, symbol)
|
||||
self.add(design, corner_numbers)
|
||||
|
||||
def get_value(self):
|
||||
value = self.value
|
||||
possible_values = map(str, range(1, 11)) + ["J", "Q", "K"]
|
||||
if value is None:
|
||||
value = random.choice(possible_values)
|
||||
value = str(value)
|
||||
if value not in possible_values:
|
||||
raise Exception("Invalid card value")
|
||||
value = value.capitalize()
|
||||
if value == "1":
|
||||
value = "A"
|
||||
return value
|
||||
|
||||
def get_symbol(self):
|
||||
suit = self.suit
|
||||
possible_suits = ["hearts", "diamonds", "spades", "clubs"]
|
||||
if suit is None:
|
||||
suit = random.choice(possible_suits)
|
||||
if suit not in possible_suits:
|
||||
raise Exception("Invalud suit value")
|
||||
symbol_height = float(self.height) / self.card_height_to_symbol_height
|
||||
symbol = SuitSymbol(suit, height = symbol_height)
|
||||
return symbol
|
||||
|
||||
def get_design(self, value, symbol):
|
||||
if value == "A":
|
||||
return self.get_ace_design(symbol)
|
||||
if value in map(str, range(2, 11)):
|
||||
return self.get_number_design(value, symbol)
|
||||
else:
|
||||
return self.get_face_card_design(value, symbol)
|
||||
|
||||
def get_ace_design(self, symbol):
|
||||
design = symbol.copy().scale(1.5)
|
||||
design.move_to(self)
|
||||
return design
|
||||
|
||||
def get_number_design(self, value, symbol):
|
||||
num = int(value)
|
||||
n_rows = {
|
||||
2 : 2,
|
||||
3 : 3,
|
||||
4 : 2,
|
||||
5 : 2,
|
||||
6 : 3,
|
||||
7 : 3,
|
||||
8 : 3,
|
||||
9 : 4,
|
||||
10 : 4,
|
||||
}[num]
|
||||
n_cols = 1 if num in [2, 3] else 2
|
||||
insertion_indices = {
|
||||
5 : [0],
|
||||
7 : [0],
|
||||
8 : [0, 1],
|
||||
9 : [1],
|
||||
10 : [0, 2],
|
||||
}.get(num, [])
|
||||
|
||||
top = self.get_top() + symbol.get_height()*DOWN
|
||||
bottom = self.get_bottom() + symbol.get_height()*UP
|
||||
column_points = [
|
||||
interpolate(top, bottom, alpha)
|
||||
for alpha in np.linspace(0, 1, n_rows)
|
||||
]
|
||||
|
||||
design = VGroup(*[
|
||||
symbol.copy().move_to(point)
|
||||
for point in column_points
|
||||
])
|
||||
if n_cols == 2:
|
||||
space = 0.2*self.get_width()
|
||||
column_copy = design.copy().shift(space*RIGHT)
|
||||
design.shift(space*LEFT)
|
||||
design.add(*column_copy)
|
||||
design.add(*[
|
||||
symbol.copy().move_to(
|
||||
center_of_mass(column_points[i:i+2])
|
||||
)
|
||||
for i in insertion_indices
|
||||
])
|
||||
for symbol in design:
|
||||
if symbol.get_center()[1] < self.get_center()[1]:
|
||||
symbol.rotate_in_place(np.pi)
|
||||
return design
|
||||
|
||||
def get_face_card_design(self, value, symbol):
|
||||
from topics.characters import PiCreature
|
||||
sub_rect = Rectangle(
|
||||
stroke_color = BLACK,
|
||||
fill_opacity = 0,
|
||||
height = 0.9*self.get_height(),
|
||||
width = 0.6*self.get_width(),
|
||||
)
|
||||
sub_rect.move_to(self)
|
||||
|
||||
pi_color = average_color(symbol.get_color(), GREY)
|
||||
pi_mode = {
|
||||
"J" : "plain",
|
||||
"Q" : "thinking",
|
||||
"K" : "hooray"
|
||||
}[value]
|
||||
pi_creature = PiCreature(
|
||||
mode = pi_mode,
|
||||
color = pi_color,
|
||||
)
|
||||
pi_creature.scale_to_fit_width(0.8*sub_rect.get_width())
|
||||
if value in ["Q", "K"]:
|
||||
prefix = "king" if value == "K" else "queen"
|
||||
crown = SVGMobject(file_name = prefix + "_crown")
|
||||
crown.set_stroke(width = 0)
|
||||
crown.set_fill(YELLOW, 1)
|
||||
crown.stretch_to_fit_width(0.5*sub_rect.get_width())
|
||||
crown.stretch_to_fit_height(0.17*sub_rect.get_height())
|
||||
crown.move_to(pi_creature.eyes.get_center(), DOWN)
|
||||
pi_creature.add_to_back(crown)
|
||||
to_top_buff = 0
|
||||
else:
|
||||
to_top_buff = SMALL_BUFF*sub_rect.get_height()
|
||||
pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
|
||||
# pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)
|
||||
|
||||
pi_copy = pi_creature.copy()
|
||||
pi_copy.rotate(np.pi, about_point = sub_rect.get_center())
|
||||
|
||||
return VGroup(sub_rect, pi_creature, pi_copy)
|
||||
|
||||
def get_corner_numbers(self, value, symbol):
|
||||
value_mob = TextMobject(value)
|
||||
width = self.get_width()/self.card_width_to_corner_num_width
|
||||
height = self.get_height()/self.card_height_to_corner_num_height
|
||||
value_mob.scale_to_fit_width(width)
|
||||
value_mob.stretch_to_fit_height(height)
|
||||
value_mob.next_to(
|
||||
self.get_corner(UP+LEFT), DOWN+RIGHT,
|
||||
buff = MED_LARGE_BUFF*width
|
||||
)
|
||||
value_mob.highlight(symbol.get_color())
|
||||
corner_symbol = symbol.copy()
|
||||
corner_symbol.scale_to_fit_width(width)
|
||||
corner_symbol.next_to(
|
||||
value_mob, DOWN,
|
||||
buff = MED_SMALL_BUFF*width
|
||||
)
|
||||
corner_group = VGroup(value_mob, corner_symbol)
|
||||
opposite_corner_group = corner_group.copy()
|
||||
opposite_corner_group.rotate(
|
||||
np.pi, about_point = self.get_center()
|
||||
)
|
||||
|
||||
return VGroup(corner_group, opposite_corner_group)
|
||||
|
||||
class SuitSymbol(SVGMobject):
|
||||
CONFIG = {
|
||||
"height" : 0.5,
|
||||
"fill_opacity" : 1,
|
||||
"stroke_width" : 0,
|
||||
"red" : "#D02028",
|
||||
"black" : BLACK,
|
||||
}
|
||||
def __init__(self, suit_name, **kwargs):
|
||||
digest_config(self, kwargs)
|
||||
suits_to_colors = {
|
||||
"hearts" : self.red,
|
||||
"diamonds" : self.red,
|
||||
"spades" : self.black,
|
||||
"clubs" : self.black,
|
||||
}
|
||||
if suit_name not in suits_to_colors:
|
||||
raise Exception("Invalid suit name")
|
||||
SVGMobject.__init__(self, file_name = suit_name, **kwargs)
|
||||
|
||||
color = suits_to_colors[suit_name]
|
||||
self.set_stroke(width = 0)
|
||||
self.set_fill(color, 1)
|
||||
self.scale_to_fit_height(self.height)
|
||||
|
||||
|
||||
class Speedometer(VMobject):
|
||||
CONFIG = {
|
||||
|
Reference in New Issue
Block a user